Index: include/gpu/GrCaps.h |
diff --git a/include/gpu/GrCaps.h b/include/gpu/GrCaps.h |
index 6d11b137e4ab1b299ede42e949e980bc2399c569..e28b49488a06593065b9fa333a1b380c2d35174e 100644 |
--- a/include/gpu/GrCaps.h |
+++ b/include/gpu/GrCaps.h |
@@ -144,9 +144,12 @@ public: |
* Skia convention is that a device only has sRGB support if it supports sRGB formats for both |
* textures and framebuffers. In addition: |
* Decoding to linear of an sRGB texture can be disabled. |
- * Encoding and gamma-correct blending to an sRGB framebuffer can be disabled. |
*/ |
bool srgbSupport() const { return fSRGBSupport; } |
+ /** |
+ * Is there support for enabling/disabling sRGB writes for sRGB-capable color buffers? |
+ */ |
+ bool srgbWriteControl() const { return fSRGBWriteControl; } |
bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; } |
bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; } |
bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport; } |
@@ -284,6 +287,7 @@ protected: |
bool fNPOTTextureTileSupport : 1; |
bool fMipMapSupport : 1; |
bool fSRGBSupport : 1; |
+ bool fSRGBWriteControl : 1; |
bool fTwoSidedStencilSupport : 1; |
bool fStencilWrapOpsSupport : 1; |
bool fDiscardRenderTargetSupport : 1; |