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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h" | 5 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "content/browser/gamepad/gamepad_service.h" | 8 #include "content/browser/gamepad/gamepad_service.h" |
| 9 #include "content/public/browser/browser_ppapi_host.h" | 9 #include "content/public/browser/browser_ppapi_host.h" |
| 10 #include "ppapi/c/pp_errors.h" | 10 #include "ppapi/c/pp_errors.h" |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 PP_Instance instance, | 30 PP_Instance instance, |
| 31 PP_Resource resource) | 31 PP_Resource resource) |
| 32 : ResourceHost(host->GetPpapiHost(), instance, resource), | 32 : ResourceHost(host->GetPpapiHost(), instance, resource), |
| 33 browser_ppapi_host_(host), | 33 browser_ppapi_host_(host), |
| 34 gamepad_service_(gamepad_service), | 34 gamepad_service_(gamepad_service), |
| 35 is_started_(false), | 35 is_started_(false), |
| 36 weak_factory_(this) {} | 36 weak_factory_(this) {} |
| 37 | 37 |
| 38 PepperGamepadHost::~PepperGamepadHost() { | 38 PepperGamepadHost::~PepperGamepadHost() { |
| 39 if (is_started_) | 39 if (is_started_) |
| 40 gamepad_service_->RemoveConsumer(); | 40 gamepad_service_->RemoveConsumer(this); |
| 41 } | 41 } |
| 42 | 42 |
| 43 int32_t PepperGamepadHost::OnResourceMessageReceived( | 43 int32_t PepperGamepadHost::OnResourceMessageReceived( |
| 44 const IPC::Message& msg, | 44 const IPC::Message& msg, |
| 45 ppapi::host::HostMessageContext* context) { | 45 ppapi::host::HostMessageContext* context) { |
| 46 IPC_BEGIN_MESSAGE_MAP(PepperGamepadHost, msg) | 46 IPC_BEGIN_MESSAGE_MAP(PepperGamepadHost, msg) |
| 47 PPAPI_DISPATCH_HOST_RESOURCE_CALL_0(PpapiHostMsg_Gamepad_RequestMemory, | 47 PPAPI_DISPATCH_HOST_RESOURCE_CALL_0(PpapiHostMsg_Gamepad_RequestMemory, |
| 48 OnRequestMemory) | 48 OnRequestMemory) |
| 49 IPC_END_MESSAGE_MAP() | 49 IPC_END_MESSAGE_MAP() |
| 50 return PP_ERROR_FAILED; | 50 return PP_ERROR_FAILED; |
| 51 } | 51 } |
| 52 | 52 |
| 53 int32_t PepperGamepadHost::OnRequestMemory( | 53 int32_t PepperGamepadHost::OnRequestMemory( |
| 54 ppapi::host::HostMessageContext* context) { | 54 ppapi::host::HostMessageContext* context) { |
| 55 if (is_started_) | 55 if (is_started_) |
| 56 return PP_ERROR_FAILED; | 56 return PP_ERROR_FAILED; |
| 57 | 57 |
| 58 gamepad_service_->AddConsumer(); | 58 gamepad_service_->ConsumerBecameActive(this); |
| 59 is_started_ = true; | 59 is_started_ = true; |
| 60 | 60 |
| 61 // Don't send the shared memory back until the user has interacted with the | 61 // Don't send the shared memory back until the user has interacted with the |
| 62 // gamepad. This is to prevent fingerprinting and matches what the web | 62 // gamepad. This is to prevent fingerprinting and matches what the web |
| 63 // platform does. | 63 // platform does. |
| 64 gamepad_service_->RegisterForUserGesture( | 64 gamepad_service_->RegisterForUserGesture( |
| 65 base::Bind(&PepperGamepadHost::GotUserGesture, | 65 base::Bind(&PepperGamepadHost::GotUserGesture, |
| 66 weak_factory_.GetWeakPtr(), | 66 weak_factory_.GetWeakPtr(), |
| 67 context->MakeReplyMessageContext())); | 67 context->MakeReplyMessageContext())); |
| 68 return PP_OK_COMPLETIONPENDING; | 68 return PP_OK_COMPLETIONPENDING; |
| 69 } | 69 } |
| 70 | 70 |
| 71 void PepperGamepadHost::GotUserGesture( | 71 void PepperGamepadHost::GotUserGesture( |
| 72 const ppapi::host::ReplyMessageContext& context) { | 72 const ppapi::host::ReplyMessageContext& context) { |
| 73 base::SharedMemoryHandle handle = | 73 base::SharedMemoryHandle handle = |
| 74 gamepad_service_->GetSharedMemoryHandleForProcess( | 74 gamepad_service_->GetSharedMemoryHandleForProcess( |
| 75 browser_ppapi_host_->GetPluginProcessHandle()); | 75 browser_ppapi_host_->GetPluginProcessHandle()); |
| 76 | 76 |
| 77 context.params.AppendHandle(ppapi::proxy::SerializedHandle( | 77 context.params.AppendHandle(ppapi::proxy::SerializedHandle( |
| 78 handle, sizeof(ppapi::ContentGamepadHardwareBuffer))); | 78 handle, sizeof(ppapi::ContentGamepadHardwareBuffer))); |
| 79 host()->SendReply(context, PpapiPluginMsg_Gamepad_SendMemory()); | 79 host()->SendReply(context, PpapiPluginMsg_Gamepad_SendMemory()); |
| 80 } | 80 } |
| 81 | 81 |
| 82 } // namespace content | 82 } // namespace content |
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