Index: tools/viewer/sk_app/CommandSet.h |
diff --git a/tools/viewer/sk_app/CommandSet.h b/tools/viewer/sk_app/CommandSet.h |
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+/* |
+* Copyright 2016 Google Inc. |
+* |
+* Use of this source code is governed by a BSD-style license that can be |
+* found in the LICENSE file. |
+*/ |
+ |
+#ifndef CommandSet_DEFINED |
+#define CommandSet_DEFINED |
+ |
+#include "SkString.h" |
+#include "Window.h" |
+ |
+#include <functional> |
+ |
+class SkCanvas; |
+ |
+namespace sk_app { |
+ |
+/** |
+ * Helper class used by applications that want to hook keypresses to trigger events. |
+ * |
+ * An app can simply store an instance of CommandSet and then use it as follows: |
+ * 1) Attach to the Window at initialization time. This registers key handlers on the window. |
+ * 2) Register commands to be executed for characters or keys. Each command needs a Group and a |
+ * description (both just strings). Commands attached to Keys (rather than characters) also need |
+ * a displayable name for the Key. Finally, a function to execute when the key or character is |
+ * pressed must be supplied. The easiest option to is pass in a lambda that captures [this] |
+ * (your application object), and performs whatever action is desired. |
+ * 3) At the end of your onPaint, call drawHelp, and pass in the application's canvas. |
+ |
+ * The CommandSet always binds 'h' to cycle through two different help screens. The first shows |
+ * all commands, organized by Group (with headings for each Group). The second shows all commands |
+ * alphabetically by key/character. |
+ */ |
+class CommandSet { |
+public: |
+ CommandSet(); |
+ |
+ void attach(Window* window); |
+ bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers); |
+ bool onChar(SkUnichar, uint32_t modifiers); |
+ |
+ void addCommand(SkUnichar c, const char* group, const char* description, |
+ std::function<void(void)> function); |
+ void addCommand(Window::Key k, const char* keyName, const char* group, const char* description, |
+ std::function<void(void)> function); |
+ |
+ void drawHelp(SkCanvas* canvas); |
+ |
+private: |
+ struct Command { |
+ enum CommandType { |
+ kChar_CommandType, |
+ kKey_CommandType, |
+ }; |
+ |
+ Command(SkUnichar c, const char* group, const char* description, |
+ std::function<void(void)> function) |
+ : fType(kChar_CommandType) |
+ , fChar(c) |
+ , fKeyName(SkStringPrintf("%c", c)) |
+ , fGroup(group) |
+ , fDescription(description) |
+ , fFunction(function) {} |
+ |
+ Command(Window::Key k, const char* keyName, const char* group, const char* description, |
+ std::function<void(void)> function) |
+ : fType(kKey_CommandType) |
+ , fKey(k) |
+ , fKeyName(keyName) |
+ , fGroup(group) |
+ , fDescription(description) |
+ , fFunction(function) {} |
+ |
+ CommandType fType; |
+ |
+ // For kChar_CommandType |
+ SkUnichar fChar; |
+ |
+ // For kKey_CommandType |
+ Window::Key fKey; |
+ |
+ // Common to all command types |
+ SkString fKeyName; |
+ SkString fGroup; |
+ SkString fDescription; |
+ std::function<void(void)> fFunction; |
+ }; |
+ |
+ static bool compareCommandKey(const Command& first, const Command& second); |
+ static bool compareCommandGroup(const Command& first, const Command& second); |
+ |
+ enum HelpMode { |
+ kNone_HelpMode, |
+ kGrouped_HelpMode, |
+ kAlphabetical_HelpMode, |
+ }; |
+ |
+ Window* fWindow; |
+ SkTArray<Command> fCommands; |
+ HelpMode fHelpMode; |
+}; |
+ |
+} // namespace sk_app |
+ |
+#endif |