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| 1 /* | 1 /* |
| 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef ScriptController_h | 31 #ifndef ScriptController_h |
| 32 #define ScriptController_h | 32 #define ScriptController_h |
| 33 | 33 |
| 34 #include "bindings/v8/ScriptInstance.h" | 34 #include "bindings/v8/ScriptInstance.h" |
| 35 #include "bindings/v8/ScriptValue.h" | 35 #include "bindings/v8/ScriptValue.h" |
| 36 | 36 |
| 37 #include <v8.h> | 37 #include "core/loader/CrossOriginAccessControl.h" |
| 38 #include "wtf/Forward.h" | 38 #include "wtf/Forward.h" |
| 39 #include "wtf/HashMap.h" | 39 #include "wtf/HashMap.h" |
| 40 #include "wtf/RefCounted.h" | 40 #include "wtf/RefCounted.h" |
| 41 #include "wtf/Vector.h" | 41 #include "wtf/Vector.h" |
| 42 #include "wtf/text/TextPosition.h" | 42 #include "wtf/text/TextPosition.h" |
| 43 #include <v8.h> |
| 43 | 44 |
| 44 struct NPObject; | 45 struct NPObject; |
| 45 | 46 |
| 46 namespace WebCore { | 47 namespace WebCore { |
| 47 | 48 |
| 48 class DOMWrapperWorld; | 49 class DOMWrapperWorld; |
| 49 class Event; | 50 class Event; |
| 50 class Frame; | 51 class Frame; |
| 51 class HTMLDocument; | 52 class HTMLDocument; |
| 52 class HTMLPlugInElement; | 53 class HTMLPlugInElement; |
| (...skipping 21 matching lines...) Expand all Loading... |
| 74 ~ScriptController(); | 75 ~ScriptController(); |
| 75 | 76 |
| 76 bool initializeMainWorld(); | 77 bool initializeMainWorld(); |
| 77 V8WindowShell* windowShell(DOMWrapperWorld*); | 78 V8WindowShell* windowShell(DOMWrapperWorld*); |
| 78 V8WindowShell* existingWindowShell(DOMWrapperWorld*); | 79 V8WindowShell* existingWindowShell(DOMWrapperWorld*); |
| 79 | 80 |
| 80 ScriptValue executeScript(const ScriptSourceCode&); | 81 ScriptValue executeScript(const ScriptSourceCode&); |
| 81 ScriptValue executeScript(const String& script, bool forceUserGesture = fals
e); | 82 ScriptValue executeScript(const String& script, bool forceUserGesture = fals
e); |
| 82 | 83 |
| 83 // Evaluate JavaScript in the main world. | 84 // Evaluate JavaScript in the main world. |
| 84 ScriptValue executeScriptInMainWorld(const ScriptSourceCode&); | 85 ScriptValue executeScriptInMainWorld(const ScriptSourceCode&, AccessControlS
tatus = NotSharableCrossOrigin); |
| 85 | 86 |
| 86 // Executes JavaScript in an isolated world. The script gets its own global
scope, | 87 // Executes JavaScript in an isolated world. The script gets its own global
scope, |
| 87 // its own prototypes for intrinsic JavaScript objects (String, Array, and s
o-on), | 88 // its own prototypes for intrinsic JavaScript objects (String, Array, and s
o-on), |
| 88 // and its own wrappers for all DOM nodes and DOM constructors. | 89 // and its own wrappers for all DOM nodes and DOM constructors. |
| 89 // | 90 // |
| 90 // If an isolated world with the specified ID already exists, it is reused. | 91 // If an isolated world with the specified ID already exists, it is reused. |
| 91 // Otherwise, a new world is created. | 92 // Otherwise, a new world is created. |
| 92 // | 93 // |
| 93 // FIXME: Get rid of extensionGroup here. | 94 // FIXME: Get rid of extensionGroup here. |
| 94 void executeScriptInIsolatedWorld(int worldID, const Vector<ScriptSourceCode
>& sources, int extensionGroup, Vector<ScriptValue>* results); | 95 void executeScriptInIsolatedWorld(int worldID, const Vector<ScriptSourceCode
>& sources, int extensionGroup, Vector<ScriptValue>* results); |
| 95 | 96 |
| 96 // Returns true if argument is a JavaScript URL. | 97 // Returns true if argument is a JavaScript URL. |
| 97 bool executeScriptIfJavaScriptURL(const KURL&); | 98 bool executeScriptIfJavaScriptURL(const KURL&); |
| 98 | 99 |
| 99 v8::Local<v8::Value> compileAndRunScript(const ScriptSourceCode&); | 100 v8::Local<v8::Value> compileAndRunScript(const ScriptSourceCode&, AccessCont
rolStatus = NotSharableCrossOrigin); |
| 100 | 101 |
| 101 v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::O
bject>, int argc, v8::Handle<v8::Value> argv[]); | 102 v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::O
bject>, int argc, v8::Handle<v8::Value> argv[]); |
| 102 ScriptValue callFunctionEvenIfScriptDisabled(v8::Handle<v8::Function>, v8::H
andle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]); | 103 ScriptValue callFunctionEvenIfScriptDisabled(v8::Handle<v8::Function>, v8::H
andle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]); |
| 103 static v8::Local<v8::Value> callFunctionWithInstrumentation(ScriptExecutionC
ontext*, v8::Handle<v8::Function>, v8::Handle<v8::Object> receiver, int argc, v8
::Handle<v8::Value> args[]); | 104 static v8::Local<v8::Value> callFunctionWithInstrumentation(ScriptExecutionC
ontext*, v8::Handle<v8::Function>, v8::Handle<v8::Object> receiver, int argc, v8
::Handle<v8::Value> args[]); |
| 104 | 105 |
| 105 // Returns true if the current world is isolated, and has its own Content | 106 // Returns true if the current world is isolated, and has its own Content |
| 106 // Security Policy. In this case, the policy of the main world should be | 107 // Security Policy. In this case, the policy of the main world should be |
| 107 // ignored when evaluating resources injected into the DOM. | 108 // ignored when evaluating resources injected into the DOM. |
| 108 bool shouldBypassMainWorldContentSecurityPolicy(); | 109 bool shouldBypassMainWorldContentSecurityPolicy(); |
| 109 | 110 |
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| 182 // invalidate all sub-objects which are associated with that plugin. | 183 // invalidate all sub-objects which are associated with that plugin. |
| 183 // The frame keeps a NPObject reference for each item on the list. | 184 // The frame keeps a NPObject reference for each item on the list. |
| 184 PluginObjectMap m_pluginObjects; | 185 PluginObjectMap m_pluginObjects; |
| 185 | 186 |
| 186 NPObject* m_windowScriptNPObject; | 187 NPObject* m_windowScriptNPObject; |
| 187 }; | 188 }; |
| 188 | 189 |
| 189 } // namespace WebCore | 190 } // namespace WebCore |
| 190 | 191 |
| 191 #endif // ScriptController_h | 192 #endif // ScriptController_h |
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