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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "GrContext.h" | 10 #include "GrContext.h" |
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383 GrTexture* texture; | 383 GrTexture* texture; |
384 if (GrTexture::NeedsResizing(resourceKey)) { | 384 if (GrTexture::NeedsResizing(resourceKey)) { |
385 texture = this->createResizedTexture(desc, cacheID, | 385 texture = this->createResizedTexture(desc, cacheID, |
386 srcData, rowBytes, | 386 srcData, rowBytes, |
387 GrTexture::NeedsFiltering(resourceK
ey)); | 387 GrTexture::NeedsFiltering(resourceK
ey)); |
388 } else { | 388 } else { |
389 texture= fGpu->createTexture(desc, srcData, rowBytes); | 389 texture= fGpu->createTexture(desc, srcData, rowBytes); |
390 } | 390 } |
391 | 391 |
392 if (NULL != texture) { | 392 if (NULL != texture) { |
| 393 // Adding a resource could put us overbudget. Try to free up the |
| 394 // necessary space before adding it. |
| 395 fTextureCache->purgeAsNeeded(1, texture->sizeInBytes()); |
393 fTextureCache->addResource(resourceKey, texture); | 396 fTextureCache->addResource(resourceKey, texture); |
394 } | 397 } |
395 | 398 |
396 return texture; | 399 return texture; |
397 } | 400 } |
398 | 401 |
399 GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra
tchTexMatch match) { | 402 GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra
tchTexMatch match) { |
400 GrTextureDesc desc = inDesc; | 403 GrTextureDesc desc = inDesc; |
401 | 404 |
402 GrAssert((desc.fFlags & kRenderTarget_GrTextureFlagBit) || | 405 GrAssert((desc.fFlags & kRenderTarget_GrTextureFlagBit) || |
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442 | 445 |
443 } while (true); | 446 } while (true); |
444 | 447 |
445 if (NULL == resource) { | 448 if (NULL == resource) { |
446 desc.fFlags = inDesc.fFlags; | 449 desc.fFlags = inDesc.fFlags; |
447 desc.fWidth = origWidth; | 450 desc.fWidth = origWidth; |
448 desc.fHeight = origHeight; | 451 desc.fHeight = origHeight; |
449 GrTexture* texture = fGpu->createTexture(desc, NULL, 0); | 452 GrTexture* texture = fGpu->createTexture(desc, NULL, 0); |
450 if (NULL != texture) { | 453 if (NULL != texture) { |
451 GrResourceKey key = GrTexture::ComputeScratchKey(texture->desc()); | 454 GrResourceKey key = GrTexture::ComputeScratchKey(texture->desc()); |
| 455 // Adding a resource could put us overbudget. Try to free up the |
| 456 // necessary space before adding it. |
| 457 fTextureCache->purgeAsNeeded(1, texture->sizeInBytes()); |
452 // Make the resource exclusive so future 'find' calls don't return i
t | 458 // Make the resource exclusive so future 'find' calls don't return i
t |
453 fTextureCache->addResource(key, texture, GrResourceCache::kHide_Owne
rshipFlag); | 459 fTextureCache->addResource(key, texture, GrResourceCache::kHide_Owne
rshipFlag); |
454 resource = texture; | 460 resource = texture; |
455 } | 461 } |
456 } | 462 } |
457 | 463 |
458 return static_cast<GrTexture*>(resource); | 464 return static_cast<GrTexture*>(resource); |
459 } | 465 } |
460 | 466 |
461 void GrContext::addExistingTextureToCache(GrTexture* texture) { | 467 void GrContext::addExistingTextureToCache(GrTexture* texture) { |
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482 | 488 |
483 void GrContext::unlockScratchTexture(GrTexture* texture) { | 489 void GrContext::unlockScratchTexture(GrTexture* texture) { |
484 ASSERT_OWNED_RESOURCE(texture); | 490 ASSERT_OWNED_RESOURCE(texture); |
485 GrAssert(NULL != texture->getCacheEntry()); | 491 GrAssert(NULL != texture->getCacheEntry()); |
486 | 492 |
487 // If this is a scratch texture we detached it from the cache | 493 // If this is a scratch texture we detached it from the cache |
488 // while it was locked (to avoid two callers simultaneously getting | 494 // while it was locked (to avoid two callers simultaneously getting |
489 // the same texture). | 495 // the same texture). |
490 if (texture->getCacheEntry()->key().isScratch()) { | 496 if (texture->getCacheEntry()->key().isScratch()) { |
491 fTextureCache->makeNonExclusive(texture->getCacheEntry()); | 497 fTextureCache->makeNonExclusive(texture->getCacheEntry()); |
| 498 this->purgeCache(); |
492 } | 499 } |
493 | 500 |
494 this->purgeCache(); | |
495 } | 501 } |
496 | 502 |
497 void GrContext::purgeCache() { | 503 void GrContext::purgeCache() { |
498 if (NULL != fTextureCache) { | 504 if (NULL != fTextureCache) { |
499 fTextureCache->purgeAsNeeded(); | 505 fTextureCache->purgeAsNeeded(); |
500 } | 506 } |
501 } | 507 } |
502 | 508 |
503 bool GrContext::OverbudgetCB(void* data) { | 509 bool GrContext::OverbudgetCB(void* data) { |
504 GrAssert(NULL != data); | 510 GrAssert(NULL != data); |
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1680 return NULL; | 1686 return NULL; |
1681 } | 1687 } |
1682 } | 1688 } |
1683 | 1689 |
1684 /////////////////////////////////////////////////////////////////////////////// | 1690 /////////////////////////////////////////////////////////////////////////////// |
1685 #if GR_CACHE_STATS | 1691 #if GR_CACHE_STATS |
1686 void GrContext::printCacheStats() const { | 1692 void GrContext::printCacheStats() const { |
1687 fTextureCache->printStats(); | 1693 fTextureCache->printStats(); |
1688 } | 1694 } |
1689 #endif | 1695 #endif |
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