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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/renderer_host/gamepad_browser_message_filter.h" | 5 #include "content/browser/renderer_host/gamepad_browser_message_filter.h" |
| 6 | 6 |
| 7 #include "content/browser/gamepad/gamepad_service.h" | 7 #include "content/browser/gamepad/gamepad_service.h" |
| 8 #include "content/common/gamepad_messages.h" | 8 #include "content/common/gamepad_messages.h" |
| 9 | 9 |
| 10 namespace content { | 10 namespace content { |
| 11 | 11 |
| 12 GamepadBrowserMessageFilter::GamepadBrowserMessageFilter() | 12 GamepadBrowserMessageFilter::GamepadBrowserMessageFilter() |
| 13 : BrowserMessageFilter(GamepadMsgStart), | 13 : BrowserMessageFilter(GamepadMsgStart), |
| 14 is_started_(false) { | 14 is_started_(false) { |
| 15 } | 15 } |
| 16 | 16 |
| 17 GamepadBrowserMessageFilter::~GamepadBrowserMessageFilter() { | 17 GamepadBrowserMessageFilter::~GamepadBrowserMessageFilter() { |
| 18 DCHECK_CURRENTLY_ON(BrowserThread::IO); | 18 DCHECK_CURRENTLY_ON(BrowserThread::IO); |
| 19 if (is_started_) | 19 if (is_started_) |
| 20 GamepadService::GetInstance()->RemoveConsumer(); | 20 GamepadService::GetInstance()->RemoveConsumer(this); |
| 21 } | 21 } |
| 22 | 22 |
| 23 bool GamepadBrowserMessageFilter::OnMessageReceived( | 23 bool GamepadBrowserMessageFilter::OnMessageReceived( |
| 24 const IPC::Message& message, | 24 const IPC::Message& message, |
| 25 bool* message_was_ok) { | 25 bool* message_was_ok) { |
| 26 bool handled = true; | 26 bool handled = true; |
| 27 IPC_BEGIN_MESSAGE_MAP_EX(GamepadBrowserMessageFilter, | 27 IPC_BEGIN_MESSAGE_MAP_EX(GamepadBrowserMessageFilter, |
| 28 message, | 28 message, |
| 29 *message_was_ok) | 29 *message_was_ok) |
| 30 IPC_MESSAGE_HANDLER(GamepadHostMsg_StartPolling, OnGamepadStartPolling) | 30 IPC_MESSAGE_HANDLER(GamepadHostMsg_StartPolling, OnGamepadStartPolling) |
| 31 IPC_MESSAGE_HANDLER(GamepadHostMsg_StopPolling, OnGamepadStopPolling) | 31 IPC_MESSAGE_HANDLER(GamepadHostMsg_StopPolling, OnGamepadStopPolling) |
| 32 IPC_MESSAGE_UNHANDLED(handled = false) | 32 IPC_MESSAGE_UNHANDLED(handled = false) |
| 33 IPC_END_MESSAGE_MAP_EX() | 33 IPC_END_MESSAGE_MAP_EX() |
| 34 return handled; | 34 return handled; |
| 35 } | 35 } |
| 36 | 36 |
| 37 void GamepadBrowserMessageFilter::OnGamepadConnected( |
| 38 unsigned index, |
| 39 const blink::WebGamepad& gamepad) { |
| 40 Send(new GamepadMsg_GamepadConnected(index, gamepad)); |
| 41 } |
| 42 |
| 43 void GamepadBrowserMessageFilter::OnGamepadDisconnected( |
| 44 unsigned index, |
| 45 const blink::WebGamepad& gamepad) { |
| 46 Send(new GamepadMsg_GamepadDisconnected(index, gamepad)); |
| 47 } |
| 48 |
| 37 void GamepadBrowserMessageFilter::OnGamepadStartPolling( | 49 void GamepadBrowserMessageFilter::OnGamepadStartPolling( |
| 38 base::SharedMemoryHandle* renderer_handle) { | 50 base::SharedMemoryHandle* renderer_handle) { |
| 39 GamepadService* service = GamepadService::GetInstance(); | 51 GamepadService* service = GamepadService::GetInstance(); |
| 40 if (!is_started_) { | 52 CHECK(!is_started_); |
| 41 is_started_ = true; | 53 is_started_ = true; |
| 42 service->AddConsumer(); | 54 service->ConsumerBecameActive(this); |
| 43 *renderer_handle = service->GetSharedMemoryHandleForProcess(PeerHandle()); | 55 *renderer_handle = service->GetSharedMemoryHandleForProcess(PeerHandle()); |
| 44 } else { | |
| 45 // Currently we only expect the renderer to tell us once to start. | |
| 46 NOTREACHED(); | |
| 47 } | |
| 48 } | 56 } |
| 49 | 57 |
| 50 void GamepadBrowserMessageFilter::OnGamepadStopPolling() { | 58 void GamepadBrowserMessageFilter::OnGamepadStopPolling() { |
| 51 // TODO(scottmg): Probably get rid of this message. We can't trust it will | 59 CHECK(is_started_); |
| 52 // arrive anyway if the renderer crashes, etc. | 60 is_started_ = false; |
| 53 if (is_started_) { | 61 GamepadService::GetInstance()->ConsumerBecameInactive(this); |
| 54 is_started_ = false; | |
| 55 GamepadService::GetInstance()->RemoveConsumer(); | |
| 56 } else { | |
| 57 NOTREACHED(); | |
| 58 } | |
| 59 } | 62 } |
| 60 | 63 |
| 61 } // namespace content | 64 } // namespace content |
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