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Side by Side Diff: src/gpu/glsl/GrGLSLProgramDataManager.h

Issue 1955893002: Allow gpu ResourceHandle class to be shared for multiple purposes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLProgramDataManager_DEFINED 8 #ifndef GrGLSLProgramDataManager_DEFINED
9 #define GrGLSLProgramDataManager_DEFINED 9 #define GrGLSLProgramDataManager_DEFINED
10 10
11 #include "GrResourceHandle.h"
11 #include "SkTypes.h" 12 #include "SkTypes.h"
12 13
13 class SkMatrix; 14 class SkMatrix;
14 15
15 /** Manages the resources used by a shader program. 16 /** Manages the resources used by a shader program.
16 * The resources are objects the program uses to communicate with the 17 * The resources are objects the program uses to communicate with the
17 * application code. 18 * application code.
18 */ 19 */
19 class GrGLSLProgramDataManager : SkNoncopyable { 20 class GrGLSLProgramDataManager : SkNoncopyable {
20 public: 21 public:
21 // Opaque handle to a resource 22 GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle);
22 class ShaderResourceHandle {
23 public:
24 ShaderResourceHandle(int value)
25 : fValue(value) {
26 SkASSERT(this->isValid());
27 }
28
29 ShaderResourceHandle()
30 : fValue(kInvalid_ShaderResourceHandle) {
31 }
32
33 bool operator==(const ShaderResourceHandle& other) const { return other. fValue == fValue; }
34 bool isValid() const { return kInvalid_ShaderResourceHandle != fValue; }
35 int toIndex() const { SkASSERT(this->isValid()); return fValue; }
36
37 private:
38 static const int kInvalid_ShaderResourceHandle = -1;
39 int fValue;
40 };
41
42 typedef ShaderResourceHandle UniformHandle;
43 23
44 virtual ~GrGLSLProgramDataManager() {} 24 virtual ~GrGLSLProgramDataManager() {}
45 25
46 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an 26 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
47 * array of uniforms. arrayCount must be <= the array count of the uniform. 27 * array of uniforms. arrayCount must be <= the array count of the uniform.
48 */ 28 */
49 virtual void set1f(UniformHandle, float v0) const = 0; 29 virtual void set1f(UniformHandle, float v0) const = 0;
50 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0; 30 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
51 virtual void set2f(UniformHandle, float, float) const = 0; 31 virtual void set2f(UniformHandle, float, float) const = 0;
52 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0; 32 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
53 virtual void set3f(UniformHandle, float, float, float) const = 0; 33 virtual void set3f(UniformHandle, float, float, float) const = 0;
54 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0; 34 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
55 virtual void set4f(UniformHandle, float, float, float, float) const = 0; 35 virtual void set4f(UniformHandle, float, float, float, float) const = 0;
56 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0; 36 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0;
57 // matrices are column-major, the first three upload a single matrix, the la tter three upload 37 // matrices are column-major, the first three upload a single matrix, the la tter three upload
58 // arrayCount matrices into a uniform array. 38 // arrayCount matrices into a uniform array.
59 virtual void setMatrix2f(UniformHandle, const float matrix[]) const = 0; 39 virtual void setMatrix2f(UniformHandle, const float matrix[]) const = 0;
60 virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0; 40 virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0;
61 virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0; 41 virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0;
62 virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0; 42 virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0;
63 virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0; 43 virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0;
64 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0; 44 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0;
65 45
66 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform 46 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
67 void setSkMatrix(UniformHandle, const SkMatrix&) const; 47 void setSkMatrix(UniformHandle, const SkMatrix&) const;
68 48
69 // for nvpr only 49 // for nvpr only
70 typedef ShaderResourceHandle VaryingHandle; 50 GR_DEFINE_RESOURCE_HANDLE_CLASS(VaryingHandle);
71 virtual void setPathFragmentInputTransform(VaryingHandle u, int components, 51 virtual void setPathFragmentInputTransform(VaryingHandle u, int components,
72 const SkMatrix& matrix) const = 0 ; 52 const SkMatrix& matrix) const = 0 ;
73 53
74 protected: 54 protected:
75 GrGLSLProgramDataManager() {} 55 GrGLSLProgramDataManager() {}
76 56
77 private: 57 private:
78
79 typedef SkNoncopyable INHERITED; 58 typedef SkNoncopyable INHERITED;
80 }; 59 };
81 60
82 #endif 61 #endif
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