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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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46 #include "gpu/command_buffer/client/context_support.h" | 46 #include "gpu/command_buffer/client/context_support.h" |
47 #include "gpu/command_buffer/client/gles2_interface.h" | 47 #include "gpu/command_buffer/client/gles2_interface.h" |
48 #include "gpu/command_buffer/common/gpu_memory_allocation.h" | 48 #include "gpu/command_buffer/common/gpu_memory_allocation.h" |
49 #include "skia/ext/texture_handle.h" | 49 #include "skia/ext/texture_handle.h" |
50 #include "third_party/skia/include/core/SkBitmap.h" | 50 #include "third_party/skia/include/core/SkBitmap.h" |
51 #include "third_party/skia/include/core/SkColor.h" | 51 #include "third_party/skia/include/core/SkColor.h" |
52 #include "third_party/skia/include/core/SkColorFilter.h" | 52 #include "third_party/skia/include/core/SkColorFilter.h" |
53 #include "third_party/skia/include/core/SkImage.h" | 53 #include "third_party/skia/include/core/SkImage.h" |
54 #include "third_party/skia/include/core/SkSurface.h" | 54 #include "third_party/skia/include/core/SkSurface.h" |
55 #include "third_party/skia/include/gpu/GrContext.h" | 55 #include "third_party/skia/include/gpu/GrContext.h" |
56 #include "third_party/skia/include/gpu/GrTexture.h" | |
57 #include "third_party/skia/include/gpu/GrTextureProvider.h" | |
58 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" | 56 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" |
59 #include "third_party/skia/include/gpu/gl/GrGLTypes.h" | 57 #include "third_party/skia/include/gpu/gl/GrGLTypes.h" |
60 #include "ui/gfx/geometry/quad_f.h" | 58 #include "ui/gfx/geometry/quad_f.h" |
61 #include "ui/gfx/geometry/rect_conversions.h" | 59 #include "ui/gfx/geometry/rect_conversions.h" |
62 #include "ui/gfx/skia_util.h" | 60 #include "ui/gfx/skia_util.h" |
63 | 61 |
64 using gpu::gles2::GLES2Interface; | 62 using gpu::gles2::GLES2Interface; |
65 | 63 |
66 namespace cc { | 64 namespace cc { |
67 namespace { | 65 namespace { |
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134 case SkXfermode::kColor_Mode: | 132 case SkXfermode::kColor_Mode: |
135 return BLEND_MODE_COLOR; | 133 return BLEND_MODE_COLOR; |
136 case SkXfermode::kLuminosity_Mode: | 134 case SkXfermode::kLuminosity_Mode: |
137 return BLEND_MODE_LUMINOSITY; | 135 return BLEND_MODE_LUMINOSITY; |
138 default: | 136 default: |
139 NOTREACHED(); | 137 NOTREACHED(); |
140 return BLEND_MODE_NONE; | 138 return BLEND_MODE_NONE; |
141 } | 139 } |
142 } | 140 } |
143 | 141 |
144 void RoundUpToPow2(gfx::RectF* rect) { | |
145 float w, h; | |
146 for (w = 1.f; w < rect->width(); w *= 2.f) { | |
147 } | |
148 for (h = 1.f; h < rect->height(); h *= 2.f) { | |
149 } | |
150 rect->set_width(w); | |
151 rect->set_height(h); | |
152 } | |
153 | |
154 // Smallest unit that impact anti-aliasing output. We use this to | 142 // Smallest unit that impact anti-aliasing output. We use this to |
155 // determine when anti-aliasing is unnecessary. | 143 // determine when anti-aliasing is unnecessary. |
156 const float kAntiAliasingEpsilon = 1.0f / 1024.0f; | 144 const float kAntiAliasingEpsilon = 1.0f / 1024.0f; |
157 | 145 |
158 // Block or crash if the number of pending sync queries reach this high as | 146 // Block or crash if the number of pending sync queries reach this high as |
159 // something is seriously wrong on the service side if this happens. | 147 // something is seriously wrong on the service side if this happens. |
160 const size_t kMaxPendingSyncQueries = 16; | 148 const size_t kMaxPendingSyncQueries = 16; |
161 | 149 |
162 } // anonymous namespace | 150 } // anonymous namespace |
163 | 151 |
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593 (SkColorGetG(color) * (1.0f / 255.0f)) * alpha, | 581 (SkColorGetG(color) * (1.0f / 255.0f)) * alpha, |
594 (SkColorGetB(color) * (1.0f / 255.0f)) * alpha, alpha); | 582 (SkColorGetB(color) * (1.0f / 255.0f)) * alpha, alpha); |
595 | 583 |
596 gl_->LineWidth(quad->width); | 584 gl_->LineWidth(quad->width); |
597 | 585 |
598 // The indices for the line are stored in the same array as the triangle | 586 // The indices for the line are stored in the same array as the triangle |
599 // indices. | 587 // indices. |
600 gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0); | 588 gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0); |
601 } | 589 } |
602 | 590 |
591 static sk_sp<SkImage> WrapTexture( | |
592 const ResourceProvider::ScopedReadLockGL& lock, | |
593 GrContext* context) { | |
594 // Wrap a given texture in a Ganesh platform texture. | |
595 GrBackendTextureDesc backend_texture_description; | |
596 GrGLTextureInfo texture_info; | |
597 texture_info.fTarget = lock.target(); | |
598 texture_info.fID = lock.texture_id(); | |
599 backend_texture_description.fWidth = lock.texture_size().width(); | |
600 backend_texture_description.fHeight = lock.texture_size().height(); | |
601 backend_texture_description.fConfig = kSkia8888_GrPixelConfig; | |
602 backend_texture_description.fTextureHandle = | |
603 skia::GrGLTextureInfoToGrBackendObject(texture_info); | |
604 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; | |
605 | |
606 return SkImage::MakeFromTexture(context, backend_texture_description); | |
607 } | |
608 | |
603 static sk_sp<SkImage> ApplyImageFilter( | 609 static sk_sp<SkImage> ApplyImageFilter( |
604 std::unique_ptr<GLRenderer::ScopedUseGrContext> use_gr_context, | 610 std::unique_ptr<GLRenderer::ScopedUseGrContext> use_gr_context, |
605 ResourceProvider* resource_provider, | 611 ResourceProvider* resource_provider, |
606 const gfx::RectF& src_rect, | 612 const gfx::RectF& src_rect, |
607 const gfx::RectF& dst_rect, | 613 const gfx::RectF& dst_rect, |
608 const gfx::Vector2dF& scale, | 614 const gfx::Vector2dF& scale, |
609 sk_sp<SkImageFilter> filter, | 615 sk_sp<SkImageFilter> filter, |
610 ScopedResource* source_texture_resource) { | 616 ScopedResource* source_texture_resource, |
611 if (!filter) | 617 SkIPoint* offset, |
612 return nullptr; | 618 SkIRect* subset, |
613 | 619 bool* flip_texture) { |
614 if (!use_gr_context) | 620 if (!filter || !use_gr_context) |
615 return nullptr; | 621 return nullptr; |
616 | 622 |
617 ResourceProvider::ScopedReadLockGL lock(resource_provider, | 623 ResourceProvider::ScopedReadLockGL lock(resource_provider, |
618 source_texture_resource->id()); | 624 source_texture_resource->id()); |
619 | 625 |
620 // Wrap the source texture in a Ganesh platform texture. | 626 sk_sp<SkImage> src_image = WrapTexture(lock, use_gr_context->context()); |
621 GrBackendTextureDesc backend_texture_description; | |
622 GrGLTextureInfo texture_info; | |
623 texture_info.fTarget = lock.target(); | |
624 texture_info.fID = lock.texture_id(); | |
625 backend_texture_description.fWidth = source_texture_resource->size().width(); | |
626 backend_texture_description.fHeight = | |
627 source_texture_resource->size().height(); | |
628 backend_texture_description.fConfig = kSkia8888_GrPixelConfig; | |
629 backend_texture_description.fTextureHandle = | |
630 skia::GrGLTextureInfoToGrBackendObject(texture_info); | |
631 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; | |
632 | |
633 sk_sp<SkImage> src_image = SkImage::MakeFromTexture( | |
634 use_gr_context->context(), backend_texture_description); | |
635 if (!src_image) { | 627 if (!src_image) { |
636 TRACE_EVENT_INSTANT0("cc", | 628 TRACE_EVENT_INSTANT0("cc", |
637 "ApplyImageFilter wrap background texture failed", | 629 "ApplyImageFilter wrap background texture failed", |
638 TRACE_EVENT_SCOPE_THREAD); | 630 TRACE_EVENT_SCOPE_THREAD); |
639 return nullptr; | 631 return nullptr; |
640 } | 632 } |
641 | 633 |
642 // Create surface to draw into. | |
643 SkImageInfo dst_info = | |
644 SkImageInfo::MakeN32Premul(dst_rect.width(), dst_rect.height()); | |
645 sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget( | |
646 use_gr_context->context(), SkBudgeted::kYes, dst_info); | |
647 if (!surface) { | |
648 TRACE_EVENT_INSTANT0("cc", "ApplyImageFilter surface allocation failed", | |
649 TRACE_EVENT_SCOPE_THREAD); | |
650 return nullptr; | |
651 } | |
652 | |
653 SkMatrix local_matrix; | 634 SkMatrix local_matrix; |
654 local_matrix.setScale(scale.x(), scale.y()); | 635 local_matrix.setTranslate(-src_rect.x(), -src_rect.y()); |
636 local_matrix.postScale(scale.x(), scale.y()); | |
655 | 637 |
656 SkPaint paint; | 638 SkIRect clip_bounds = gfx::RectFToSkRect(dst_rect).roundOut(); |
657 paint.setImageFilter(filter->makeWithLocalMatrix(local_matrix)); | 639 clip_bounds.offset(-src_rect.x(), -src_rect.y()); |
658 surface->getCanvas()->translate(-dst_rect.x(), -dst_rect.y()); | 640 filter = filter->makeWithLocalMatrix(local_matrix); |
659 surface->getCanvas()->drawImage(src_image, src_rect.x(), src_rect.y(), | 641 SkIRect in_subset = SkIRect::MakeWH(src_image->width(), src_image->height()); |
660 &paint); | 642 sk_sp<SkImage> image = src_image->makeWithFilter(filter.get(), in_subset, |
661 // Flush the drawing before source texture read lock goes out of scope. | 643 clip_bounds, subset, offset); |
662 // Skia API does not guarantee that when the SkImage goes out of scope, | 644 |
663 // its externally referenced resources would force the rendering to be | |
664 // flushed. | |
665 surface->getCanvas()->flush(); | |
666 sk_sp<SkImage> image = surface->makeImageSnapshot(); | |
667 if (!image || !image->isTextureBacked()) { | 645 if (!image || !image->isTextureBacked()) { |
668 return nullptr; | 646 return nullptr; |
669 } | 647 } |
670 | 648 |
649 // Force a flush of the Skia pipeline before we switch back to the compositor | |
650 // context. | |
651 image->getTextureHandle(true); | |
671 CHECK(image->isTextureBacked()); | 652 CHECK(image->isTextureBacked()); |
653 *flip_texture = image->getTexture()->origin() == kBottomLeft_GrSurfaceOrigin; | |
enne (OOO)
2016/05/20 00:53:45
Is this ever different? Also, it seems like if you
Stephen White
2016/05/20 03:31:39
Yep: with SVG filters, you can have an feImage whi
| |
672 return image; | 654 return image; |
673 } | 655 } |
674 | 656 |
675 bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { | 657 bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { |
676 return use_blend_equation_advanced_ || | 658 return use_blend_equation_advanced_ || |
677 blend_mode == SkXfermode::kScreen_Mode || | 659 blend_mode == SkXfermode::kScreen_Mode || |
678 blend_mode == SkXfermode::kSrcOver_Mode; | 660 blend_mode == SkXfermode::kSrcOver_Mode; |
679 } | 661 } |
680 | 662 |
681 void GLRenderer::ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { | 663 void GLRenderer::ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { |
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853 } | 835 } |
854 return device_background_texture; | 836 return device_background_texture; |
855 } | 837 } |
856 | 838 |
857 sk_sp<SkImage> GLRenderer::ApplyBackgroundFilters( | 839 sk_sp<SkImage> GLRenderer::ApplyBackgroundFilters( |
858 DrawingFrame* frame, | 840 DrawingFrame* frame, |
859 const RenderPassDrawQuad* quad, | 841 const RenderPassDrawQuad* quad, |
860 ScopedResource* background_texture, | 842 ScopedResource* background_texture, |
861 const gfx::RectF& rect) { | 843 const gfx::RectF& rect) { |
862 DCHECK(ShouldApplyBackgroundFilters(quad)); | 844 DCHECK(ShouldApplyBackgroundFilters(quad)); |
845 auto use_gr_context = ScopedUseGrContext::Create(this, frame); | |
863 sk_sp<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( | 846 sk_sp<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
864 quad->background_filters, gfx::SizeF(background_texture->size())); | 847 quad->background_filters, gfx::SizeF(background_texture->size())); |
865 | 848 |
866 sk_sp<SkImage> background_with_filters = ApplyImageFilter( | 849 // TODO(senorblanco): background filters should be moved to the |
867 ScopedUseGrContext::Create(this, frame), resource_provider_, rect, rect, | 850 // makeWithFilter fast-path, and go back to calling ApplyImageFilter(). |
868 quad->filters_scale, std::move(filter), background_texture); | 851 // See http://crbug.com/613233. |
869 return background_with_filters; | 852 if (!filter || !use_gr_context) |
853 return nullptr; | |
854 | |
855 ResourceProvider::ScopedReadLockGL lock(resource_provider_, | |
856 background_texture->id()); | |
857 | |
858 sk_sp<SkImage> src_image = WrapTexture(lock, use_gr_context->context()); | |
859 if (!src_image) { | |
860 TRACE_EVENT_INSTANT0( | |
861 "cc", "ApplyBackgroundFilters wrap background texture failed", | |
862 TRACE_EVENT_SCOPE_THREAD); | |
863 return nullptr; | |
864 } | |
865 | |
866 // Create surface to draw into. | |
867 SkImageInfo dst_info = | |
868 SkImageInfo::MakeN32Premul(rect.width(), rect.height()); | |
869 sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget( | |
870 use_gr_context->context(), SkBudgeted::kYes, dst_info); | |
871 if (!surface) { | |
872 TRACE_EVENT_INSTANT0("cc", | |
873 "ApplyBackgroundFilters surface allocation failed", | |
874 TRACE_EVENT_SCOPE_THREAD); | |
875 return nullptr; | |
876 } | |
877 | |
878 SkMatrix local_matrix; | |
879 local_matrix.setScale(quad->filters_scale.x(), quad->filters_scale.y()); | |
880 | |
881 SkPaint paint; | |
882 paint.setImageFilter(filter->makeWithLocalMatrix(local_matrix)); | |
883 surface->getCanvas()->translate(-rect.x(), -rect.y()); | |
884 surface->getCanvas()->drawImage(src_image, rect.x(), rect.y(), &paint); | |
885 // Flush the drawing before source texture read lock goes out of scope. | |
886 // Skia API does not guarantee that when the SkImage goes out of scope, | |
887 // its externally referenced resources would force the rendering to be | |
888 // flushed. | |
889 surface->getCanvas()->flush(); | |
890 sk_sp<SkImage> image = surface->makeImageSnapshot(); | |
891 if (!image || !image->isTextureBacked()) { | |
892 return nullptr; | |
893 } | |
894 | |
895 return image; | |
870 } | 896 } |
871 | 897 |
872 // Map device space quad to local space. Device_transform has no 3d | 898 // Map device space quad to local space. Device_transform has no 3d |
873 // component since it was flattened, so we don't need to project. We should | 899 // component since it was flattened, so we don't need to project. We should |
874 // have already checked that the transform was uninvertible before this call. | 900 // have already checked that the transform was uninvertible before this call. |
875 gfx::QuadF MapQuadToLocalSpace(const gfx::Transform& device_transform, | 901 gfx::QuadF MapQuadToLocalSpace(const gfx::Transform& device_transform, |
876 const gfx::QuadF& device_quad) { | 902 const gfx::QuadF& device_quad) { |
877 gfx::Transform inverse_device_transform(gfx::Transform::kSkipInitialization); | 903 gfx::Transform inverse_device_transform(gfx::Transform::kSkipInitialization); |
878 DCHECK(device_transform.IsInvertible()); | 904 DCHECK(device_transform.IsInvertible()); |
879 bool did_invert = device_transform.GetInverse(&inverse_device_transform); | 905 bool did_invert = device_transform.GetInverse(&inverse_device_transform); |
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991 SetBlendEnabled( | 1017 SetBlendEnabled( |
992 !use_shaders_for_blending && | 1018 !use_shaders_for_blending && |
993 (quad->ShouldDrawWithBlending() || !IsDefaultBlendMode(blend_mode))); | 1019 (quad->ShouldDrawWithBlending() || !IsDefaultBlendMode(blend_mode))); |
994 | 1020 |
995 // TODO(senorblanco): Cache this value so that we don't have to do it for both | 1021 // TODO(senorblanco): Cache this value so that we don't have to do it for both |
996 // the surface and its replica. Apply filters to the contents texture. | 1022 // the surface and its replica. Apply filters to the contents texture. |
997 sk_sp<SkImage> filter_image; | 1023 sk_sp<SkImage> filter_image; |
998 GLuint filter_image_id = 0; | 1024 GLuint filter_image_id = 0; |
999 SkScalar color_matrix[20]; | 1025 SkScalar color_matrix[20]; |
1000 bool use_color_matrix = false; | 1026 bool use_color_matrix = false; |
1001 gfx::RectF rect = gfx::RectF(quad->rect); | 1027 gfx::Size texture_size = contents_texture->size(); |
1028 bool flip_texture = true; | |
1029 gfx::Point src_offset; | |
1002 if (!quad->filters.IsEmpty()) { | 1030 if (!quad->filters.IsEmpty()) { |
1003 sk_sp<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( | 1031 sk_sp<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
1004 quad->filters, gfx::SizeF(contents_texture->size())); | 1032 quad->filters, gfx::SizeF(contents_texture->size())); |
1005 if (filter) { | 1033 if (filter) { |
1006 SkColorFilter* colorfilter_rawptr = NULL; | 1034 SkColorFilter* colorfilter_rawptr = NULL; |
1007 filter->asColorFilter(&colorfilter_rawptr); | 1035 filter->asColorFilter(&colorfilter_rawptr); |
1008 sk_sp<SkColorFilter> cf(colorfilter_rawptr); | 1036 sk_sp<SkColorFilter> cf(colorfilter_rawptr); |
1009 | 1037 |
1010 if (cf && cf->asColorMatrix(color_matrix)) { | 1038 if (cf && cf->asColorMatrix(color_matrix)) { |
1011 // We have a color matrix at the root of the filter DAG; apply it | 1039 // We have a color matrix at the root of the filter DAG; apply it |
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1022 gfx::Transform transform = | 1050 gfx::Transform transform = |
1023 quad->shared_quad_state->quad_to_target_transform; | 1051 quad->shared_quad_state->quad_to_target_transform; |
1024 gfx::QuadF clip_quad = gfx::QuadF(gfx::RectF(clip_rect)); | 1052 gfx::QuadF clip_quad = gfx::QuadF(gfx::RectF(clip_rect)); |
1025 gfx::QuadF local_clip = MapQuadToLocalSpace(transform, clip_quad); | 1053 gfx::QuadF local_clip = MapQuadToLocalSpace(transform, clip_quad); |
1026 dst_rect.Intersect(local_clip.BoundingBox()); | 1054 dst_rect.Intersect(local_clip.BoundingBox()); |
1027 // If we've been fully clipped out (by crop rect or clipping), there's | 1055 // If we've been fully clipped out (by crop rect or clipping), there's |
1028 // nothing to draw. | 1056 // nothing to draw. |
1029 if (dst_rect.IsEmpty()) { | 1057 if (dst_rect.IsEmpty()) { |
1030 return; | 1058 return; |
1031 } | 1059 } |
1032 // Expand dst_rect size to the nearest power of 2, in order to get | 1060 SkIPoint offset; |
1033 // more cache hits in Skia's texture cache. | 1061 SkIRect subset; |
1034 RoundUpToPow2(&dst_rect); | 1062 gfx::RectF src_rect(quad->rect); |
1035 filter_image = ApplyImageFilter( | 1063 filter_image = ApplyImageFilter( |
1036 ScopedUseGrContext::Create(this, frame), resource_provider_, rect, | 1064 ScopedUseGrContext::Create(this, frame), resource_provider_, |
1037 dst_rect, quad->filters_scale, std::move(filter), contents_texture); | 1065 src_rect, dst_rect, quad->filters_scale, std::move(filter), |
1066 contents_texture, &offset, &subset, &flip_texture); | |
1038 if (!filter_image) { | 1067 if (!filter_image) { |
1039 return; | 1068 return; |
1040 } | 1069 } |
1041 filter_image_id = skia::GrBackendObjectToGrGLTextureInfo( | 1070 filter_image_id = skia::GrBackendObjectToGrGLTextureInfo( |
1042 filter_image->getTextureHandle(true)) | 1071 filter_image->getTextureHandle(true)) |
1043 ->fID; | 1072 ->fID; |
1073 texture_size.set_width(filter_image->width()); | |
1074 texture_size.set_height(filter_image->height()); | |
1044 DCHECK(filter_image_id); | 1075 DCHECK(filter_image_id); |
1076 dst_rect = | |
1077 gfx::RectF(src_rect.x() + offset.fX, src_rect.y() + offset.fY, | |
1078 subset.width(), subset.height()); | |
1079 src_offset.SetPoint(subset.x(), subset.y()); | |
1045 } | 1080 } |
1046 } | 1081 } |
1047 } | 1082 } |
1048 | 1083 |
1049 std::unique_ptr<ResourceProvider::ScopedSamplerGL> mask_resource_lock; | 1084 std::unique_ptr<ResourceProvider::ScopedSamplerGL> mask_resource_lock; |
1050 unsigned mask_texture_id = 0; | 1085 unsigned mask_texture_id = 0; |
1051 SamplerType mask_sampler = SAMPLER_TYPE_NA; | 1086 SamplerType mask_sampler = SAMPLER_TYPE_NA; |
1052 if (quad->mask_resource_id()) { | 1087 if (quad->mask_resource_id()) { |
1053 mask_resource_lock.reset(new ResourceProvider::ScopedSamplerGL( | 1088 mask_resource_lock.reset(new ResourceProvider::ScopedSamplerGL( |
1054 resource_provider_, quad->mask_resource_id(), GL_TEXTURE1, GL_LINEAR)); | 1089 resource_provider_, quad->mask_resource_id(), GL_TEXTURE1, GL_LINEAR)); |
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1146 program->fragment_shader().FillLocations(&locations); | 1181 program->fragment_shader().FillLocations(&locations); |
1147 gl_->Uniform1i(locations.sampler, 0); | 1182 gl_->Uniform1i(locations.sampler, 0); |
1148 } else { | 1183 } else { |
1149 const RenderPassProgram* program = | 1184 const RenderPassProgram* program = |
1150 GetRenderPassProgram(tex_coord_precision, shader_blend_mode); | 1185 GetRenderPassProgram(tex_coord_precision, shader_blend_mode); |
1151 SetUseProgram(program->program()); | 1186 SetUseProgram(program->program()); |
1152 program->vertex_shader().FillLocations(&locations); | 1187 program->vertex_shader().FillLocations(&locations); |
1153 program->fragment_shader().FillLocations(&locations); | 1188 program->fragment_shader().FillLocations(&locations); |
1154 gl_->Uniform1i(locations.sampler, 0); | 1189 gl_->Uniform1i(locations.sampler, 0); |
1155 } | 1190 } |
1156 float tex_scale_x, tex_scale_y; | 1191 gfx::RectF tex_rect(src_offset.x(), src_offset.y(), dst_rect.width(), |
1157 if (filter_image) { | 1192 dst_rect.height()); |
1158 // Skia filters always return SkImages with snug textures. | 1193 tex_rect.Scale(1.0f / texture_size.width(), 1.0f / texture_size.height()); |
1159 tex_scale_x = tex_scale_y = 1.0f; | |
1160 } else { | |
1161 tex_scale_x = quad->rect.width() / | |
1162 static_cast<float>(contents_texture->size().width()); | |
1163 tex_scale_y = quad->rect.height() / | |
1164 static_cast<float>(contents_texture->size().height()); | |
1165 } | |
1166 DCHECK_LE(tex_scale_x, 1.0f); | |
1167 DCHECK_LE(tex_scale_y, 1.0f); | |
1168 | 1194 |
1169 DCHECK(locations.tex_transform != -1 || IsContextLost()); | 1195 DCHECK(locations.tex_transform != -1 || IsContextLost()); |
1170 // Flip the content vertically in the shader, as the RenderPass input | 1196 if (flip_texture) { |
1171 // texture is already oriented the same way as the framebuffer, but the | 1197 // Flip the content vertically in the shader, as the RenderPass input |
1172 // projection transform does a flip. | 1198 // texture is already oriented the same way as the framebuffer, but the |
1173 gl_->Uniform4f(locations.tex_transform, 0.0f, 1.0f, tex_scale_x, | 1199 // projection transform does a flip. |
1174 -tex_scale_y); | 1200 gl_->Uniform4f(locations.tex_transform, tex_rect.x(), 1.0f - tex_rect.y(), |
1201 tex_rect.width(), -tex_rect.height()); | |
1202 } else { | |
1203 gl_->Uniform4f(locations.tex_transform, tex_rect.x(), tex_rect.y(), | |
1204 tex_rect.width(), tex_rect.height()); | |
1205 } | |
1175 | 1206 |
1176 GLint last_texture_unit = 0; | 1207 GLint last_texture_unit = 0; |
1177 if (locations.mask_sampler != -1) { | 1208 if (locations.mask_sampler != -1) { |
1178 DCHECK_NE(locations.mask_tex_coord_scale, 1); | 1209 DCHECK_NE(locations.mask_tex_coord_scale, 1); |
1179 DCHECK_NE(locations.mask_tex_coord_offset, 1); | 1210 DCHECK_NE(locations.mask_tex_coord_offset, 1); |
1180 gl_->Uniform1i(locations.mask_sampler, 1); | 1211 gl_->Uniform1i(locations.mask_sampler, 1); |
1181 | 1212 |
1182 gfx::RectF mask_uv_rect = quad->MaskUVRect(); | 1213 gfx::RectF mask_uv_rect = quad->MaskUVRect(); |
1183 if (mask_sampler != SAMPLER_TYPE_2D) { | 1214 if (mask_sampler != SAMPLER_TYPE_2D) { |
1184 mask_uv_rect.Scale(quad->mask_texture_size.width(), | 1215 mask_uv_rect.Scale(quad->mask_texture_size.width(), |
1185 quad->mask_texture_size.height()); | 1216 quad->mask_texture_size.height()); |
1186 } | 1217 } |
1187 | 1218 |
1188 // Mask textures are oriented vertically flipped relative to the framebuffer | 1219 // Mask textures are oriented vertically flipped relative to the framebuffer |
1189 // and the RenderPass contents texture, so we flip the tex coords from the | 1220 // and the RenderPass contents texture, so we flip the tex coords from the |
1190 // RenderPass texture to find the mask texture coords. | 1221 // RenderPass texture to find the mask texture coords. |
1191 gl_->Uniform2f(locations.mask_tex_coord_offset, mask_uv_rect.x(), | 1222 gl_->Uniform2f( |
1192 mask_uv_rect.height() / tex_scale_y + mask_uv_rect.y()); | 1223 locations.mask_tex_coord_offset, mask_uv_rect.x(), |
1224 mask_uv_rect.height() / tex_rect.height() + mask_uv_rect.y()); | |
1193 gl_->Uniform2f(locations.mask_tex_coord_scale, | 1225 gl_->Uniform2f(locations.mask_tex_coord_scale, |
1194 mask_uv_rect.width() / tex_scale_x, | 1226 mask_uv_rect.width() / tex_rect.width(), |
1195 -mask_uv_rect.height() / tex_scale_y); | 1227 -mask_uv_rect.height() / tex_rect.height()); |
1196 | 1228 |
1197 last_texture_unit = 1; | 1229 last_texture_unit = 1; |
1198 } | 1230 } |
1199 | 1231 |
1200 if (locations.edge != -1) | 1232 if (locations.edge != -1) |
1201 gl_->Uniform3fv(locations.edge, 8, edge); | 1233 gl_->Uniform3fv(locations.edge, 8, edge); |
1202 | 1234 |
1203 if (locations.viewport != -1) { | 1235 if (locations.viewport != -1) { |
1204 float viewport[4] = { | 1236 float viewport[4] = { |
1205 static_cast<float>(current_window_space_viewport_.x()), | 1237 static_cast<float>(current_window_space_viewport_.x()), |
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3585 texture_id = pending_overlay_resources_.back()->texture_id(); | 3617 texture_id = pending_overlay_resources_.back()->texture_id(); |
3586 } | 3618 } |
3587 | 3619 |
3588 context_support_->ScheduleOverlayPlane( | 3620 context_support_->ScheduleOverlayPlane( |
3589 overlay.plane_z_order, overlay.transform, texture_id, | 3621 overlay.plane_z_order, overlay.transform, texture_id, |
3590 ToNearestRect(overlay.display_rect), overlay.uv_rect); | 3622 ToNearestRect(overlay.display_rect), overlay.uv_rect); |
3591 } | 3623 } |
3592 } | 3624 } |
3593 | 3625 |
3594 } // namespace cc | 3626 } // namespace cc |
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