| Index: ui/gl/gl_image_surface_texture.cc
|
| diff --git a/ui/gl/gl_image_surface_texture.cc b/ui/gl/gl_image_surface_texture.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6e16fd33cc6148ab90fafacd1f5c3f03b701f3fd
|
| --- /dev/null
|
| +++ b/ui/gl/gl_image_surface_texture.cc
|
| @@ -0,0 +1,100 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/gl/gl_image_surface_texture.h"
|
| +
|
| +#include "base/debug/trace_event.h"
|
| +#include "ui/gl/android/surface_texture.h"
|
| +#include "ui/gl/android/surface_texture_tracker.h"
|
| +#include "ui/gl/gl_bindings.h"
|
| +
|
| +namespace gfx {
|
| +namespace {
|
| +
|
| +// This is admittedly a bit ugly. SurfaceTexture API takes ownership of texture
|
| +// ids when AttachToGLContext() is called and will delete the texture unless
|
| +// DetachFromGLContext() is called with no context current. This helper class
|
| +// can be used to temporarily make no context current for the purpose of
|
| +// stealing the texture id of a given surface texture.
|
| +class ScopedNoContextCurrent {
|
| + public:
|
| + ScopedNoContextCurrent()
|
| + : display_(eglGetCurrentDisplay()),
|
| + context_(eglGetCurrentContext()),
|
| + draw_surface_(eglGetCurrentSurface(EGL_DRAW)),
|
| + read_surface_(eglGetCurrentSurface(EGL_READ)) {
|
| + eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
| + }
|
| +
|
| + ~ScopedNoContextCurrent() {
|
| + eglMakeCurrent(display_, draw_surface_, read_surface_, context_);
|
| + }
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| +
|
| + private:
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| + EGLDisplay display_;
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| + EGLContext context_;
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| + EGLSurface draw_surface_;
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| + EGLSurface read_surface_;
|
| +};
|
| +
|
| +void DetachFromGLContext(SurfaceTexture* surface_texture) {
|
| + // Detach with no context current to prevent SurfaceTexture from deleting
|
| + // currently attached texture id.
|
| + ScopedNoContextCurrent no_context_current;
|
| + surface_texture->DetachFromGLContext();
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +GLImageSurfaceTexture::GLImageSurfaceTexture(gfx::Size size)
|
| + : size_(size), texture_id_(0) {}
|
| +
|
| +GLImageSurfaceTexture::~GLImageSurfaceTexture() { Destroy(); }
|
| +
|
| +bool GLImageSurfaceTexture::Initialize(gfx::GpuMemoryBufferHandle buffer) {
|
| + DCHECK(!surface_texture_);
|
| + surface_texture_ =
|
| + SurfaceTextureTracker::GetInstance()->AcquireSurfaceTexture(
|
| + buffer.surface_texture_id.primary_id,
|
| + buffer.surface_texture_id.secondary_id);
|
| + return !!surface_texture_;
|
| +}
|
| +
|
| +void GLImageSurfaceTexture::Destroy() {
|
| + surface_texture_ = NULL;
|
| + texture_id_ = 0;
|
| +}
|
| +
|
| +gfx::Size GLImageSurfaceTexture::GetSize() { return size_; }
|
| +
|
| +bool GLImageSurfaceTexture::BindTexImage(unsigned target) {
|
| + TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage");
|
| +
|
| + if (target != GL_TEXTURE_EXTERNAL_OES) {
|
| + LOG(ERROR)
|
| + << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target";
|
| + return false;
|
| + }
|
| +
|
| + int texture_id;
|
| + glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
|
| + DCHECK(texture_id);
|
| +
|
| + if (texture_id_ && texture_id_ != texture_id) {
|
| + LOG(ERROR) << "Surface texture can only be bound to one texture ID";
|
| + return false;
|
| + }
|
| +
|
| + DCHECK(surface_texture_);
|
| + if (texture_id != texture_id_) {
|
| + DetachFromGLContext(surface_texture_.get());
|
| + surface_texture_->AttachToGLContext();
|
| + texture_id_ = texture_id;
|
| + }
|
| +
|
| + surface_texture_->UpdateTexImage();
|
| + return true;
|
| +}
|
| +
|
| +} // namespace gfx
|
|
|