Index: cc/layers/layer_impl.cc |
diff --git a/cc/layers/layer_impl.cc b/cc/layers/layer_impl.cc |
index e5ea46ffb0247ebe0bbcf1b0ce747138a934782f..4dc3b72c904b7a2ec84fbf36959f1be038874011 100644 |
--- a/cc/layers/layer_impl.cc |
+++ b/cc/layers/layer_impl.cc |
@@ -784,6 +784,31 @@ void LayerImpl::OnTransformIsPotentiallyAnimatingChanged(bool is_animating) { |
was_ever_ready_since_last_transform_animation_ = false; |
} |
+void LayerImpl::OnOpacityIsCurrentlyAnimatingChanged( |
+ bool is_currently_animating) { |
+ DCHECK(layer_tree_impl_); |
+ EffectTree& effect_tree = layer_tree_impl_->property_trees()->effect_tree; |
+ EffectNode* node = effect_tree.Node(effect_tree_index()); |
+ if (!node) |
ajuma
2016/05/09 16:56:55
Here too, when does the layer have an invalid prop
jaydasika
2016/05/10 20:22:29
In a couple of tests. I have modified those tests
|
+ return; |
+ |
+ if (node->owner_id == id()) |
+ node->data.is_currently_animating_opacity = is_currently_animating; |
+} |
+ |
+void LayerImpl::OnOpacityIsPotentiallyAnimatingChanged( |
+ bool has_potential_animation) { |
+ DCHECK(layer_tree_impl_); |
+ EffectTree& effect_tree = layer_tree_impl_->property_trees()->effect_tree; |
+ EffectNode* node = effect_tree.Node(effect_tree_index()); |
+ if (!node) |
+ return; |
+ if (node->owner_id == id()) { |
+ node->data.has_potential_opacity_animation = has_potential_animation; |
+ effect_tree.set_needs_update(true); |
+ } |
+} |
+ |
bool LayerImpl::IsActive() const { |
return layer_tree_impl_->IsActiveTree(); |
} |