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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gl/gl_image_surface_texture.h" | |
6 | |
7 #include "base/debug/trace_event.h" | |
8 #include "ui/gl/android/surface_texture.h" | |
9 #include "ui/gl/android/surface_texture_tracker.h" | |
10 #include "ui/gl/gl_bindings.h" | |
11 | |
12 namespace gfx { | |
13 namespace { | |
14 | |
15 // This is admittedly a bit ugly. SurfaceTexture API takes ownership of texture | |
16 // ids when AttachToGLContext() is called and will delete the texture unless | |
17 // DetachFromGLContext() is called with no context current. This helper class | |
18 // can be used to temporarily make no context current for the purpose of | |
19 // stealing the texture id of a given surface texture. | |
20 class ScopedNoContextCurrent { | |
21 public: | |
22 ScopedNoContextCurrent() | |
23 : display_(eglGetCurrentDisplay()), | |
24 context_(eglGetCurrentContext()), | |
25 draw_surface_(eglGetCurrentSurface(EGL_DRAW)), | |
26 read_surface_(eglGetCurrentSurface(EGL_READ)) { | |
27 eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
28 } | |
29 | |
30 ~ScopedNoContextCurrent() { | |
31 eglMakeCurrent(display_, draw_surface_, read_surface_, context_); | |
32 } | |
33 | |
34 private: | |
35 EGLDisplay display_; | |
36 EGLContext context_; | |
37 EGLSurface draw_surface_; | |
38 EGLSurface read_surface_; | |
39 }; | |
40 | |
41 void DetachFromGLContext(SurfaceTexture* surface_texture) { | |
epennerAtGoogle
2014/03/12 00:45:06
I'm not sure this works 100% the way we want, at l
reveman
2014/03/12 16:07:06
Seems to be working OK but there might be some fen
epennerAtGoogle
2014/03/12 19:46:28
What I meant here was, 'if we don't need the fenci
epennerAtGoogle
2014/03/12 20:52:33
Oh, one thought here would be: should we redefine
reveman
2014/03/12 21:19:11
Yes, we might want to do that in GLImage::ReleaseT
| |
42 // Detach with no context current to prevent SurfaceTexture from deleting | |
43 // currently attached texture id. | |
44 ScopedNoContextCurrent no_context_current; | |
45 surface_texture->DetachFromGLContext(); | |
46 } | |
47 | |
48 } // namespace | |
49 | |
50 GLImageSurfaceTexture::GLImageSurfaceTexture(gfx::Size size) : size_(size) {} | |
51 | |
52 GLImageSurfaceTexture::~GLImageSurfaceTexture() { Destroy(); } | |
53 | |
54 bool GLImageSurfaceTexture::Initialize(gfx::GpuMemoryBufferHandle buffer) { | |
55 DCHECK(!surface_texture_); | |
56 surface_texture_ = | |
57 SurfaceTextureTracker::GetInstance()->AcquireSurfaceTexture( | |
58 buffer.surface_texture_id); | |
59 return !!surface_texture_; | |
60 } | |
61 | |
62 void GLImageSurfaceTexture::Destroy() { | |
63 if (surface_texture_) | |
64 DetachFromGLContext(surface_texture_.get()); | |
65 } | |
66 | |
67 gfx::Size GLImageSurfaceTexture::GetSize() { return size_; } | |
68 | |
69 bool GLImageSurfaceTexture::BindTexImage(unsigned target) { | |
70 TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage"); | |
71 | |
72 DCHECK(surface_texture_); | |
73 DetachFromGLContext(surface_texture_.get()); | |
74 DCHECK_EQ(static_cast<unsigned>(GL_TEXTURE_EXTERNAL_OES), target); | |
75 surface_texture_->AttachToGLContext(); | |
76 surface_texture_->UpdateTexImage(); | |
77 return true; | |
78 } | |
79 | |
80 void GLImageSurfaceTexture::ReleaseTexImage(unsigned target) {} | |
81 | |
82 void GLImageSurfaceTexture::WillUseTexImage() {} | |
83 | |
84 void GLImageSurfaceTexture::DidUseTexImage() {} | |
85 | |
86 } // namespace gfx | |
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