Index: Source/core/rendering/style/RenderStyle.cpp |
diff --git a/Source/core/rendering/style/RenderStyle.cpp b/Source/core/rendering/style/RenderStyle.cpp |
index f1230077c8fa4ee75a4b250e81a0f95d5ce1a66a..ade054e8c82d544439c4c29a2a6f67c3c8737092 100644 |
--- a/Source/core/rendering/style/RenderStyle.cpp |
+++ b/Source/core/rendering/style/RenderStyle.cpp |
@@ -37,6 +37,7 @@ |
#include "platform/LengthFunctions.h" |
#include "platform/fonts/Font.h" |
#include "platform/fonts/FontSelector.h" |
+#include "platform/geometry/FloatRoundedRect.h" |
#include "wtf/MathExtras.h" |
using namespace std; |
@@ -926,38 +927,6 @@ static RoundedRect::Radii calcRadiiFor(const BorderData& border, IntSize size) |
valueForLength(border.bottomRight().height(), size.height()))); |
} |
-static float calcConstraintScaleFor(const IntRect& rect, const RoundedRect::Radii& radii) |
-{ |
- // Constrain corner radii using CSS3 rules: |
- // http://www.w3.org/TR/css3-background/#the-border-radius |
- |
- float factor = 1; |
- unsigned radiiSum; |
- |
- // top |
- radiiSum = static_cast<unsigned>(radii.topLeft().width()) + static_cast<unsigned>(radii.topRight().width()); // Casts to avoid integer overflow. |
- if (radiiSum > static_cast<unsigned>(rect.width())) |
- factor = min(static_cast<float>(rect.width()) / radiiSum, factor); |
- |
- // bottom |
- radiiSum = static_cast<unsigned>(radii.bottomLeft().width()) + static_cast<unsigned>(radii.bottomRight().width()); |
- if (radiiSum > static_cast<unsigned>(rect.width())) |
- factor = min(static_cast<float>(rect.width()) / radiiSum, factor); |
- |
- // left |
- radiiSum = static_cast<unsigned>(radii.topLeft().height()) + static_cast<unsigned>(radii.bottomLeft().height()); |
- if (radiiSum > static_cast<unsigned>(rect.height())) |
- factor = min(static_cast<float>(rect.height()) / radiiSum, factor); |
- |
- // right |
- radiiSum = static_cast<unsigned>(radii.topRight().height()) + static_cast<unsigned>(radii.bottomRight().height()); |
- if (radiiSum > static_cast<unsigned>(rect.height())) |
- factor = min(static_cast<float>(rect.height()) / radiiSum, factor); |
- |
- ASSERT(factor <= 1); |
- return factor; |
-} |
- |
StyleImage* RenderStyle::listStyleImage() const { return rareInheritedData->listStyleImage.get(); } |
void RenderStyle::setListStyleImage(PassRefPtr<StyleImage> v) |
{ |
@@ -981,7 +950,7 @@ RoundedRect RenderStyle::getRoundedBorderFor(const LayoutRect& borderRect, bool |
RoundedRect roundedRect(snappedBorderRect); |
if (hasBorderRadius()) { |
RoundedRect::Radii radii = calcRadiiFor(surround->border, snappedBorderRect.size()); |
- radii.scale(calcConstraintScaleFor(snappedBorderRect, radii)); |
+ radii.scale(calcBorderRadiiConstraintScaleFor(borderRect, radii)); |
roundedRect.includeLogicalEdges(radii, isHorizontalWritingMode(), includeLogicalLeftEdge, includeLogicalRightEdge); |
} |
return roundedRect; |