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Unified Diff: Source/core/rendering/style/RenderStyle.cpp

Issue 195793009: [CSS Shapes] inset does not properly clamp large corner radii (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Remove the explicit inline Created 6 years, 9 months ago
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Index: Source/core/rendering/style/RenderStyle.cpp
diff --git a/Source/core/rendering/style/RenderStyle.cpp b/Source/core/rendering/style/RenderStyle.cpp
index f1230077c8fa4ee75a4b250e81a0f95d5ce1a66a..e61d06c4e5c4a7e77e0f337bb29b65520c57431f 100644
--- a/Source/core/rendering/style/RenderStyle.cpp
+++ b/Source/core/rendering/style/RenderStyle.cpp
@@ -37,6 +37,7 @@
#include "platform/LengthFunctions.h"
#include "platform/fonts/Font.h"
#include "platform/fonts/FontSelector.h"
+#include "platform/geometry/FloatRoundedRect.h"
#include "wtf/MathExtras.h"
using namespace std;
@@ -926,38 +927,6 @@ static RoundedRect::Radii calcRadiiFor(const BorderData& border, IntSize size)
valueForLength(border.bottomRight().height(), size.height())));
}
-static float calcConstraintScaleFor(const IntRect& rect, const RoundedRect::Radii& radii)
-{
- // Constrain corner radii using CSS3 rules:
- // http://www.w3.org/TR/css3-background/#the-border-radius
-
- float factor = 1;
- unsigned radiiSum;
-
- // top
- radiiSum = static_cast<unsigned>(radii.topLeft().width()) + static_cast<unsigned>(radii.topRight().width()); // Casts to avoid integer overflow.
- if (radiiSum > static_cast<unsigned>(rect.width()))
- factor = min(static_cast<float>(rect.width()) / radiiSum, factor);
-
- // bottom
- radiiSum = static_cast<unsigned>(radii.bottomLeft().width()) + static_cast<unsigned>(radii.bottomRight().width());
- if (radiiSum > static_cast<unsigned>(rect.width()))
- factor = min(static_cast<float>(rect.width()) / radiiSum, factor);
-
- // left
- radiiSum = static_cast<unsigned>(radii.topLeft().height()) + static_cast<unsigned>(radii.bottomLeft().height());
- if (radiiSum > static_cast<unsigned>(rect.height()))
- factor = min(static_cast<float>(rect.height()) / radiiSum, factor);
-
- // right
- radiiSum = static_cast<unsigned>(radii.topRight().height()) + static_cast<unsigned>(radii.bottomRight().height());
- if (radiiSum > static_cast<unsigned>(rect.height()))
- factor = min(static_cast<float>(rect.height()) / radiiSum, factor);
-
- ASSERT(factor <= 1);
- return factor;
-}
-
StyleImage* RenderStyle::listStyleImage() const { return rareInheritedData->listStyleImage.get(); }
void RenderStyle::setListStyleImage(PassRefPtr<StyleImage> v)
{
@@ -981,7 +950,7 @@ RoundedRect RenderStyle::getRoundedBorderFor(const LayoutRect& borderRect, bool
RoundedRect roundedRect(snappedBorderRect);
if (hasBorderRadius()) {
RoundedRect::Radii radii = calcRadiiFor(surround->border, snappedBorderRect.size());
- radii.scale(calcConstraintScaleFor(snappedBorderRect, radii));
+ radii.scale(calcBorderRadiiConstraintScaleFor(borderRect, radii));
roundedRect.includeLogicalEdges(radii, isHorizontalWritingMode(), includeLogicalLeftEdge, includeLogicalRightEdge);
}
return roundedRect;
@@ -1625,4 +1594,36 @@ void RenderStyle::setBorderImageOutset(const BorderImageLengthBox& outset)
surround.access()->border.m_image.setOutset(outset);
}
+float calcBorderRadiiConstraintScaleFor(const FloatRect& rect, const FloatRoundedRect::Radii& radii)
+{
+ // Constrain corner radii using CSS3 rules:
+ // http://www.w3.org/TR/css3-background/#the-border-radius
+
+ float factor = 1;
+ float radiiSum;
+
+ // top
+ radiiSum = radii.topLeft().width() + radii.topRight().width(); // Casts to avoid integer overflow.
+ if (radiiSum > rect.width())
+ factor = std::min(rect.width() / radiiSum, factor);
+
+ // bottom
+ radiiSum = radii.bottomLeft().width() + radii.bottomRight().width();
+ if (radiiSum > rect.width())
+ factor = std::min(rect.width() / radiiSum, factor);
+
+ // left
+ radiiSum = radii.topLeft().height() + radii.bottomLeft().height();
+ if (radiiSum > rect.height())
+ factor = std::min(rect.height() / radiiSum, factor);
+
+ // right
+ radiiSum = radii.topRight().height() + radii.bottomRight().height();
+ if (radiiSum > rect.height())
+ factor = std::min(rect.height() / radiiSum, factor);
+
+ ASSERT(factor <= 1);
+ return factor;
+}
+
} // namespace WebCore
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