| Index: components/mus/surfaces/buffer_queue.cc
|
| diff --git a/components/mus/surfaces/buffer_queue.cc b/components/mus/surfaces/buffer_queue.cc
|
| deleted file mode 100644
|
| index b1b19fbef0f5d5e8a1bad9ca558872c7854aec40..0000000000000000000000000000000000000000
|
| --- a/components/mus/surfaces/buffer_queue.cc
|
| +++ /dev/null
|
| @@ -1,263 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "components/mus/surfaces/buffer_queue.h"
|
| -
|
| -#include "base/containers/adapters.h"
|
| -#include "base/memory/ptr_util.h"
|
| -#include "cc/output/context_provider.h"
|
| -#include "components/mus/gles2/gl_helper.h"
|
| -#include "components/mus/gles2/ozone_gpu_memory_buffer.h"
|
| -#include "gpu/GLES2/gl2extchromium.h"
|
| -#include "gpu/command_buffer/client/gles2_interface.h"
|
| -#include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
|
| -#include "third_party/skia/include/core/SkRect.h"
|
| -#include "third_party/skia/include/core/SkRegion.h"
|
| -#include "ui/gfx/gpu_memory_buffer.h"
|
| -#include "ui/gfx/skia_util.h"
|
| -
|
| -namespace mus {
|
| -
|
| -BufferQueue::BufferQueue(scoped_refptr<cc::ContextProvider> context_provider,
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| - unsigned int texture_target,
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| - unsigned int internalformat,
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| - gfx::AcceleratedWidget widget)
|
| - : context_provider_(context_provider),
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| - fbo_(0),
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| - allocated_count_(0),
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| - texture_target_(texture_target),
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| - internal_format_(internalformat),
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| - widget_(widget) {}
|
| -
|
| -BufferQueue::~BufferQueue() {
|
| - FreeAllSurfaces();
|
| -
|
| - gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
|
| - if (fbo_)
|
| - gl->DeleteFramebuffers(1, &fbo_);
|
| -}
|
| -
|
| -void BufferQueue::Initialize() {
|
| - DCHECK(context_provider_);
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| - gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
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| - DCHECK(gl);
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| - gl->GenFramebuffers(1, &fbo_);
|
| -}
|
| -
|
| -void BufferQueue::BindFramebuffer() {
|
| - gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
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| - gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
|
| -
|
| - if (!current_surface_)
|
| - current_surface_ = GetNextSurface();
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| -
|
| - if (current_surface_) {
|
| - gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| - texture_target_, current_surface_->texture, 0);
|
| - }
|
| -}
|
| -
|
| -void BufferQueue::CopyBufferDamage(int texture,
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| - int source_texture,
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| - const gfx::Rect& new_damage,
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| - const gfx::Rect& old_damage) {
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| - GLCopySubBufferDamage(context_provider_->ContextGL(), texture_target_,
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| - texture, source_texture,
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| - SkRegion(gfx::RectToSkIRect(new_damage)),
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| - SkRegion(gfx::RectToSkIRect(old_damage)));
|
| -}
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| -
|
| -void BufferQueue::UpdateBufferDamage(const gfx::Rect& damage) {
|
| - if (displayed_surface_)
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| - displayed_surface_->damage.Union(damage);
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| - for (auto& surface : available_surfaces_)
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| - surface->damage.Union(damage);
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| - for (auto& surface : in_flight_surfaces_) {
|
| - if (surface)
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| - surface->damage.Union(damage);
|
| - }
|
| -}
|
| -
|
| -void BufferQueue::SwapBuffers(const gfx::Rect& damage) {
|
| - if (current_surface_) {
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| - if (damage != gfx::Rect(size_)) {
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| - // Copy damage from the most recently swapped buffer. In the event that
|
| - // the buffer was destroyed and failed to recreate, pick from the most
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| - // recently available buffer.
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| - unsigned int texture_id = 0;
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| - for (auto& surface : base::Reversed(in_flight_surfaces_)) {
|
| - if (surface) {
|
| - texture_id = surface->texture;
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| - break;
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| - }
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| - }
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| - if (!texture_id && displayed_surface_)
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| - texture_id = displayed_surface_->texture;
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| -
|
| - if (texture_id) {
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| - CopyBufferDamage(current_surface_->texture, texture_id, damage,
|
| - current_surface_->damage);
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| - }
|
| - }
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| - current_surface_->damage = gfx::Rect();
|
| - }
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| - UpdateBufferDamage(damage);
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| - in_flight_surfaces_.push_back(std::move(current_surface_));
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| - // Some things reset the framebuffer (CopySubBufferDamage, some GLRenderer
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| - // paths), so ensure we restore it here.
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| - context_provider_->ContextGL()->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
|
| -}
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| -
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| -void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) {
|
| - if (size == size_)
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| - return;
|
| -
|
| - size_ = size;
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| -
|
| - // TODO: add stencil buffer when needed.
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| - gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
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| - gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
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| - gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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| - texture_target_, 0, 0);
|
| -
|
| - FreeAllSurfaces();
|
| -}
|
| -
|
| -void BufferQueue::RecreateBuffers() {
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| - // We need to recreate the buffers, for whatever reason the old ones are not
|
| - // presentable on the device anymore.
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| - // Unused buffers can be freed directly, they will be re-allocated as needed.
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| - // Any in flight, current or displayed surface must be replaced.
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| - available_surfaces_.clear();
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| -
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| - // Recreate all in-flight surfaces and put the recreated copies in the queue.
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| - for (auto& surface : in_flight_surfaces_)
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| - surface = RecreateBuffer(std::move(surface));
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| -
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| - current_surface_ = RecreateBuffer(std::move(current_surface_));
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| - displayed_surface_ = RecreateBuffer(std::move(displayed_surface_));
|
| -
|
| - if (current_surface_) {
|
| - // If we have a texture bound, we will need to re-bind it.
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| - gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
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| - gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
|
| - gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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| - texture_target_, current_surface_->texture, 0);
|
| - }
|
| -}
|
| -
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| -std::unique_ptr<BufferQueue::AllocatedSurface> BufferQueue::RecreateBuffer(
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| - std::unique_ptr<AllocatedSurface> surface) {
|
| - if (!surface)
|
| - return nullptr;
|
| -
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| - std::unique_ptr<AllocatedSurface> new_surface(GetNextSurface());
|
| - if (!new_surface)
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| - return nullptr;
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| -
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| - new_surface->damage = surface->damage;
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| -
|
| - // Copy the entire texture.
|
| - CopyBufferDamage(new_surface->texture, surface->texture, gfx::Rect(),
|
| - gfx::Rect(size_));
|
| - return new_surface;
|
| -}
|
| -
|
| -void BufferQueue::PageFlipComplete() {
|
| - DCHECK(!in_flight_surfaces_.empty());
|
| - if (displayed_surface_)
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| - available_surfaces_.push_back(std::move(displayed_surface_));
|
| - displayed_surface_ = std::move(in_flight_surfaces_.front());
|
| - in_flight_surfaces_.pop_front();
|
| -}
|
| -
|
| -void BufferQueue::FreeAllSurfaces() {
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| - displayed_surface_.reset();
|
| - current_surface_.reset();
|
| - // This is intentionally not emptied since the swap buffers acks are still
|
| - // expected to arrive.
|
| - for (auto& surface : in_flight_surfaces_)
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| - surface = nullptr;
|
| - available_surfaces_.clear();
|
| -}
|
| -
|
| -void BufferQueue::FreeSurfaceResources(AllocatedSurface* surface) {
|
| - if (!surface->texture)
|
| - return;
|
| -
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| - gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
|
| - gl->BindTexture(texture_target_, surface->texture);
|
| - gl->ReleaseTexImage2DCHROMIUM(texture_target_, surface->image);
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| - gl->DeleteTextures(1, &surface->texture);
|
| - // TODO(rjk): Implement image deletion.
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| - gl->DestroyImageCHROMIUM(surface->image);
|
| - surface->buffer.reset();
|
| - allocated_count_--;
|
| -}
|
| -
|
| -std::unique_ptr<BufferQueue::AllocatedSurface> BufferQueue::GetNextSurface() {
|
| - if (!available_surfaces_.empty()) {
|
| - std::unique_ptr<AllocatedSurface> surface =
|
| - std::move(available_surfaces_.back());
|
| - available_surfaces_.pop_back();
|
| - return surface;
|
| - }
|
| -
|
| - unsigned int texture = 0;
|
| - gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
|
| - gl->GenTextures(1, &texture);
|
| - if (!texture)
|
| - return nullptr;
|
| -
|
| - // We don't want to allow anything more than triple buffering.
|
| - DCHECK_LT(allocated_count_, 4U);
|
| -
|
| - std::unique_ptr<gfx::GpuMemoryBuffer> buffer(
|
| - OzoneGpuMemoryBuffer::CreateOzoneGpuMemoryBuffer(
|
| - size_, gpu::DefaultBufferFormatForImageFormat(internal_format_),
|
| - gfx::BufferUsage::SCANOUT, widget_));
|
| -
|
| - if (!buffer.get()) {
|
| - gl->DeleteTextures(1, &texture);
|
| - DLOG(ERROR) << "Failed to allocate GPU memory buffer";
|
| - return nullptr;
|
| - }
|
| -
|
| - // This ends up calling back into the CommandBufferLocal via its
|
| - // implementation of the GpuControl interface. In that case, we need to handle
|
| - // the given buffer pointer there.
|
| - unsigned int id =
|
| - gl->CreateImageCHROMIUM(buffer->AsClientBuffer(), size_.width(),
|
| - size_.height(), internal_format_);
|
| - if (!id) {
|
| - LOG(ERROR) << "Failed to allocate backing image surface";
|
| - gl->DeleteTextures(1, &texture);
|
| - return nullptr;
|
| - }
|
| -
|
| - allocated_count_++;
|
| - gl->BindTexture(texture_target_, texture);
|
| - gl->BindTexImage2DCHROMIUM(texture_target_, id);
|
| - // It doesn't end up in the queue to re-use until we handle the page flip.
|
| - return base::WrapUnique(new AllocatedSurface(this, std::move(buffer), texture,
|
| - id, gfx::Rect(size_)));
|
| -}
|
| -
|
| -BufferQueue::AllocatedSurface::AllocatedSurface(
|
| - BufferQueue* buffer_queue,
|
| - std::unique_ptr<gfx::GpuMemoryBuffer> buffer,
|
| - unsigned int texture,
|
| - unsigned int image,
|
| - const gfx::Rect& rect)
|
| - : buffer_queue(buffer_queue),
|
| - buffer(buffer.release()),
|
| - texture(texture),
|
| - image(image),
|
| - damage(rect) {}
|
| -
|
| -BufferQueue::AllocatedSurface::~AllocatedSurface() {
|
| - buffer_queue->FreeSurfaceResources(this);
|
| -}
|
| -
|
| -} // namespace mus
|
|
|