Index: src/gpu/effects/GrGammaEffect.cpp |
diff --git a/src/gpu/effects/GrGammaEffect.cpp b/src/gpu/effects/GrGammaEffect.cpp |
index b2aa48aad2dcee5c772d419c99863886a2c3ebdf..71d8c914238fa972906e6acd4aeb16c490bf54f6 100644 |
--- a/src/gpu/effects/GrGammaEffect.cpp |
+++ b/src/gpu/effects/GrGammaEffect.cpp |
@@ -23,54 +23,59 @@ public: |
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
const char* gammaUniName = nullptr; |
- if (!ge.gammaIsSRGB()) { |
+ if (GrGammaEffect::Mode::kExponential == ge.mode()) { |
fGammaUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, |
kDefault_GrSLPrecision, "Gamma", &gammaUniName); |
} |
- GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision); |
- SkString tmpDecl; |
- tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl); |
- |
SkString srgbFuncName; |
- if (ge.gammaIsSRGB()) { |
- static const GrGLSLShaderVar gSrgbArgs[] = { |
- GrGLSLShaderVar("x", kFloat_GrSLType), |
- }; |
- |
- fragBuilder->emitFunction(kFloat_GrSLType, |
- "linear_to_srgb", |
- SK_ARRAY_COUNT(gSrgbArgs), |
- gSrgbArgs, |
- "return (x <= 0.0031308) ? (x * 12.92) " |
- ": (1.055 * pow(x, 0.416666667) - 0.055);", |
- &srgbFuncName); |
+ static const GrGLSLShaderVar gSrgbArgs[] = { |
+ GrGLSLShaderVar("x", kFloat_GrSLType), |
+ }; |
+ switch (ge.mode()) { |
+ case GrGammaEffect::Mode::kLinearToSRGB: |
+ fragBuilder->emitFunction(kFloat_GrSLType, |
+ "linear_to_srgb", |
+ SK_ARRAY_COUNT(gSrgbArgs), |
+ gSrgbArgs, |
+ "return (x <= 0.0031308) ? (x * 12.92) " |
+ ": (1.055 * pow(x, 0.416666667) - 0.055);", |
+ &srgbFuncName); |
+ break; |
+ case GrGammaEffect::Mode::kSRGBToLinear: |
+ fragBuilder->emitFunction(kFloat_GrSLType, |
+ "srgb_to_linear", |
+ SK_ARRAY_COUNT(gSrgbArgs), |
+ gSrgbArgs, |
+ "return (x <= 0.04045) ? (x / 12.92) " |
+ ": pow((x + 0.055) / 1.055, 2.4);", |
+ &srgbFuncName); |
+ default: |
+ // No helper function needed |
+ break; |
} |
- fragBuilder->codeAppendf("%s;", tmpDecl.c_str()); |
- |
- fragBuilder->codeAppendf("%s = ", tmpVar.c_str()); |
- fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fCoords[0].c_str(), |
- args.fCoords[0].getType()); |
- fragBuilder->codeAppend(";"); |
+ if (nullptr == args.fInputColor) { |
+ args.fInputColor = "vec4(1)"; |
+ } |
- if (ge.gammaIsSRGB()) { |
- fragBuilder->codeAppendf("%s = vec4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);", |
- args.fOutputColor, |
- srgbFuncName.c_str(), tmpVar.c_str(), |
- srgbFuncName.c_str(), tmpVar.c_str(), |
- srgbFuncName.c_str(), tmpVar.c_str(), |
- tmpVar.c_str()); |
- } else { |
+ if (GrGammaEffect::Mode::kExponential == ge.mode()) { |
fragBuilder->codeAppendf("%s = vec4(pow(%s.rgb, vec3(%s)), %s.a);", |
- args.fOutputColor, tmpVar.c_str(), gammaUniName, |
- tmpVar.c_str()); |
+ args.fOutputColor, args.fInputColor, gammaUniName, |
+ args.fInputColor); |
+ } else { |
+ fragBuilder->codeAppendf("%s = vec4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);", |
+ args.fOutputColor, |
+ srgbFuncName.c_str(), args.fInputColor, |
+ srgbFuncName.c_str(), args.fInputColor, |
+ srgbFuncName.c_str(), args.fInputColor, |
+ args.fInputColor); |
} |
} |
void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override { |
const GrGammaEffect& ge = proc.cast<GrGammaEffect>(); |
- if (!ge.gammaIsSRGB()) { |
+ if (GrGammaEffect::Mode::kExponential == ge.mode()) { |
pdman.set1f(fGammaUni, ge.gamma()); |
} |
} |
@@ -78,7 +83,7 @@ public: |
static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&, |
GrProcessorKeyBuilder* b) { |
const GrGammaEffect& ge = processor.cast<GrGammaEffect>(); |
- uint32_t key = ge.gammaIsSRGB() ? 0x1 : 0x0; |
+ uint32_t key = static_cast<uint32_t>(ge.mode()); |
b->add32(key); |
} |
@@ -90,19 +95,17 @@ private: |
/////////////////////////////////////////////////////////////////////////////// |
-GrGammaEffect::GrGammaEffect(GrTexture* texture, SkScalar gamma) |
- : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)) { |
+GrGammaEffect::GrGammaEffect(Mode mode, SkScalar gamma) |
+ : fMode(mode) |
+ , fGamma(gamma) { |
this->initClassID<GrGammaEffect>(); |
- |
- fGamma = gamma; |
- fGammaIsSRGB = SkScalarNearlyEqual(gamma, 1.0f / 2.2f); |
} |
bool GrGammaEffect::onIsEqual(const GrFragmentProcessor& s) const { |
const GrGammaEffect& other = s.cast<GrGammaEffect>(); |
return |
- other.fGammaIsSRGB == fGammaIsSRGB && |
- other.fGamma == fGamma; |
+ other.fMode == fMode && |
+ (fMode != Mode::kExponential || other.fGamma == fGamma); |
} |
void GrGammaEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { |
@@ -115,9 +118,9 @@ GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrGammaEffect); |
const GrFragmentProcessor* GrGammaEffect::TestCreate(GrProcessorTestData* d) { |
// We want to be sure and test sRGB sometimes |
- bool srgb = d->fRandom->nextBool(); |
- return new GrGammaEffect(d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx], |
- srgb ? 1.0f / 2.2f : d->fRandom->nextRangeScalar(0.5f, 2.0f)); |
+ Mode testMode = static_cast<Mode>(d->fRandom->nextRangeU(0, 2)); |
+ SkScalar gamma = d->fRandom->nextRangeScalar(0.5f, 2.0f); |
+ return new GrGammaEffect(testMode, gamma); |
} |
/////////////////////////////////////////////////////////////////////////////// |
@@ -131,6 +134,15 @@ GrGLSLFragmentProcessor* GrGammaEffect::onCreateGLSLInstance() const { |
return new GrGLGammaEffect(); |
} |
-const GrFragmentProcessor* GrGammaEffect::Create(GrTexture* texture, SkScalar gamma) { |
- return new GrGammaEffect(texture, gamma); |
+const GrFragmentProcessor* GrGammaEffect::Create(SkScalar gamma) { |
+ // TODO: Once our public-facing API for specifying gamma curves settles down, expose this, |
+ // and allow clients to explicitly request sRGB, rather than inferring from the exponent. |
+ // Note that AdobeRGB (for example) is speficied as x^2.2, not the Rec.709 curves. |
+ if (SkScalarNearlyEqual(gamma, 2.2f)) { |
+ return new GrGammaEffect(Mode::kSRGBToLinear, 2.2f); |
+ } else if (SkScalarNearlyEqual(gamma, 1.0f / 2.2f)) { |
+ return new GrGammaEffect(Mode::kLinearToSRGB, 1.0f / 2.2f); |
+ } else { |
+ return new GrGammaEffect(Mode::kExponential, gamma); |
+ } |
} |