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Side by Side Diff: src/pathops/SkDQuadIntersection.cpp

Issue 19543005: turn off debugging printfs (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: remove unused code Created 7 years, 5 months ago
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1 // Another approach is to start with the implicit form of one curve and solve 1 // Another approach is to start with the implicit form of one curve and solve
2 // (seek implicit coefficients in QuadraticParameter.cpp 2 // (seek implicit coefficients in QuadraticParameter.cpp
3 // by substituting in the parametric form of the other. 3 // by substituting in the parametric form of the other.
4 // The downside of this approach is that early rejects are difficult to come by. 4 // The downside of this approach is that early rejects are difficult to come by.
5 // http://planetmath.org/encyclopedia/GaloisTheoreticDerivationOfTheQuarticFormu la.html#step 5 // http://planetmath.org/encyclopedia/GaloisTheoreticDerivationOfTheQuarticFormu la.html#step
6 6
7 7
8 #include "SkDQuadImplicit.h" 8 #include "SkDQuadImplicit.h"
9 #include "SkIntersections.h" 9 #include "SkIntersections.h"
10 #include "SkPathOpsLine.h" 10 #include "SkPathOpsLine.h"
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
80 } 80 }
81 81
82 static bool only_end_pts_in_common(const SkDQuad& q1, const SkDQuad& q2) { 82 static bool only_end_pts_in_common(const SkDQuad& q1, const SkDQuad& q2) {
83 // the idea here is to see at minimum do a quick reject by rotating all points 83 // the idea here is to see at minimum do a quick reject by rotating all points
84 // to either side of the line formed by connecting the endpoints 84 // to either side of the line formed by connecting the endpoints
85 // if the opposite curves points are on the line or on the other side, the 85 // if the opposite curves points are on the line or on the other side, the
86 // curves at most intersect at the endpoints 86 // curves at most intersect at the endpoints
87 for (int oddMan = 0; oddMan < 3; ++oddMan) { 87 for (int oddMan = 0; oddMan < 3; ++oddMan) {
88 const SkDPoint* endPt[2]; 88 const SkDPoint* endPt[2];
89 for (int opp = 1; opp < 3; ++opp) { 89 for (int opp = 1; opp < 3; ++opp) {
90 int end = oddMan ^ opp; 90 int end = oddMan ^ opp; // choose a value not equal to oddMan
91 if (end == 3) { 91 if (3 == end) { // and correct so that largest value is 1 or 2
92 end = opp; 92 end = opp;
93 } 93 }
94 endPt[opp - 1] = &q1[end]; 94 endPt[opp - 1] = &q1[end];
95 } 95 }
96 double origX = endPt[0]->fX; 96 double origX = endPt[0]->fX;
97 double origY = endPt[0]->fY; 97 double origY = endPt[0]->fY;
98 double adj = endPt[1]->fX - origX; 98 double adj = endPt[1]->fX - origX;
99 double opp = endPt[1]->fY - origY; 99 double opp = endPt[1]->fY - origY;
100 double sign = (q1[oddMan].fY - origY) * adj - (q1[oddMan].fX - origX) * opp; 100 double sign = (q1[oddMan].fY - origY) * adj - (q1[oddMan].fX - origX) * opp;
101 if (approximately_zero(sign)) { 101 if (approximately_zero(sign)) {
(...skipping 11 matching lines...) Expand all
113 } 113 }
114 return false; 114 return false;
115 } 115 }
116 116
117 // returns false if there's more than one intercept or the intercept doesn't mat ch the point 117 // returns false if there's more than one intercept or the intercept doesn't mat ch the point
118 // returns true if the intercept was successfully added or if the 118 // returns true if the intercept was successfully added or if the
119 // original quads need to be subdivided 119 // original quads need to be subdivided
120 static bool add_intercept(const SkDQuad& q1, const SkDQuad& q2, double tMin, dou ble tMax, 120 static bool add_intercept(const SkDQuad& q1, const SkDQuad& q2, double tMin, dou ble tMax,
121 SkIntersections* i, bool* subDivide) { 121 SkIntersections* i, bool* subDivide) {
122 double tMid = (tMin + tMax) / 2; 122 double tMid = (tMin + tMax) / 2;
123 SkDPoint mid = q2.xyAtT(tMid); 123 SkDPoint mid = q2.ptAtT(tMid);
124 SkDLine line; 124 SkDLine line;
125 line[0] = line[1] = mid; 125 line[0] = line[1] = mid;
126 SkDVector dxdy = q2.dxdyAtT(tMid); 126 SkDVector dxdy = q2.dxdyAtT(tMid);
127 line[0] -= dxdy; 127 line[0] -= dxdy;
128 line[1] += dxdy; 128 line[1] += dxdy;
129 SkIntersections rootTs; 129 SkIntersections rootTs;
130 rootTs.allowNear(false); 130 rootTs.allowNear(false);
131 int roots = rootTs.intersect(q1, line); 131 int roots = rootTs.intersect(q1, line);
132 if (roots == 0) { 132 if (roots == 0) {
133 if (subDivide) { 133 if (subDivide) {
134 *subDivide = true; 134 *subDivide = true;
135 } 135 }
136 return true; 136 return true;
137 } 137 }
138 if (roots == 2) { 138 if (roots == 2) {
139 return false; 139 return false;
140 } 140 }
141 SkDPoint pt2 = q1.xyAtT(rootTs[0][0]); 141 SkDPoint pt2 = q1.ptAtT(rootTs[0][0]);
142 if (!pt2.approximatelyEqualHalf(mid)) { 142 if (!pt2.approximatelyEqualHalf(mid)) {
143 return false; 143 return false;
144 } 144 }
145 i->insertSwap(rootTs[0][0], tMid, pt2); 145 i->insertSwap(rootTs[0][0], tMid, pt2);
146 return true; 146 return true;
147 } 147 }
148 148
149 static bool is_linear_inner(const SkDQuad& q1, double t1s, double t1e, const SkD Quad& q2, 149 static bool is_linear_inner(const SkDQuad& q1, double t1s, double t1e, const SkD Quad& q2,
150 double t2s, double t2e, SkIntersections* i, bool* su bDivide) { 150 double t2s, double t2e, SkIntersections* i, bool* su bDivide) {
151 SkDQuad hull = q1.subDivide(t1s, t1e); 151 SkDQuad hull = q1.subDivide(t1s, t1e);
152 SkDLine line = {{hull[2], hull[0]}}; 152 SkDLine line = {{hull[2], hull[0]}};
153 const SkDLine* testLines[] = { &line, (const SkDLine*) &hull[0], (const SkDL ine*) &hull[1] }; 153 const SkDLine* testLines[] = { &line, (const SkDLine*) &hull[0], (const SkDL ine*) &hull[1] };
154 const size_t kTestCount = SK_ARRAY_COUNT(testLines); 154 const size_t kTestCount = SK_ARRAY_COUNT(testLines);
155 SkSTArray<kTestCount * 2, double, true> tsFound; 155 SkSTArray<kTestCount * 2, double, true> tsFound;
156 for (size_t index = 0; index < kTestCount; ++index) { 156 for (size_t index = 0; index < kTestCount; ++index) {
157 SkIntersections rootTs; 157 SkIntersections rootTs;
158 rootTs.allowNear(false); 158 rootTs.allowNear(false);
159 int roots = rootTs.intersect(q2, *testLines[index]); 159 int roots = rootTs.intersect(q2, *testLines[index]);
160 for (int idx2 = 0; idx2 < roots; ++idx2) { 160 for (int idx2 = 0; idx2 < roots; ++idx2) {
161 double t = rootTs[0][idx2]; 161 double t = rootTs[0][idx2];
162 #ifdef SK_DEBUG 162 #ifdef SK_DEBUG
163 SkDPoint qPt = q2.xyAtT(t); 163 SkDPoint qPt = q2.ptAtT(t);
164 SkDPoint lPt = testLines[index]->xyAtT(rootTs[1][idx2]); 164 SkDPoint lPt = testLines[index]->ptAtT(rootTs[1][idx2]);
165 SkASSERT(qPt.approximatelyEqual(lPt)); 165 SkASSERT(qPt.approximatelyEqual(lPt));
166 #endif 166 #endif
167 if (approximately_negative(t - t2s) || approximately_positive(t - t2 e)) { 167 if (approximately_negative(t - t2s) || approximately_positive(t - t2 e)) {
168 continue; 168 continue;
169 } 169 }
170 tsFound.push_back(rootTs[0][idx2]); 170 tsFound.push_back(rootTs[0][idx2]);
171 } 171 }
172 } 172 }
173 int tCount = tsFound.count(); 173 int tCount = tsFound.count();
174 if (tCount <= 0) { 174 if (tCount <= 0) {
175 return true; 175 return true;
176 } 176 }
177 double tMin, tMax; 177 double tMin, tMax;
178 if (tCount == 1) { 178 if (tCount == 1) {
179 tMin = tMax = tsFound[0]; 179 tMin = tMax = tsFound[0];
180 } else { 180 } else {
181 SkASSERT(tCount > 1); 181 SkASSERT(tCount > 1);
182 SkTQSort<double>(tsFound.begin(), tsFound.end() - 1); 182 SkTQSort<double>(tsFound.begin(), tsFound.end() - 1);
183 tMin = tsFound[0]; 183 tMin = tsFound[0];
184 tMax = tsFound[tsFound.count() - 1]; 184 tMax = tsFound[tsFound.count() - 1];
185 } 185 }
186 SkDPoint end = q2.xyAtT(t2s); 186 SkDPoint end = q2.ptAtT(t2s);
187 bool startInTriangle = hull.pointInHull(end); 187 bool startInTriangle = hull.pointInHull(end);
188 if (startInTriangle) { 188 if (startInTriangle) {
189 tMin = t2s; 189 tMin = t2s;
190 } 190 }
191 end = q2.xyAtT(t2e); 191 end = q2.ptAtT(t2e);
192 bool endInTriangle = hull.pointInHull(end); 192 bool endInTriangle = hull.pointInHull(end);
193 if (endInTriangle) { 193 if (endInTriangle) {
194 tMax = t2e; 194 tMax = t2e;
195 } 195 }
196 int split = 0; 196 int split = 0;
197 SkDVector dxy1, dxy2; 197 SkDVector dxy1, dxy2;
198 if (tMin != tMax || tCount > 2) { 198 if (tMin != tMax || tCount > 2) {
199 dxy2 = q2.dxdyAtT(tMin); 199 dxy2 = q2.dxdyAtT(tMin);
200 for (int index = 1; index < tCount; ++index) { 200 for (int index = 1; index < tCount; ++index) {
201 dxy1 = dxy2; 201 dxy1 = dxy2;
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283 // each time through the loop, this computes values it had from the last loop 283 // each time through the loop, this computes values it had from the last loop
284 // if i == j == 1, the center values are still good 284 // if i == j == 1, the center values are still good
285 // otherwise, for i != 1 or j != 1, four of the values are still good 285 // otherwise, for i != 1 or j != 1, four of the values are still good
286 // and if i == 1 ^ j == 1, an additional value is good 286 // and if i == 1 ^ j == 1, an additional value is good
287 static bool binary_search(const SkDQuad& quad1, const SkDQuad& quad2, double* t1 Seed, 287 static bool binary_search(const SkDQuad& quad1, const SkDQuad& quad2, double* t1 Seed,
288 double* t2Seed, SkDPoint* pt) { 288 double* t2Seed, SkDPoint* pt) {
289 double tStep = ROUGH_EPSILON; 289 double tStep = ROUGH_EPSILON;
290 SkDPoint t1[3], t2[3]; 290 SkDPoint t1[3], t2[3];
291 int calcMask = ~0; 291 int calcMask = ~0;
292 do { 292 do {
293 if (calcMask & (1 << 1)) t1[1] = quad1.xyAtT(*t1Seed); 293 if (calcMask & (1 << 1)) t1[1] = quad1.ptAtT(*t1Seed);
294 if (calcMask & (1 << 4)) t2[1] = quad2.xyAtT(*t2Seed); 294 if (calcMask & (1 << 4)) t2[1] = quad2.ptAtT(*t2Seed);
295 if (t1[1].approximatelyEqual(t2[1])) { 295 if (t1[1].approximatelyEqual(t2[1])) {
296 *pt = t1[1]; 296 *pt = t1[1];
297 #if ONE_OFF_DEBUG 297 #if ONE_OFF_DEBUG
298 SkDebugf("%s t1=%1.9g t2=%1.9g (%1.9g,%1.9g) == (%1.9g,%1.9g)\n", __ FUNCTION__, 298 SkDebugf("%s t1=%1.9g t2=%1.9g (%1.9g,%1.9g) == (%1.9g,%1.9g)\n", __ FUNCTION__,
299 t1Seed, t2Seed, t1[1].fX, t1[1].fY, t1[2].fX, t1[2].fY); 299 t1Seed, t2Seed, t1[1].fX, t1[1].fY, t1[2].fX, t1[2].fY);
300 #endif 300 #endif
301 return true; 301 return true;
302 } 302 }
303 if (calcMask & (1 << 0)) t1[0] = quad1.xyAtT(*t1Seed - tStep); 303 if (calcMask & (1 << 0)) t1[0] = quad1.ptAtT(*t1Seed - tStep);
304 if (calcMask & (1 << 2)) t1[2] = quad1.xyAtT(*t1Seed + tStep); 304 if (calcMask & (1 << 2)) t1[2] = quad1.ptAtT(*t1Seed + tStep);
305 if (calcMask & (1 << 3)) t2[0] = quad2.xyAtT(*t2Seed - tStep); 305 if (calcMask & (1 << 3)) t2[0] = quad2.ptAtT(*t2Seed - tStep);
306 if (calcMask & (1 << 5)) t2[2] = quad2.xyAtT(*t2Seed + tStep); 306 if (calcMask & (1 << 5)) t2[2] = quad2.ptAtT(*t2Seed + tStep);
307 double dist[3][3]; 307 double dist[3][3];
308 // OPTIMIZE: using calcMask value permits skipping some distance calcuat ions 308 // OPTIMIZE: using calcMask value permits skipping some distance calcuat ions
309 // if prior loop's results are moved to correct slot for reuse 309 // if prior loop's results are moved to correct slot for reuse
310 dist[1][1] = t1[1].distanceSquared(t2[1]); 310 dist[1][1] = t1[1].distanceSquared(t2[1]);
311 int best_i = 1, best_j = 1; 311 int best_i = 1, best_j = 1;
312 for (int i = 0; i < 3; ++i) { 312 for (int i = 0; i < 3; ++i) {
313 for (int j = 0; j < 3; ++j) { 313 for (int j = 0; j < 3; ++j) {
314 if (i == 1 && j == 1) { 314 if (i == 1 && j == 1) {
315 continue; 315 continue;
316 } 316 }
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
354 calcMask |= 1 << 5; 354 calcMask |= 1 << 5;
355 } 355 }
356 } while (true); 356 } while (true);
357 #if ONE_OFF_DEBUG 357 #if ONE_OFF_DEBUG
358 SkDebugf("%s t1=%1.9g t2=%1.9g (%1.9g,%1.9g) != (%1.9g,%1.9g) %s\n", __FUNCT ION__, 358 SkDebugf("%s t1=%1.9g t2=%1.9g (%1.9g,%1.9g) != (%1.9g,%1.9g) %s\n", __FUNCT ION__,
359 t1Seed, t2Seed, t1[1].fX, t1[1].fY, t1[2].fX, t1[2].fY); 359 t1Seed, t2Seed, t1[1].fX, t1[1].fY, t1[2].fX, t1[2].fY);
360 #endif 360 #endif
361 return false; 361 return false;
362 } 362 }
363 363
364 static void lookNearEnd(const SkDQuad& q1, const SkDQuad& q2, int testT,
365 const SkIntersections& orig, bool swap, SkIntersections* i) {
366 if (orig.used() == 1 && orig[!swap][0] == testT) {
367 return;
368 }
369 if (orig.used() == 2 && orig[!swap][1] == testT) {
370 return;
371 }
372 SkDLine tmpLine;
373 int testTIndex = testT << 1;
374 tmpLine[0] = tmpLine[1] = q2[testTIndex];
375 tmpLine[1].fX += q2[1].fY - q2[testTIndex].fY;
376 tmpLine[1].fY -= q2[1].fX - q2[testTIndex].fX;
377 SkIntersections impTs;
378 impTs.intersectRay(q1, tmpLine);
379 for (int index = 0; index < impTs.used(); ++index) {
380 SkDPoint realPt = impTs.pt(index);
381 if (!tmpLine[0].approximatelyEqualHalf(realPt)) {
382 continue;
383 }
384 if (swap) {
385 i->insert(testT, impTs[0][index], tmpLine[0]);
386 } else {
387 i->insert(impTs[0][index], testT, tmpLine[0]);
388 }
389 }
390 }
391
364 int SkIntersections::intersect(const SkDQuad& q1, const SkDQuad& q2) { 392 int SkIntersections::intersect(const SkDQuad& q1, const SkDQuad& q2) {
365 // if the quads share an end point, check to see if they overlap 393 // if the quads share an end point, check to see if they overlap
366 394
367 for (int i1 = 0; i1 < 3; i1 += 2) { 395 for (int i1 = 0; i1 < 3; i1 += 2) {
368 for (int i2 = 0; i2 < 3; i2 += 2) { 396 for (int i2 = 0; i2 < 3; i2 += 2) {
369 if (q1[i1].approximatelyEqualHalf(q2[i2])) { 397 if (q1[i1].approximatelyEqualHalf(q2[i2])) {
370 insert(i1 >> 1, i2 >> 1, q1[i1]); 398 insert(i1 >> 1, i2 >> 1, q1[i1]);
371 } 399 }
372 } 400 }
373 } 401 }
374 SkASSERT(fUsed < 3); 402 SkASSERT(fUsed < 3);
375 if (only_end_pts_in_common(q1, q2)) { 403 if (only_end_pts_in_common(q1, q2)) {
376 return fUsed; 404 return fUsed;
377 } 405 }
378 if (only_end_pts_in_common(q2, q1)) { 406 if (only_end_pts_in_common(q2, q1)) {
379 return fUsed; 407 return fUsed;
380 } 408 }
381 // see if either quad is really a line 409 // see if either quad is really a line
410 // FIXME: figure out why reduce step didn't find this earlier
382 if (is_linear(q1, q2, this)) { 411 if (is_linear(q1, q2, this)) {
383 return fUsed; 412 return fUsed;
384 } 413 }
385 SkIntersections swapped; 414 SkIntersections swapped;
386 if (is_linear(q2, q1, &swapped)) { 415 if (is_linear(q2, q1, &swapped)) {
387 swapped.swapPts(); 416 swapped.swapPts();
388 set(swapped); 417 set(swapped);
389 return fUsed; 418 return fUsed;
390 } 419 }
420 SkIntersections copyI(*this);
421 lookNearEnd(q1, q2, 0, *this, false, &copyI);
422 lookNearEnd(q1, q2, 1, *this, false, &copyI);
423 lookNearEnd(q2, q1, 0, *this, true, &copyI);
424 lookNearEnd(q2, q1, 1, *this, true, &copyI);
425 int innerEqual = 0;
426 if (copyI.fUsed >= 2) {
427 SkASSERT(copyI.fUsed <= 4);
428 double width = copyI[0][1] - copyI[0][0];
429 int midEnd = 1;
430 for (int index = 2; index < copyI.fUsed; ++index) {
431 double testWidth = copyI[0][index] - copyI[0][index - 1];
432 if (testWidth <= width) {
433 continue;
434 }
435 midEnd = index;
436 }
437 for (int index = 0; index < 2; ++index) {
438 double testT = (copyI[0][midEnd] * (index + 1)
439 + copyI[0][midEnd - 1] * (2 - index)) / 3;
440 SkDPoint testPt1 = q1.ptAtT(testT);
441 testT = (copyI[1][midEnd] * (index + 1) + copyI[1][midEnd - 1] * (2 - index)) / 3;
442 SkDPoint testPt2 = q2.ptAtT(testT);
443 innerEqual += testPt1.approximatelyEqual(testPt2);
444 }
445 }
446 bool expectCoincident = copyI.fUsed >= 2 && innerEqual == 2;
447 if (expectCoincident) {
448 reset();
449 insertCoincident(copyI[0][0], copyI[1][0], copyI.fPt[0]);
450 int last = copyI.fUsed - 1;
451 insertCoincident(copyI[0][last], copyI[1][last], copyI.fPt[last]);
452 return fUsed;
453 }
391 SkDQuadImplicit i1(q1); 454 SkDQuadImplicit i1(q1);
392 SkDQuadImplicit i2(q2); 455 SkDQuadImplicit i2(q2);
393 if (i1.match(i2)) {
394 // FIXME: compute T values
395 // compute the intersections of the ends to find the coincident span
396 reset();
397 bool useVertical = fabs(q1[0].fX - q1[2].fX) < fabs(q1[0].fY - q1[2].fY) ;
398 double t;
399 if ((t = SkIntersections::Axial(q1, q2[0], useVertical)) >= 0) {
400 insertCoincident(t, 0, q2[0]);
401 }
402 if ((t = SkIntersections::Axial(q1, q2[2], useVertical)) >= 0) {
403 insertCoincident(t, 1, q2[2]);
404 }
405 useVertical = fabs(q2[0].fX - q2[2].fX) < fabs(q2[0].fY - q2[2].fY);
406 if ((t = SkIntersections::Axial(q2, q1[0], useVertical)) >= 0) {
407 insertCoincident(0, t, q1[0]);
408 }
409 if ((t = SkIntersections::Axial(q2, q1[2], useVertical)) >= 0) {
410 insertCoincident(1, t, q1[2]);
411 }
412 SkASSERT(coincidentUsed() <= 2);
413 return fUsed;
414 }
415 int index; 456 int index;
416 bool flip1 = q1[2] == q2[0]; 457 bool flip1 = q1[2] == q2[0];
417 bool flip2 = q1[0] == q2[2]; 458 bool flip2 = q1[0] == q2[2];
418 bool useCubic = q1[0] == q2[0]; 459 bool useCubic = q1[0] == q2[0];
419 double roots1[4]; 460 double roots1[4];
420 int rootCount = findRoots(i2, q1, roots1, useCubic, flip1, 0); 461 int rootCount = findRoots(i2, q1, roots1, useCubic, flip1, 0);
421 // OPTIMIZATION: could short circuit here if all roots are < 0 or > 1 462 // OPTIMIZATION: could short circuit here if all roots are < 0 or > 1
422 double roots1Copy[4]; 463 double roots1Copy[4];
423 int r1Count = addValidRoots(roots1, rootCount, roots1Copy); 464 int r1Count = addValidRoots(roots1, rootCount, roots1Copy);
424 SkDPoint pts1[4]; 465 SkDPoint pts1[4];
425 for (index = 0; index < r1Count; ++index) { 466 for (index = 0; index < r1Count; ++index) {
426 pts1[index] = q1.xyAtT(roots1Copy[index]); 467 pts1[index] = q1.ptAtT(roots1Copy[index]);
427 } 468 }
428 double roots2[4]; 469 double roots2[4];
429 int rootCount2 = findRoots(i1, q2, roots2, useCubic, flip2, 0); 470 int rootCount2 = findRoots(i1, q2, roots2, useCubic, flip2, 0);
430 double roots2Copy[4]; 471 double roots2Copy[4];
431 int r2Count = addValidRoots(roots2, rootCount2, roots2Copy); 472 int r2Count = addValidRoots(roots2, rootCount2, roots2Copy);
432 SkDPoint pts2[4]; 473 SkDPoint pts2[4];
433 for (index = 0; index < r2Count; ++index) { 474 for (index = 0; index < r2Count; ++index) {
434 pts2[index] = q2.xyAtT(roots2Copy[index]); 475 pts2[index] = q2.ptAtT(roots2Copy[index]);
435 } 476 }
436 if (r1Count == r2Count && r1Count <= 1) { 477 if (r1Count == r2Count && r1Count <= 1) {
437 if (r1Count == 1) { 478 if (r1Count == 1) {
438 if (pts1[0].approximatelyEqualHalf(pts2[0])) { 479 if (pts1[0].approximatelyEqualHalf(pts2[0])) {
439 insert(roots1Copy[0], roots2Copy[0], pts1[0]); 480 insert(roots1Copy[0], roots2Copy[0], pts1[0]);
440 } else if (pts1[0].moreRoughlyEqual(pts2[0])) { 481 } else if (pts1[0].moreRoughlyEqual(pts2[0])) {
441 // experiment: try to find intersection by chasing t 482 // experiment: try to find intersection by chasing t
442 rootCount = findRoots(i2, q1, roots1, useCubic, flip1, 0); 483 rootCount = findRoots(i2, q1, roots1, useCubic, flip1, 0);
443 (void) addValidRoots(roots1, rootCount, roots1Copy); 484 (void) addValidRoots(roots1, rootCount, roots1Copy);
444 rootCount2 = findRoots(i1, q2, roots2, useCubic, flip2, 0); 485 rootCount2 = findRoots(i1, q2, roots2, useCubic, flip2, 0);
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
501 } 542 }
502 if (lowestIndex < 0) { 543 if (lowestIndex < 0) {
503 break; 544 break;
504 } 545 }
505 insert(roots1Copy[lowestIndex], roots2Copy[closest[lowestIndex]], 546 insert(roots1Copy[lowestIndex], roots2Copy[closest[lowestIndex]],
506 pts1[lowestIndex]); 547 pts1[lowestIndex]);
507 closest[lowestIndex] = -1; 548 closest[lowestIndex] = -1;
508 } while (++used < r1Count); 549 } while (++used < r1Count);
509 return fUsed; 550 return fUsed;
510 } 551 }
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