Chromium Code Reviews| Index: Source/platform/geometry/FloatRoundedRect.h |
| diff --git a/Source/platform/geometry/FloatRoundedRect.h b/Source/platform/geometry/FloatRoundedRect.h |
| index 4bdc8e2446b59baf1c445890706ca8be81fab830..7130e9d0fa8cf65c06f04d8a828ff461b8ad0488 100644 |
| --- a/Source/platform/geometry/FloatRoundedRect.h |
| +++ b/Source/platform/geometry/FloatRoundedRect.h |
| @@ -132,6 +132,38 @@ inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) |
| return a.rect() == b.rect() && a.radii() == b.radii(); |
| } |
| +inline float calcBorderRadiiConstraintScaleFor(const FloatRect& rect, const FloatRoundedRect::Radii& radii) |
|
eseidel
2014/03/12 18:10:03
Why does this need to go in platform? platform do
|
| +{ |
| + // Constrain corner radii using CSS3 rules: |
| + // http://www.w3.org/TR/css3-background/#the-border-radius |
| + |
| + float factor = 1; |
| + float radiiSum; |
| + |
| + // top |
| + radiiSum = radii.topLeft().width() + radii.topRight().width(); // Casts to avoid integer overflow. |
| + if (radiiSum > rect.width()) |
| + factor = std::min(rect.width() / radiiSum, factor); |
| + |
| + // bottom |
| + radiiSum = radii.bottomLeft().width() + radii.bottomRight().width(); |
| + if (radiiSum > rect.width()) |
| + factor = std::min(rect.width() / radiiSum, factor); |
| + |
| + // left |
| + radiiSum = radii.topLeft().height() + radii.bottomLeft().height(); |
| + if (radiiSum > rect.height()) |
| + factor = std::min(rect.height() / radiiSum, factor); |
| + |
| + // right |
| + radiiSum = radii.topRight().height() + radii.bottomRight().height(); |
| + if (radiiSum > rect.height()) |
| + factor = std::min(rect.height() / radiiSum, factor); |
| + |
| + ASSERT(factor <= 1); |
| + return factor; |
| +} |
| + |
| } // namespace WebCore |
| #endif // FloatRoundedRect_h |