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Side by Side Diff: content/browser/gamepad/gamepad_provider.h

Issue 195873019: Gamepad API: add support for connection events (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: incorp comments and fix build Created 6 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
7 7
8 #include <utility> 8 #include <utility>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/callback_forward.h" 11 #include "base/callback_forward.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/shared_memory.h" 14 #include "base/memory/shared_memory.h"
15 #include "base/memory/weak_ptr.h" 15 #include "base/memory/weak_ptr.h"
16 #include "base/message_loop/message_loop_proxy.h" 16 #include "base/message_loop/message_loop_proxy.h"
17 #include "base/synchronization/lock.h" 17 #include "base/synchronization/lock.h"
18 #include "base/system_monitor/system_monitor.h" 18 #include "base/system_monitor/system_monitor.h"
19 #include "content/common/content_export.h" 19 #include "content/common/content_export.h"
20 #include "third_party/WebKit/public/platform/WebGamepads.h"
20 21
21 namespace base { 22 namespace base {
22 class MessageLoopProxy; 23 class MessageLoopProxy;
23 class Thread; 24 class Thread;
24 } 25 }
25 26
26 namespace content { 27 namespace content {
27 28
28 class GamepadDataFetcher; 29 class GamepadDataFetcher;
29 struct GamepadHardwareBuffer; 30 struct GamepadHardwareBuffer;
30 31
31 class CONTENT_EXPORT GamepadProvider : 32 class CONTENT_EXPORT GamepadProvider :
32 public base::SystemMonitor::DevicesChangedObserver { 33 public base::SystemMonitor::DevicesChangedObserver {
33 public: 34 public:
34 GamepadProvider(); 35 GamepadProvider();
35 36
36 // Manually specifies the data fetcher. Used for testing. 37 // Manually specifies the data fetcher. Used for testing.
37 explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher); 38 explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher);
38 39
39 virtual ~GamepadProvider(); 40 virtual ~GamepadProvider();
40 41
41 // Returns the shared memory handle of the gamepad data duplicated into the 42 // Returns the shared memory handle of the gamepad data duplicated into the
42 // given process. 43 // given process.
43 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( 44 base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
44 base::ProcessHandle renderer_process); 45 base::ProcessHandle renderer_process);
45 46
47 void GetCurrentGamepadData(blink::WebGamepads* data);
48
46 // Pause and resume the background polling thread. Can be called from any 49 // Pause and resume the background polling thread. Can be called from any
47 // thread. 50 // thread.
48 void Pause(); 51 void Pause();
49 void Resume(); 52 void Resume();
50 53
51 // Registers the given closure for calling when the user has interacted with 54 // Registers the given closure for calling when the user has interacted with
52 // the device. This callback will only be issued once. 55 // the device. This callback will only be issued once.
53 void RegisterForUserGesture(const base::Closure& closure); 56 void RegisterForUserGesture(const base::Closure& closure);
54 57
55 // base::SystemMonitor::DevicesChangedObserver implementation. 58 // base::SystemMonitor::DevicesChangedObserver implementation.
56 virtual void OnDevicesChanged(base::SystemMonitor::DeviceType type) OVERRIDE; 59 virtual void OnDevicesChanged(base::SystemMonitor::DeviceType type) OVERRIDE;
57 60
58 private: 61 private:
59 void Initialize(scoped_ptr<GamepadDataFetcher> fetcher); 62 void Initialize(scoped_ptr<GamepadDataFetcher> fetcher);
60 63
61 // Method for setting up the platform-specific data fetcher. Takes ownership 64 // Method for setting up the platform-specific data fetcher. Takes ownership
62 // of |fetcher|. 65 // of |fetcher|.
63 void DoInitializePollingThread(scoped_ptr<GamepadDataFetcher> fetcher); 66 void DoInitializePollingThread(scoped_ptr<GamepadDataFetcher> fetcher);
64 67
65 // Method for sending pause hints to the low-level data fetcher. Runs on 68 // Method for sending pause hints to the low-level data fetcher. Runs on
66 // polling_thread_. 69 // polling_thread_.
67 void SendPauseHint(bool paused); 70 void SendPauseHint(bool paused);
68 71
69 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_. 72 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_.
70 void DoPoll(); 73 void DoPoll();
71 void ScheduleDoPoll(); 74 void ScheduleDoPoll();
72 75
76 void OnGamepadConnectionChange(bool connected,
77 int index,
78 const blink::WebGamepad& pad);
79 void DispatchGamepadConnectionChange(bool connected,
80 int index,
81 const blink::WebGamepad& pad);
82
73 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer(); 83 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer();
74 84
75 // Checks the gamepad state to see if the user has interacted with it. 85 // Checks the gamepad state to see if the user has interacted with it.
76 void CheckForUserGesture(); 86 void CheckForUserGesture();
77 87
78 enum { kDesiredSamplingIntervalMs = 16 }; 88 enum { kDesiredSamplingIntervalMs = 16 };
79 89
80 // Keeps track of when the background thread is paused. Access to is_paused_ 90 // Keeps track of when the background thread is paused. Access to is_paused_
81 // must be guarded by is_paused_lock_. 91 // must be guarded by is_paused_lock_.
82 base::Lock is_paused_lock_; 92 base::Lock is_paused_lock_;
(...skipping 22 matching lines...) Expand all
105 UserGestureObserverVector user_gesture_observers_; 115 UserGestureObserverVector user_gesture_observers_;
106 116
107 // Updated based on notification from SystemMonitor when the system devices 117 // Updated based on notification from SystemMonitor when the system devices
108 // have been updated, and this notification is passed on to the data fetcher 118 // have been updated, and this notification is passed on to the data fetcher
109 // to enable it to avoid redundant (and possibly expensive) is-connected 119 // to enable it to avoid redundant (and possibly expensive) is-connected
110 // tests. Access to devices_changed_ must be guarded by 120 // tests. Access to devices_changed_ must be guarded by
111 // devices_changed_lock_. 121 // devices_changed_lock_.
112 base::Lock devices_changed_lock_; 122 base::Lock devices_changed_lock_;
113 bool devices_changed_; 123 bool devices_changed_;
114 124
115 // When polling_thread_ is running, members below are only to be used 125 bool ever_had_user_gesture_;
116 // from that thread. 126
127 struct PadState {
jam 2014/05/05 21:19:09 per style guide, this should be a class and not st
128 PadState() {
129 SetDisconnected();
130 }
131
132 bool Match(const blink::WebGamepad& pad) const;
133 void SetPad(const blink::WebGamepad& pad);
134 void SetDisconnected();
135 void AsWebGamepad(blink::WebGamepad* pad);
136
137 bool connected;
138 unsigned axes_length;
139 unsigned buttons_length;
140 blink::WebUChar id[blink::WebGamepad::idLengthCap];
141 blink::WebUChar mapping[blink::WebGamepad::mappingLengthCap];
142 };
143
144 // Used to detect connections and disconnections.
145 scoped_ptr<PadState[]> pad_states_;
146
147 // Only used on the polling thread.
117 scoped_ptr<GamepadDataFetcher> data_fetcher_; 148 scoped_ptr<GamepadDataFetcher> data_fetcher_;
149
150 base::Lock shared_memory_lock_;
118 base::SharedMemory gamepad_shared_memory_; 151 base::SharedMemory gamepad_shared_memory_;
119 152
120 // Polling is done on this background thread. 153 // Polling is done on this background thread.
121 scoped_ptr<base::Thread> polling_thread_; 154 scoped_ptr<base::Thread> polling_thread_;
122 155
123 static GamepadProvider* instance_; 156 static GamepadProvider* instance_;
124 157
125 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); 158 DISALLOW_COPY_AND_ASSIGN(GamepadProvider);
126 }; 159 };
127 160
128 } // namespace content 161 } // namespace content
129 162
130 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 163 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
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