| Index: src/gpu/gl/GrGLPath.h
 | 
| diff --git a/src/gpu/gl/GrGLPath.h b/src/gpu/gl/GrGLPath.h
 | 
| index 1ef1346133c92e9ade79320b32c33e4919aa53a6..ddcee533ee6b831bea448053ac8458e1cdafc789 100644
 | 
| --- a/src/gpu/gl/GrGLPath.h
 | 
| +++ b/src/gpu/gl/GrGLPath.h
 | 
| @@ -12,6 +12,7 @@
 | 
|  #include "gl/GrGLTypes.h"
 | 
|  
 | 
|  class GrGLGpu;
 | 
| +class GrStyle;
 | 
|  
 | 
|  /**
 | 
|   * Currently this represents a path built using GL_NV_path_rendering. If we
 | 
| @@ -27,12 +28,12 @@ public:
 | 
|      static void InitPathObjectPathData(GrGLGpu*,
 | 
|                                         GrGLuint pathID,
 | 
|                                         const SkPath&);
 | 
| -    static void InitPathObjectStroke(GrGLGpu* gpu, GrGLuint pathID, const GrStrokeInfo& stroke);
 | 
| +    static void InitPathObjectStroke(GrGLGpu*, GrGLuint pathID, const SkStrokeRec&);
 | 
|  
 | 
|      static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID);
 | 
|  
 | 
|  
 | 
| -    GrGLPath(GrGLGpu* gpu, const SkPath& path, const GrStrokeInfo& stroke);
 | 
| +    GrGLPath(GrGLGpu*, const SkPath&, const GrStyle&);
 | 
|      GrGLuint pathID() const { return fPathID; }
 | 
|  
 | 
|      bool shouldStroke() const { return fShouldStroke; }
 | 
| 
 |