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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gl/gl_image_surface_texture.h" | |
6 | |
7 #include "base/debug/trace_event.h" | |
8 #include "ui/gl/android/surface_texture.h" | |
9 #include "ui/gl/android/surface_texture_tracker.h" | |
10 #include "ui/gl/gl_bindings.h" | |
11 | |
12 namespace gfx { | |
13 namespace { | |
14 | |
15 // This is admittedly a bit ugly. SurfaceTexture API takes ownership of texture | |
16 // ids when AttachToGLContext() is called and will delete the texture unless | |
17 // DetachFromGLContext() is called with no context current. This helper class | |
18 // can be used to temporarily make no context current for the purpose of | |
19 // stealing the texture id of a given surface texture. | |
20 class ScopedNoContextCurrent { | |
21 public: | |
22 ScopedNoContextCurrent() | |
23 : display_(eglGetCurrentDisplay()), | |
24 context_(eglGetCurrentContext()), | |
25 draw_surface_(eglGetCurrentSurface(EGL_DRAW)), | |
26 read_surface_(eglGetCurrentSurface(EGL_READ)) { | |
27 eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
28 } | |
29 | |
30 ~ScopedNoContextCurrent() { | |
31 eglMakeCurrent(display_, draw_surface_, read_surface_, context_); | |
32 } | |
33 | |
34 private: | |
35 EGLDisplay display_; | |
36 EGLContext context_; | |
37 EGLSurface draw_surface_; | |
38 EGLSurface read_surface_; | |
39 }; | |
40 | |
41 void DetachFromGLContext(SurfaceTexture* surface_texture) { | |
42 // Detach with no context current to prevent SurfaceTexture from deleting | |
43 // currently attached texture id. | |
44 ScopedNoContextCurrent no_context_current; | |
45 surface_texture->DetachFromGLContext(); | |
46 } | |
47 | |
48 } // namespace | |
49 | |
50 GLImageSurfaceTexture::GLImageSurfaceTexture(gfx::Size size) | |
51 : size_(size), texture_id_(0) {} | |
52 | |
53 GLImageSurfaceTexture::~GLImageSurfaceTexture() { Destroy(); } | |
54 | |
55 bool GLImageSurfaceTexture::Initialize(gfx::GpuMemoryBufferHandle buffer) { | |
56 DCHECK(!surface_texture_); | |
57 surface_texture_ = | |
58 SurfaceTextureTracker::GetInstance()->AcquireSurfaceTexture( | |
no sievers
2014/03/18 20:58:13
This handle comes from the client, so we also need
reveman
2014/03/24 18:35:07
Gpu memory buffers are global on other platforms.
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59 buffer.surface_texture_id); | |
60 return !!surface_texture_; | |
61 } | |
62 | |
63 void GLImageSurfaceTexture::Destroy() { | |
64 surface_texture_ = NULL; | |
65 texture_id_ = 0; | |
66 } | |
67 | |
68 gfx::Size GLImageSurfaceTexture::GetSize() { return size_; } | |
69 | |
70 bool GLImageSurfaceTexture::BindTexImage(unsigned target) { | |
71 TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage"); | |
72 | |
73 if (target != GL_TEXTURE_EXTERNAL_OES) { | |
74 LOG(ERROR) | |
75 << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target"; | |
76 return false; | |
77 } | |
78 | |
79 int texture_id; | |
80 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); | |
81 DCHECK(texture_id); | |
82 | |
83 if (texture_id_ && texture_id_ != texture_id) { | |
84 LOG(ERROR) << "Surface texture can only be bound to one texture ID"; | |
85 return false; | |
86 } | |
87 | |
88 DCHECK(surface_texture_); | |
89 if (texture_id != texture_id_) { | |
90 DetachFromGLContext(surface_texture_.get()); | |
91 surface_texture_->AttachToGLContext(); | |
92 texture_id_ = texture_id; | |
93 } | |
94 | |
95 surface_texture_->UpdateTexImage(); | |
no sievers
2014/03/18 20:58:13
So whenever we updated the contents from the clien
reveman
2014/03/24 18:35:07
Yes, no guarantee that updated contents will be us
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96 return true; | |
97 } | |
98 | |
99 } // namespace gfx | |
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