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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ | 5 #ifndef COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ |
6 #define COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ | 6 #define COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
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143 // been processed it is dispatched, otherwise the event is passed to the | 143 // been processed it is dispatched, otherwise the event is passed to the |
144 // EventDispatcher for processing. | 144 // EventDispatcher for processing. |
145 void ProcessNextEventFromQueue(); | 145 void ProcessNextEventFromQueue(); |
146 | 146 |
147 // Dispatches the event to the appropriate client and starts the ack timer. | 147 // Dispatches the event to the appropriate client and starts the ack timer. |
148 void DispatchInputEventToWindowImpl(ServerWindow* target, | 148 void DispatchInputEventToWindowImpl(ServerWindow* target, |
149 bool in_nonclient_area, | 149 bool in_nonclient_area, |
150 const ui::Event& event, | 150 const ui::Event& event, |
151 base::WeakPtr<Accelerator> accelerator); | 151 base::WeakPtr<Accelerator> accelerator); |
152 | 152 |
153 void AddDebugAccelerators(); | |
msw
2016/05/06 22:34:31
nit: please add a simple comment
James Cook
2016/05/07 00:03:10
Done.
| |
154 | |
155 // Returns true if the accelerator was handled. | |
156 bool HandleDebugAccelerator(uint32_t accelerator_id); | |
157 | |
153 // EventDispatcherDelegate: | 158 // EventDispatcherDelegate: |
154 void OnAccelerator(uint32_t accelerator_id, const ui::Event& event) override; | 159 void OnAccelerator(uint32_t accelerator_id, const ui::Event& event) override; |
155 void SetFocusedWindowFromEventDispatcher(ServerWindow* window) override; | 160 void SetFocusedWindowFromEventDispatcher(ServerWindow* window) override; |
156 ServerWindow* GetFocusedWindowForEventDispatcher() override; | 161 ServerWindow* GetFocusedWindowForEventDispatcher() override; |
157 void SetNativeCapture() override; | 162 void SetNativeCapture() override; |
158 void ReleaseNativeCapture() override; | 163 void ReleaseNativeCapture() override; |
159 void OnServerWindowCaptureLost(ServerWindow* window) override; | 164 void OnServerWindowCaptureLost(ServerWindow* window) override; |
160 void OnMouseCursorLocationChanged(const gfx::Point& point) override; | 165 void OnMouseCursorLocationChanged(const gfx::Point& point) override; |
161 void DispatchInputEventToWindow(ServerWindow* target, | 166 void DispatchInputEventToWindow(ServerWindow* target, |
162 bool in_nonclient_area, | 167 bool in_nonclient_area, |
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188 | 193 |
189 EventDispatcher event_dispatcher_; | 194 EventDispatcher event_dispatcher_; |
190 | 195 |
191 DISALLOW_COPY_AND_ASSIGN(WindowManagerState); | 196 DISALLOW_COPY_AND_ASSIGN(WindowManagerState); |
192 }; | 197 }; |
193 | 198 |
194 } // namespace ws | 199 } // namespace ws |
195 } // namespace mus | 200 } // namespace mus |
196 | 201 |
197 #endif // COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ | 202 #endif // COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ |
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