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Unified Diff: src/pathops/SkDCubicLineIntersection.cpp

Issue 19543005: turn off debugging printfs (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: remove unused code Created 7 years, 5 months ago
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Index: src/pathops/SkDCubicLineIntersection.cpp
diff --git a/src/pathops/SkDCubicLineIntersection.cpp b/src/pathops/SkDCubicLineIntersection.cpp
index dc80479f602072fd1c365923264a01bf540bee3c..a891abec66f6bc4479760415715d56f18240b4bb 100644
--- a/src/pathops/SkDCubicLineIntersection.cpp
+++ b/src/pathops/SkDCubicLineIntersection.cpp
@@ -76,250 +76,252 @@ For horizontal lines:
class LineCubicIntersections {
public:
+ enum PinTPoint {
+ kPointUninitialized,
+ kPointInitialized
+ };
+
+ LineCubicIntersections(const SkDCubic& c, const SkDLine& l, SkIntersections* i)
+ : fCubic(c)
+ , fLine(l)
+ , fIntersections(i)
+ , fAllowNear(true) {
+ }
-LineCubicIntersections(const SkDCubic& c, const SkDLine& l, SkIntersections& i)
- : cubic(c)
- , line(l)
- , intersections(i)
- , fAllowNear(true) {
-}
-
-void allowNear(bool allow) {
- fAllowNear = allow;
-}
-
-// see parallel routine in line quadratic intersections
-int intersectRay(double roots[3]) {
- double adj = line[1].fX - line[0].fX;
- double opp = line[1].fY - line[0].fY;
- SkDCubic r;
- for (int n = 0; n < 4; ++n) {
- r[n].fX = (cubic[n].fY - line[0].fY) * adj - (cubic[n].fX - line[0].fX) * opp;
+ void allowNear(bool allow) {
+ fAllowNear = allow;
}
- double A, B, C, D;
- SkDCubic::Coefficients(&r[0].fX, &A, &B, &C, &D);
- return SkDCubic::RootsValidT(A, B, C, D, roots);
-}
-int intersect() {
- addExactEndPoints();
- double rootVals[3];
- int roots = intersectRay(rootVals);
- for (int index = 0; index < roots; ++index) {
- double cubicT = rootVals[index];
- double lineT = findLineT(cubicT);
- if (pinTs(&cubicT, &lineT)) {
- SkDPoint pt = line.xyAtT(lineT);
-#if ONE_OFF_DEBUG
- SkDPoint cPt = cubic.xyAtT(cubicT);
- SkDebugf("%s pt=(%1.9g,%1.9g) cPt=(%1.9g,%1.9g)\n", __FUNCTION__, pt.fX, pt.fY,
- cPt.fX, cPt.fY);
-#endif
- intersections.insert(cubicT, lineT, pt);
+ // see parallel routine in line quadratic intersections
+ int intersectRay(double roots[3]) {
+ double adj = fLine[1].fX - fLine[0].fX;
+ double opp = fLine[1].fY - fLine[0].fY;
+ SkDCubic r;
+ for (int n = 0; n < 4; ++n) {
+ r[n].fX = (fCubic[n].fY - fLine[0].fY) * adj - (fCubic[n].fX - fLine[0].fX) * opp;
}
+ double A, B, C, D;
+ SkDCubic::Coefficients(&r[0].fX, &A, &B, &C, &D);
+ return SkDCubic::RootsValidT(A, B, C, D, roots);
}
- if (fAllowNear) {
- addNearEndPoints();
- }
- return intersections.used();
-}
-int horizontalIntersect(double axisIntercept, double roots[3]) {
- double A, B, C, D;
- SkDCubic::Coefficients(&cubic[0].fY, &A, &B, &C, &D);
- D -= axisIntercept;
- return SkDCubic::RootsValidT(A, B, C, D, roots);
-}
-
-int horizontalIntersect(double axisIntercept, double left, double right, bool flipped) {
- addExactHorizontalEndPoints(left, right, axisIntercept);
- double rootVals[3];
- int roots = horizontalIntersect(axisIntercept, rootVals);
- for (int index = 0; index < roots; ++index) {
- double cubicT = rootVals[index];
- SkDPoint pt = cubic.xyAtT(cubicT);
- double lineT = (pt.fX - left) / (right - left);
- if (pinTs(&cubicT, &lineT)) {
- intersections.insert(cubicT, lineT, pt);
+ int intersect() {
+ addExactEndPoints();
+ double rootVals[3];
+ int roots = intersectRay(rootVals);
+ for (int index = 0; index < roots; ++index) {
+ double cubicT = rootVals[index];
+ double lineT = findLineT(cubicT);
+ SkDPoint pt;
+ if (pinTs(&cubicT, &lineT, &pt, kPointUninitialized)) {
+ #if ONE_OFF_DEBUG
+ SkDPoint cPt = fCubic.ptAtT(cubicT);
+ SkDebugf("%s pt=(%1.9g,%1.9g) cPt=(%1.9g,%1.9g)\n", __FUNCTION__, pt.fX, pt.fY,
+ cPt.fX, cPt.fY);
+ #endif
+ fIntersections->insert(cubicT, lineT, pt);
+ }
}
+ if (fAllowNear) {
+ addNearEndPoints();
+ }
+ return fIntersections->used();
}
- if (fAllowNear) {
- addNearHorizontalEndPoints(left, right, axisIntercept);
- }
- if (flipped) {
- intersections.flip();
- }
- return intersections.used();
-}
-int verticalIntersect(double axisIntercept, double roots[3]) {
- double A, B, C, D;
- SkDCubic::Coefficients(&cubic[0].fX, &A, &B, &C, &D);
- D -= axisIntercept;
- return SkDCubic::RootsValidT(A, B, C, D, roots);
-}
+ int horizontalIntersect(double axisIntercept, double roots[3]) {
+ double A, B, C, D;
+ SkDCubic::Coefficients(&fCubic[0].fY, &A, &B, &C, &D);
+ D -= axisIntercept;
+ return SkDCubic::RootsValidT(A, B, C, D, roots);
+ }
-int verticalIntersect(double axisIntercept, double top, double bottom, bool flipped) {
- addExactVerticalEndPoints(top, bottom, axisIntercept);
- double rootVals[3];
- int roots = verticalIntersect(axisIntercept, rootVals);
- for (int index = 0; index < roots; ++index) {
- double cubicT = rootVals[index];
- SkDPoint pt = cubic.xyAtT(cubicT);
- double lineT = (pt.fY - top) / (bottom - top);
- if (pinTs(&cubicT, &lineT)) {
- intersections.insert(cubicT, lineT, pt);
+ int horizontalIntersect(double axisIntercept, double left, double right, bool flipped) {
+ addExactHorizontalEndPoints(left, right, axisIntercept);
+ double rootVals[3];
+ int roots = horizontalIntersect(axisIntercept, rootVals);
+ for (int index = 0; index < roots; ++index) {
+ double cubicT = rootVals[index];
+ SkDPoint pt = fCubic.ptAtT(cubicT);
+ double lineT = (pt.fX - left) / (right - left);
+ if (pinTs(&cubicT, &lineT, &pt, kPointInitialized)) {
+ fIntersections->insert(cubicT, lineT, pt);
+ }
+ }
+ if (fAllowNear) {
+ addNearHorizontalEndPoints(left, right, axisIntercept);
}
+ if (flipped) {
+ fIntersections->flip();
+ }
+ return fIntersections->used();
}
- if (fAllowNear) {
- addNearVerticalEndPoints(top, bottom, axisIntercept);
+
+ int verticalIntersect(double axisIntercept, double roots[3]) {
+ double A, B, C, D;
+ SkDCubic::Coefficients(&fCubic[0].fX, &A, &B, &C, &D);
+ D -= axisIntercept;
+ return SkDCubic::RootsValidT(A, B, C, D, roots);
}
- if (flipped) {
- intersections.flip();
+
+ int verticalIntersect(double axisIntercept, double top, double bottom, bool flipped) {
+ addExactVerticalEndPoints(top, bottom, axisIntercept);
+ double rootVals[3];
+ int roots = verticalIntersect(axisIntercept, rootVals);
+ for (int index = 0; index < roots; ++index) {
+ double cubicT = rootVals[index];
+ SkDPoint pt = fCubic.ptAtT(cubicT);
+ double lineT = (pt.fY - top) / (bottom - top);
+ if (pinTs(&cubicT, &lineT, &pt, kPointInitialized)) {
+ fIntersections->insert(cubicT, lineT, pt);
+ }
+ }
+ if (fAllowNear) {
+ addNearVerticalEndPoints(top, bottom, axisIntercept);
+ }
+ if (flipped) {
+ fIntersections->flip();
+ }
+ return fIntersections->used();
}
- return intersections.used();
-}
-protected:
+ protected:
-void addExactEndPoints() {
- for (int cIndex = 0; cIndex < 4; cIndex += 3) {
- double lineT = line.exactPoint(cubic[cIndex]);
- if (lineT < 0) {
- continue;
+ void addExactEndPoints() {
+ for (int cIndex = 0; cIndex < 4; cIndex += 3) {
+ double lineT = fLine.exactPoint(fCubic[cIndex]);
+ if (lineT < 0) {
+ continue;
+ }
+ double cubicT = (double) (cIndex >> 1);
+ fIntersections->insert(cubicT, lineT, fCubic[cIndex]);
}
- double cubicT = (double) (cIndex >> 1);
- intersections.insert(cubicT, lineT, cubic[cIndex]);
}
-}
-void addNearEndPoints() {
- for (int cIndex = 0; cIndex < 4; cIndex += 3) {
- double cubicT = (double) (cIndex >> 1);
- if (intersections.hasT(cubicT)) {
- continue;
+ void addNearEndPoints() {
+ for (int cIndex = 0; cIndex < 4; cIndex += 3) {
+ double cubicT = (double) (cIndex >> 1);
+ if (fIntersections->hasT(cubicT)) {
+ continue;
+ }
+ double lineT = fLine.nearPoint(fCubic[cIndex]);
+ if (lineT < 0) {
+ continue;
+ }
+ fIntersections->insert(cubicT, lineT, fCubic[cIndex]);
}
- double lineT = line.nearPoint(cubic[cIndex]);
- if (lineT < 0) {
- continue;
- }
- intersections.insert(cubicT, lineT, cubic[cIndex]);
}
-}
-void addExactHorizontalEndPoints(double left, double right, double y) {
- for (int cIndex = 0; cIndex < 4; cIndex += 3) {
- double lineT = SkDLine::ExactPointH(cubic[cIndex], left, right, y);
- if (lineT < 0) {
- continue;
+ void addExactHorizontalEndPoints(double left, double right, double y) {
+ for (int cIndex = 0; cIndex < 4; cIndex += 3) {
+ double lineT = SkDLine::ExactPointH(fCubic[cIndex], left, right, y);
+ if (lineT < 0) {
+ continue;
+ }
+ double cubicT = (double) (cIndex >> 1);
+ fIntersections->insert(cubicT, lineT, fCubic[cIndex]);
}
- double cubicT = (double) (cIndex >> 1);
- intersections.insert(cubicT, lineT, cubic[cIndex]);
}
-}
-void addNearHorizontalEndPoints(double left, double right, double y) {
- for (int cIndex = 0; cIndex < 4; cIndex += 3) {
- double cubicT = (double) (cIndex >> 1);
- if (intersections.hasT(cubicT)) {
- continue;
+ void addNearHorizontalEndPoints(double left, double right, double y) {
+ for (int cIndex = 0; cIndex < 4; cIndex += 3) {
+ double cubicT = (double) (cIndex >> 1);
+ if (fIntersections->hasT(cubicT)) {
+ continue;
+ }
+ double lineT = SkDLine::NearPointH(fCubic[cIndex], left, right, y);
+ if (lineT < 0) {
+ continue;
+ }
+ fIntersections->insert(cubicT, lineT, fCubic[cIndex]);
}
- double lineT = SkDLine::NearPointH(cubic[cIndex], left, right, y);
- if (lineT < 0) {
- continue;
- }
- intersections.insert(cubicT, lineT, cubic[cIndex]);
+ // FIXME: see if line end is nearly on cubic
}
- // FIXME: see if line end is nearly on cubic
-}
-void addExactVerticalEndPoints(double top, double bottom, double x) {
- for (int cIndex = 0; cIndex < 4; cIndex += 3) {
- double lineT = SkDLine::ExactPointV(cubic[cIndex], top, bottom, x);
- if (lineT < 0) {
- continue;
+ void addExactVerticalEndPoints(double top, double bottom, double x) {
+ for (int cIndex = 0; cIndex < 4; cIndex += 3) {
+ double lineT = SkDLine::ExactPointV(fCubic[cIndex], top, bottom, x);
+ if (lineT < 0) {
+ continue;
+ }
+ double cubicT = (double) (cIndex >> 1);
+ fIntersections->insert(cubicT, lineT, fCubic[cIndex]);
}
- double cubicT = (double) (cIndex >> 1);
- intersections.insert(cubicT, lineT, cubic[cIndex]);
}
-}
-void addNearVerticalEndPoints(double top, double bottom, double x) {
- for (int cIndex = 0; cIndex < 4; cIndex += 3) {
- double cubicT = (double) (cIndex >> 1);
- if (intersections.hasT(cubicT)) {
- continue;
+ void addNearVerticalEndPoints(double top, double bottom, double x) {
+ for (int cIndex = 0; cIndex < 4; cIndex += 3) {
+ double cubicT = (double) (cIndex >> 1);
+ if (fIntersections->hasT(cubicT)) {
+ continue;
+ }
+ double lineT = SkDLine::NearPointV(fCubic[cIndex], top, bottom, x);
+ if (lineT < 0) {
+ continue;
+ }
+ fIntersections->insert(cubicT, lineT, fCubic[cIndex]);
}
- double lineT = SkDLine::NearPointV(cubic[cIndex], top, bottom, x);
- if (lineT < 0) {
- continue;
- }
- intersections.insert(cubicT, lineT, cubic[cIndex]);
+ // FIXME: see if line end is nearly on cubic
}
- // FIXME: see if line end is nearly on cubic
-}
-double findLineT(double t) {
- SkDPoint xy = cubic.xyAtT(t);
- double dx = line[1].fX - line[0].fX;
- double dy = line[1].fY - line[0].fY;
- if (fabs(dx) > fabs(dy)) {
- return (xy.fX - line[0].fX) / dx;
+ double findLineT(double t) {
+ SkDPoint xy = fCubic.ptAtT(t);
+ double dx = fLine[1].fX - fLine[0].fX;
+ double dy = fLine[1].fY - fLine[0].fY;
+ if (fabs(dx) > fabs(dy)) {
+ return (xy.fX - fLine[0].fX) / dx;
+ }
+ return (xy.fY - fLine[0].fY) / dy;
}
- return (xy.fY - line[0].fY) / dy;
-}
-static bool pinTs(double* cubicT, double* lineT) {
- if (!approximately_one_or_less(*lineT)) {
- return false;
- }
- if (!approximately_zero_or_more(*lineT)) {
- return false;
- }
- if (precisely_less_than_zero(*cubicT)) {
- *cubicT = 0;
- } else if (precisely_greater_than_one(*cubicT)) {
- *cubicT = 1;
- }
- if (precisely_less_than_zero(*lineT)) {
- *lineT = 0;
- } else if (precisely_greater_than_one(*lineT)) {
- *lineT = 1;
+ bool pinTs(double* cubicT, double* lineT, SkDPoint* pt, PinTPoint ptSet) {
+ if (!approximately_one_or_less(*lineT)) {
+ return false;
+ }
+ if (!approximately_zero_or_more(*lineT)) {
+ return false;
+ }
+ double cT = *cubicT = SkPinT(*cubicT);
+ double lT = *lineT = SkPinT(*lineT);
+ if (lT == 0 || lT == 1 || (ptSet == kPointUninitialized && cT != 0 && cT != 1)) {
+ *pt = fLine.ptAtT(lT);
+ } else if (ptSet == kPointUninitialized) {
+ *pt = fCubic.ptAtT(cT);
+ }
+ return true;
}
- return true;
-}
private:
-
-const SkDCubic& cubic;
-const SkDLine& line;
-SkIntersections& intersections;
-bool fAllowNear;
+ const SkDCubic& fCubic;
+ const SkDLine& fLine;
+ SkIntersections* fIntersections;
+ bool fAllowNear;
};
int SkIntersections::horizontal(const SkDCubic& cubic, double left, double right, double y,
bool flipped) {
- LineCubicIntersections c(cubic, *(static_cast<SkDLine*>(0)), *this);
+ SkDLine line = {{{ left, y }, { right, y }}};
+ LineCubicIntersections c(cubic, line, this);
return c.horizontalIntersect(y, left, right, flipped);
}
int SkIntersections::vertical(const SkDCubic& cubic, double top, double bottom, double x,
bool flipped) {
- LineCubicIntersections c(cubic, *(static_cast<SkDLine*>(0)), *this);
+ SkDLine line = {{{ x, top }, { x, bottom }}};
+ LineCubicIntersections c(cubic, line, this);
return c.verticalIntersect(x, top, bottom, flipped);
}
int SkIntersections::intersect(const SkDCubic& cubic, const SkDLine& line) {
- LineCubicIntersections c(cubic, line, *this);
+ LineCubicIntersections c(cubic, line, this);
c.allowNear(fAllowNear);
return c.intersect();
}
int SkIntersections::intersectRay(const SkDCubic& cubic, const SkDLine& line) {
- LineCubicIntersections c(cubic, line, *this);
+ LineCubicIntersections c(cubic, line, this);
fUsed = c.intersectRay(fT[0]);
for (int index = 0; index < fUsed; ++index) {
- fPt[index] = cubic.xyAtT(fT[0][index]);
+ fPt[index] = cubic.ptAtT(fT[0][index]);
}
return fUsed;
}
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