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Side by Side Diff: tools/viewer/sk_app/CommandSet.h

Issue 1955293002: Add flexible keybinding/command system to sk_app (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase Created 4 years, 7 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef CommandSet_DEFINED
9 #define CommandSet_DEFINED
10
11 #include "SkString.h"
12 #include "Window.h"
13
14 #include <functional>
15
16 class SkCanvas;
17
18 namespace sk_app {
19
20 /**
21 * Helper class used by applications that want to hook keypresses to trigger eve nts.
22 *
23 * An app can simply store an instance of CommandSet and then use it as follows:
24 * 1) Attach to the Window at initialization time. This registers key handlers o n the window.
25 * 2) Register commands to be executed for characters or keys. Each command need s a Group and a
26 * description (both just strings). Commands attached to Keys (rather than ch aracters) also need
27 * a displayable name for the Key. Finally, a function to execute when the ke y or character is
28 * pressed must be supplied. The easiest option to is pass in a lambda that c aptures [this]
29 * (your application object), and performs whatever action is desired.
30 * 3) At the end of your onPaint, call drawHelp, and pass in the application's c anvas.
31
32 * The CommandSet always binds 'h' to cycle through two different help screens. The first shows
33 * all commands, organized by Group (with headings for each Group). The second s hows all commands
34 * alphabetically by key/character.
35 */
36 class CommandSet {
37 public:
38 CommandSet();
39
40 void attach(Window* window);
41 bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32 _t modifiers);
42 bool onChar(SkUnichar, uint32_t modifiers);
43
44 void addCommand(SkUnichar c, const char* group, const char* description,
45 std::function<void(void)> function);
46 void addCommand(Window::Key k, const char* keyName, const char* group, const char* description,
47 std::function<void(void)> function);
48
49 void drawHelp(SkCanvas* canvas);
50
51 private:
52 struct Command {
53 enum CommandType {
54 kChar_CommandType,
55 kKey_CommandType,
56 };
57
58 Command(SkUnichar c, const char* group, const char* description,
59 std::function<void(void)> function)
60 : fType(kChar_CommandType)
61 , fChar(c)
62 , fKeyName(SkStringPrintf("%c", c))
63 , fGroup(group)
64 , fDescription(description)
65 , fFunction(function) {}
66
67 Command(Window::Key k, const char* keyName, const char* group, const cha r* description,
68 std::function<void(void)> function)
69 : fType(kKey_CommandType)
70 , fKey(k)
71 , fKeyName(keyName)
72 , fGroup(group)
73 , fDescription(description)
74 , fFunction(function) {}
75
76 CommandType fType;
77
78 // For kChar_CommandType
79 SkUnichar fChar;
80
81 // For kKey_CommandType
82 Window::Key fKey;
83
84 // Common to all command types
85 SkString fKeyName;
86 SkString fGroup;
87 SkString fDescription;
88 std::function<void(void)> fFunction;
89 };
90
91 static bool compareCommandKey(const Command& first, const Command& second);
92 static bool compareCommandGroup(const Command& first, const Command& second) ;
93
94 enum HelpMode {
95 kNone_HelpMode,
96 kGrouped_HelpMode,
97 kAlphabetical_HelpMode,
98 };
99
100 Window* fWindow;
101 SkTArray<Command> fCommands;
102 HelpMode fHelpMode;
103 };
104
105 } // namespace sk_app
106
107 #endif
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