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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef Gamepad_h | 26 #ifndef Gamepad_h |
27 #define Gamepad_h | 27 #define Gamepad_h |
28 | 28 |
29 #include "bindings/v8/ScriptWrappable.h" | 29 #include "bindings/v8/ScriptWrappable.h" |
30 #include "heap/Handle.h" | 30 #include "heap/Handle.h" |
31 #include "modules/gamepad/GamepadButton.h" | 31 #include "modules/gamepad/GamepadButton.h" |
| 32 #include "modules/gamepad/GamepadCommon.h" |
32 #include "public/platform/WebGamepad.h" | 33 #include "public/platform/WebGamepad.h" |
33 #include "wtf/RefCounted.h" | 34 #include "wtf/RefCounted.h" |
34 #include "wtf/Vector.h" | |
35 #include "wtf/text/WTFString.h" | |
36 | 35 |
37 namespace WebCore { | 36 namespace WebCore { |
38 | 37 |
39 class Gamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gamepad>,
public ScriptWrappable { | 38 class Gamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gamepad>,
public GamepadCommon, public ScriptWrappable { |
40 public: | 39 public: |
41 static PassRefPtrWillBeRawPtr<Gamepad> create() | 40 static PassRefPtrWillBeRawPtr<Gamepad> create() |
42 { | 41 { |
43 return adoptRefWillBeNoop(new Gamepad); | 42 return adoptRefWillBeNoop(new Gamepad); |
44 } | 43 } |
45 ~Gamepad(); | 44 ~Gamepad(); |
46 | 45 |
47 typedef Vector<float> FloatVector; | |
48 | |
49 const String& id() const { return m_id; } | |
50 void setId(const String& id) { m_id = id; } | |
51 | |
52 unsigned index() const { return m_index; } | |
53 void setIndex(unsigned val) { m_index = val; } | |
54 | |
55 bool connected() const { return m_connected; } | |
56 void setConnected(bool val) { m_connected = val; } | |
57 | |
58 unsigned long long timestamp() const { return m_timestamp; } | |
59 void setTimestamp(unsigned long long val) { m_timestamp = val; } | |
60 | |
61 const String& mapping() const { return m_mapping; } | |
62 void setMapping(const String& val) { m_mapping = val; } | |
63 | |
64 const FloatVector& axes() const { return m_axes; } | |
65 void setAxes(unsigned count, const float* data); | |
66 | |
67 const GamepadButtonVector& buttons() const { return m_buttons; } | 46 const GamepadButtonVector& buttons() const { return m_buttons; } |
68 void setButtons(unsigned count, const blink::WebGamepadButton* data); | 47 void setButtons(unsigned count, const blink::WebGamepadButton* data); |
69 | 48 |
70 void trace(Visitor*); | 49 void trace(Visitor*); |
71 | 50 |
72 private: | 51 private: |
73 Gamepad(); | 52 Gamepad(); |
74 String m_id; | |
75 unsigned m_index; | |
76 bool m_connected; | |
77 unsigned long long m_timestamp; | |
78 String m_mapping; | |
79 FloatVector m_axes; | |
80 GamepadButtonVector m_buttons; | 53 GamepadButtonVector m_buttons; |
81 }; | 54 }; |
82 | 55 |
83 } // namespace WebCore | 56 } // namespace WebCore |
84 | 57 |
85 #endif // Gamepad_h | 58 #endif // Gamepad_h |
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