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Issue 195793004: Implement overscroll support for the virtual keyboard. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge ToT Created 6 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shelf/shelf_layout_manager.h" 5 #include "ash/shelf/shelf_layout_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <cstring> 9 #include <cstring>
10 #include <string> 10 #include <string>
(...skipping 28 matching lines...) Expand all
39 #include "ui/aura/client/cursor_client.h" 39 #include "ui/aura/client/cursor_client.h"
40 #include "ui/aura/window_event_dispatcher.h" 40 #include "ui/aura/window_event_dispatcher.h"
41 #include "ui/base/ui_base_switches.h" 41 #include "ui/base/ui_base_switches.h"
42 #include "ui/compositor/layer.h" 42 #include "ui/compositor/layer.h"
43 #include "ui/compositor/layer_animation_observer.h" 43 #include "ui/compositor/layer_animation_observer.h"
44 #include "ui/compositor/layer_animator.h" 44 #include "ui/compositor/layer_animator.h"
45 #include "ui/compositor/scoped_layer_animation_settings.h" 45 #include "ui/compositor/scoped_layer_animation_settings.h"
46 #include "ui/events/event.h" 46 #include "ui/events/event.h"
47 #include "ui/events/event_handler.h" 47 #include "ui/events/event_handler.h"
48 #include "ui/gfx/screen.h" 48 #include "ui/gfx/screen.h"
49 #include "ui/keyboard/keyboard_util.h"
49 #include "ui/views/widget/widget.h" 50 #include "ui/views/widget/widget.h"
50 #include "ui/wm/public/activation_client.h" 51 #include "ui/wm/public/activation_client.h"
51 52
52 namespace ash { 53 namespace ash {
53 namespace { 54 namespace {
54 55
55 // Delay before showing the shelf. This is after the mouse stops moving. 56 // Delay before showing the shelf. This is after the mouse stops moving.
56 const int kAutoHideDelayMS = 200; 57 const int kAutoHideDelayMS = 200;
57 58
58 // To avoid hiding the shelf when the mouse transitions from a message bubble 59 // To avoid hiding the shelf when the mouse transitions from a message bubble
(...skipping 709 matching lines...) Expand 10 before | Expand all | Expand 10 after
768 bounds->Inset(SelectValueForShelfAlignment( 769 bounds->Inset(SelectValueForShelfAlignment(
769 gfx::Insets(0, 0, inset, 0), 770 gfx::Insets(0, 0, inset, 0),
770 gfx::Insets(0, inset, 0, 0), 771 gfx::Insets(0, inset, 0, 0),
771 gfx::Insets(0, 0, 0, inset), 772 gfx::Insets(0, 0, 0, inset),
772 gfx::Insets(inset, 0, 0, 0))); 773 gfx::Insets(inset, 0, 0, 0)));
773 } 774 }
774 775
775 void ShelfLayoutManager::CalculateTargetBounds( 776 void ShelfLayoutManager::CalculateTargetBounds(
776 const State& state, 777 const State& state,
777 TargetBounds* target_bounds) { 778 TargetBounds* target_bounds) {
778 const gfx::Rect available_bounds(GetAvailableBounds()); 779 const gfx::Rect available_bounds(root_window_->bounds());
779 gfx::Rect status_size( 780 gfx::Rect status_size(
780 shelf_->status_area_widget()->GetWindowBoundsInScreen().size()); 781 shelf_->status_area_widget()->GetWindowBoundsInScreen().size());
781 int shelf_width = 0, shelf_height = 0; 782 int shelf_width = 0, shelf_height = 0;
782 GetShelfSize(&shelf_width, &shelf_height); 783 GetShelfSize(&shelf_width, &shelf_height);
783 if (IsHorizontalAlignment()) 784 if (IsHorizontalAlignment())
784 shelf_width = available_bounds.width(); 785 shelf_width = available_bounds.width();
785 else 786 else
786 shelf_height = available_bounds.height(); 787 shelf_height = available_bounds.height();
787 788
788 if (state.visibility_state == SHELF_AUTO_HIDE && 789 if (state.visibility_state == SHELF_AUTO_HIDE &&
789 state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) { 790 state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) {
790 // Auto-hidden shelf always starts with the default size. If a gesture-drag 791 // Auto-hidden shelf always starts with the default size. If a gesture-drag
791 // is in progress, then the call to UpdateTargetBoundsForGesture() below 792 // is in progress, then the call to UpdateTargetBoundsForGesture() below
792 // takes care of setting the height properly. 793 // takes care of setting the height properly.
793 if (IsHorizontalAlignment()) 794 if (IsHorizontalAlignment())
794 shelf_height = kAutoHideSize; 795 shelf_height = kAutoHideSize;
795 else 796 else
796 shelf_width = kAutoHideSize; 797 shelf_width = kAutoHideSize;
797 } else if (state.visibility_state == SHELF_HIDDEN || 798 } else if (state.visibility_state == SHELF_HIDDEN ||
798 !keyboard_bounds_.IsEmpty()) { 799 (!keyboard_bounds_.IsEmpty() && !keyboard::IsKeyboardOverscrollEnabled()))
800 {
799 if (IsHorizontalAlignment()) 801 if (IsHorizontalAlignment())
800 shelf_height = 0; 802 shelf_height = 0;
801 else 803 else
802 shelf_width = 0; 804 shelf_width = 0;
803 } 805 }
804 806
807 int bottom_shelf_vertical_offset = available_bounds.bottom();
808 if (keyboard_bounds_.IsEmpty())
809 bottom_shelf_vertical_offset -= shelf_height;
810 else
811 bottom_shelf_vertical_offset -= keyboard_bounds_.height();
812
805 target_bounds->shelf_bounds_in_root = SelectValueForShelfAlignment( 813 target_bounds->shelf_bounds_in_root = SelectValueForShelfAlignment(
806 gfx::Rect(available_bounds.x(), available_bounds.bottom() - shelf_height, 814 gfx::Rect(available_bounds.x(), bottom_shelf_vertical_offset,
807 available_bounds.width(), shelf_height), 815 available_bounds.width(), shelf_height),
808 gfx::Rect(available_bounds.x(), available_bounds.y(), 816 gfx::Rect(available_bounds.x(), available_bounds.y(),
809 shelf_width, available_bounds.height()), 817 shelf_width, available_bounds.height()),
810 gfx::Rect(available_bounds.right() - shelf_width, available_bounds.y(), 818 gfx::Rect(available_bounds.right() - shelf_width, available_bounds.y(),
811 shelf_width, available_bounds.height()), 819 shelf_width, available_bounds.height()),
812 gfx::Rect(available_bounds.x(), available_bounds.y(), 820 gfx::Rect(available_bounds.x(), available_bounds.y(),
813 available_bounds.width(), shelf_height)); 821 available_bounds.width(), shelf_height));
814 822
815 if (IsHorizontalAlignment()) 823 if (IsHorizontalAlignment())
816 status_size.set_height(kShelfSize); 824 status_size.set_height(kShelfSize);
(...skipping 15 matching lines...) Expand all
832 target_bounds->work_area_insets = SelectValueForShelfAlignment( 840 target_bounds->work_area_insets = SelectValueForShelfAlignment(
833 gfx::Insets(0, 0, GetWorkAreaSize(state, shelf_height), 0), 841 gfx::Insets(0, 0, GetWorkAreaSize(state, shelf_height), 0),
834 gfx::Insets(0, GetWorkAreaSize(state, shelf_width), 0, 0), 842 gfx::Insets(0, GetWorkAreaSize(state, shelf_width), 0, 0),
835 gfx::Insets(0, 0, 0, GetWorkAreaSize(state, shelf_width)), 843 gfx::Insets(0, 0, 0, GetWorkAreaSize(state, shelf_width)),
836 gfx::Insets(GetWorkAreaSize(state, shelf_height), 0, 0, 0)); 844 gfx::Insets(GetWorkAreaSize(state, shelf_height), 0, 0, 0));
837 845
838 // TODO(varkha): The functionality of managing insets for display areas 846 // TODO(varkha): The functionality of managing insets for display areas
839 // should probably be pushed to a separate component. This would simplify or 847 // should probably be pushed to a separate component. This would simplify or
840 // remove entirely the dependency on keyboard and dock. 848 // remove entirely the dependency on keyboard and dock.
841 849
842 // Also push in the work area inset for the keyboard if it is visible. 850 if (!keyboard_bounds_.IsEmpty() && !keyboard::IsKeyboardOverscrollEnabled()) {
843 if (!keyboard_bounds_.IsEmpty()) { 851 // Also push in the work area inset for the keyboard if it is visible.
844 gfx::Insets keyboard_insets(0, 0, keyboard_bounds_.height(), 0); 852 gfx::Insets keyboard_insets(0, 0, keyboard_bounds_.height(), 0);
845 target_bounds->work_area_insets += keyboard_insets; 853 target_bounds->work_area_insets += keyboard_insets;
846 } 854 }
847 855
848 // Also push in the work area inset for the dock if it is visible. 856 // Also push in the work area inset for the dock if it is visible.
849 if (!dock_bounds_.IsEmpty()) { 857 if (!dock_bounds_.IsEmpty()) {
850 gfx::Insets dock_insets( 858 gfx::Insets dock_insets(
851 0, (dock_bounds_.x() > 0 ? 0 : dock_bounds_.width()), 859 0, (dock_bounds_.x() > 0 ? 0 : dock_bounds_.width()),
852 0, (dock_bounds_.x() > 0 ? dock_bounds_.width() : 0)); 860 0, (dock_bounds_.x() > 0 ? dock_bounds_.width() : 0));
853 target_bounds->work_area_insets += dock_insets; 861 target_bounds->work_area_insets += dock_insets;
(...skipping 273 matching lines...) Expand 10 before | Expand all | Expand 10 after
1127 // Bail out early when there is no |workspace_controller_|, which happens 1135 // Bail out early when there is no |workspace_controller_|, which happens
1128 // during shutdown after PrepareForShutdown. 1136 // during shutdown after PrepareForShutdown.
1129 if (!workspace_controller_) 1137 if (!workspace_controller_)
1130 return force_shelf_always_visibile_; 1138 return force_shelf_always_visibile_;
1131 1139
1132 return force_shelf_always_visibile_ && 1140 return force_shelf_always_visibile_ &&
1133 workspace_controller_->GetWindowState() != 1141 workspace_controller_->GetWindowState() !=
1134 WORKSPACE_WINDOW_STATE_FULL_SCREEN; 1142 WORKSPACE_WINDOW_STATE_FULL_SCREEN;
1135 } 1143 }
1136 1144
1137 gfx::Rect ShelfLayoutManager::GetAvailableBounds() const {
1138 gfx::Rect bounds(root_window_->bounds());
1139 bounds.set_height(bounds.height() - keyboard_bounds_.height());
1140 return bounds;
1141 }
1142
1143 void ShelfLayoutManager::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) { 1145 void ShelfLayoutManager::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) {
1144 bool keyboard_is_about_to_hide = false; 1146 bool keyboard_is_about_to_hide = false;
1145 if (new_bounds.IsEmpty() && !keyboard_bounds_.IsEmpty()) 1147 if (new_bounds.IsEmpty() && !keyboard_bounds_.IsEmpty())
1146 keyboard_is_about_to_hide = true; 1148 keyboard_is_about_to_hide = true;
1147 1149
1148 keyboard_bounds_ = new_bounds; 1150 keyboard_bounds_ = new_bounds;
1149 OnWindowResized(); 1151 OnWindowResized();
1150 1152
1151 SessionStateDelegate* session_state_delegate = 1153 SessionStateDelegate* session_state_delegate =
1152 Shell::GetInstance()->session_state_delegate(); 1154 Shell::GetInstance()->session_state_delegate();
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
1191 1193
1192 void ShelfLayoutManager::SessionStateChanged( 1194 void ShelfLayoutManager::SessionStateChanged(
1193 SessionStateDelegate::SessionState state) { 1195 SessionStateDelegate::SessionState state) {
1194 TargetBounds target_bounds; 1196 TargetBounds target_bounds;
1195 CalculateTargetBounds(state_, &target_bounds); 1197 CalculateTargetBounds(state_, &target_bounds);
1196 UpdateBoundsAndOpacity(target_bounds, true, NULL); 1198 UpdateBoundsAndOpacity(target_bounds, true, NULL);
1197 UpdateVisibilityState(); 1199 UpdateVisibilityState();
1198 } 1200 }
1199 1201
1200 } // namespace ash 1202 } // namespace ash
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