| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| 11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
| 12 * | 12 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE | 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| 23 * DAMAGE. | 23 * DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef Gamepad_h | 26 #ifndef GamepadCommon_h |
| 27 #define Gamepad_h | 27 #define GamepadCommon_h |
| 28 | 28 |
| 29 #include "bindings/v8/ScriptWrappable.h" | |
| 30 #include "heap/Handle.h" | |
| 31 #include "modules/gamepad/GamepadButton.h" | |
| 32 #include "public/platform/WebGamepad.h" | 29 #include "public/platform/WebGamepad.h" |
| 33 #include "wtf/RefCounted.h" | |
| 34 #include "wtf/Vector.h" | 30 #include "wtf/Vector.h" |
| 35 #include "wtf/text/WTFString.h" | 31 #include "wtf/text/WTFString.h" |
| 36 | 32 |
| 37 namespace WebCore { | 33 namespace WebCore { |
| 38 | 34 |
| 39 class Gamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gamepad>,
public ScriptWrappable { | 35 class GamepadCommon { |
| 40 public: | 36 public: |
| 41 static PassRefPtrWillBeRawPtr<Gamepad> create() | 37 GamepadCommon(); |
| 42 { | 38 ~GamepadCommon(); |
| 43 return adoptRefWillBeNoop(new Gamepad); | |
| 44 } | |
| 45 ~Gamepad(); | |
| 46 | |
| 47 typedef Vector<float> FloatVector; | 39 typedef Vector<float> FloatVector; |
| 48 | 40 |
| 49 const String& id() const { return m_id; } | 41 const String& id() const { return m_id; } |
| 50 void setId(const String& id) { m_id = id; } | 42 void setId(const String& id) { m_id = id; } |
| 51 | 43 |
| 52 unsigned index() const { return m_index; } | 44 unsigned index() const { return m_index; } |
| 53 void setIndex(unsigned val) { m_index = val; } | 45 void setIndex(unsigned val) { m_index = val; } |
| 54 | 46 |
| 55 bool connected() const { return m_connected; } | 47 bool connected() const { return m_connected; } |
| 56 void setConnected(bool val) { m_connected = val; } | 48 void setConnected(bool val) { m_connected = val; } |
| 57 | 49 |
| 58 unsigned long long timestamp() const { return m_timestamp; } | 50 unsigned long long timestamp() const { return m_timestamp; } |
| 59 void setTimestamp(unsigned long long val) { m_timestamp = val; } | 51 void setTimestamp(unsigned long long val) { m_timestamp = val; } |
| 60 | 52 |
| 61 const String& mapping() const { return m_mapping; } | 53 const String& mapping() const { return m_mapping; } |
| 62 void setMapping(const String& val) { m_mapping = val; } | 54 void setMapping(const String& val) { m_mapping = val; } |
| 63 | 55 |
| 64 const FloatVector& axes() const { return m_axes; } | 56 const FloatVector& axes() const { return m_axes; } |
| 65 void setAxes(unsigned count, const float* data); | 57 void setAxes(unsigned count, const float* data); |
| 66 | 58 |
| 67 const GamepadButtonVector& buttons() const { return m_buttons; } | 59 protected: |
| 68 void setButtons(unsigned count, const blink::WebGamepadButton* data); | |
| 69 | |
| 70 void trace(Visitor*); | |
| 71 | |
| 72 private: | |
| 73 Gamepad(); | |
| 74 String m_id; | 60 String m_id; |
| 75 unsigned m_index; | 61 unsigned m_index; |
| 76 bool m_connected; | 62 bool m_connected; |
| 77 unsigned long long m_timestamp; | 63 unsigned long long m_timestamp; |
| 78 String m_mapping; | 64 String m_mapping; |
| 79 FloatVector m_axes; | 65 FloatVector m_axes; |
| 80 GamepadButtonVector m_buttons; | |
| 81 }; | 66 }; |
| 82 | 67 |
| 83 } // namespace WebCore | 68 } // namespace WebCore |
| 84 | 69 |
| 85 #endif // Gamepad_h | 70 #endif // GamepadCommon_h |
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