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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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1178 Register StubCompiler::CheckPrototypes(Handle<JSObject> object, | 1178 Register StubCompiler::CheckPrototypes(Handle<JSObject> object, |
1179 Register object_reg, | 1179 Register object_reg, |
1180 Handle<JSObject> holder, | 1180 Handle<JSObject> holder, |
1181 Register holder_reg, | 1181 Register holder_reg, |
1182 Register scratch1, | 1182 Register scratch1, |
1183 Register scratch2, | 1183 Register scratch2, |
1184 Handle<Name> name, | 1184 Handle<Name> name, |
1185 int save_at_depth, | 1185 int save_at_depth, |
1186 Label* miss, | 1186 Label* miss, |
1187 PrototypeCheckType check) { | 1187 PrototypeCheckType check) { |
| 1188 // Make sure that the type feedback oracle harvests the receiver map. |
| 1189 // TODO(svenpanne) Remove this hack when all ICs are reworked. |
| 1190 __ mov(scratch1, Operand(Handle<Map>(object->map()))); |
| 1191 |
1188 Handle<JSObject> first = object; | 1192 Handle<JSObject> first = object; |
1189 // Make sure there's no overlap between holder and object registers. | 1193 // Make sure there's no overlap between holder and object registers. |
1190 ASSERT(!scratch1.is(object_reg) && !scratch1.is(holder_reg)); | 1194 ASSERT(!scratch1.is(object_reg) && !scratch1.is(holder_reg)); |
1191 ASSERT(!scratch2.is(object_reg) && !scratch2.is(holder_reg) | 1195 ASSERT(!scratch2.is(object_reg) && !scratch2.is(holder_reg) |
1192 && !scratch2.is(scratch1)); | 1196 && !scratch2.is(scratch1)); |
1193 | 1197 |
1194 // Keep track of the current object in register reg. | 1198 // Keep track of the current object in register reg. |
1195 Register reg = object_reg; | 1199 Register reg = object_reg; |
1196 int depth = 0; | 1200 int depth = 0; |
1197 | 1201 |
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3688 TailCallBuiltin(masm, Builtins::kKeyedStoreIC_Slow); | 3692 TailCallBuiltin(masm, Builtins::kKeyedStoreIC_Slow); |
3689 } | 3693 } |
3690 } | 3694 } |
3691 | 3695 |
3692 | 3696 |
3693 #undef __ | 3697 #undef __ |
3694 | 3698 |
3695 } } // namespace v8::internal | 3699 } } // namespace v8::internal |
3696 | 3700 |
3697 #endif // V8_TARGET_ARCH_ARM | 3701 #endif // V8_TARGET_ARCH_ARM |
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