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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ | 5 #ifndef COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ |
| 6 #define COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ | 6 #define COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <memory> | 10 #include <memory> |
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| 143 // been processed it is dispatched, otherwise the event is passed to the | 143 // been processed it is dispatched, otherwise the event is passed to the |
| 144 // EventDispatcher for processing. | 144 // EventDispatcher for processing. |
| 145 void ProcessNextEventFromQueue(); | 145 void ProcessNextEventFromQueue(); |
| 146 | 146 |
| 147 // Dispatches the event to the appropriate client and starts the ack timer. | 147 // Dispatches the event to the appropriate client and starts the ack timer. |
| 148 void DispatchInputEventToWindowImpl(ServerWindow* target, | 148 void DispatchInputEventToWindowImpl(ServerWindow* target, |
| 149 bool in_nonclient_area, | 149 bool in_nonclient_area, |
| 150 const ui::Event& event, | 150 const ui::Event& event, |
| 151 base::WeakPtr<Accelerator> accelerator); | 151 base::WeakPtr<Accelerator> accelerator); |
| 152 | 152 |
| 153 void AddDebugAccelerators(); | |
|
msw
2016/05/06 22:34:31
nit: please add a simple comment
James Cook
2016/05/07 00:03:10
Done.
| |
| 154 | |
| 155 // Returns true if the accelerator was handled. | |
| 156 bool HandleDebugAccelerator(uint32_t accelerator_id); | |
| 157 | |
| 153 // EventDispatcherDelegate: | 158 // EventDispatcherDelegate: |
| 154 void OnAccelerator(uint32_t accelerator_id, const ui::Event& event) override; | 159 void OnAccelerator(uint32_t accelerator_id, const ui::Event& event) override; |
| 155 void SetFocusedWindowFromEventDispatcher(ServerWindow* window) override; | 160 void SetFocusedWindowFromEventDispatcher(ServerWindow* window) override; |
| 156 ServerWindow* GetFocusedWindowForEventDispatcher() override; | 161 ServerWindow* GetFocusedWindowForEventDispatcher() override; |
| 157 void SetNativeCapture() override; | 162 void SetNativeCapture() override; |
| 158 void ReleaseNativeCapture() override; | 163 void ReleaseNativeCapture() override; |
| 159 void OnServerWindowCaptureLost(ServerWindow* window) override; | 164 void OnServerWindowCaptureLost(ServerWindow* window) override; |
| 160 void OnMouseCursorLocationChanged(const gfx::Point& point) override; | 165 void OnMouseCursorLocationChanged(const gfx::Point& point) override; |
| 161 void DispatchInputEventToWindow(ServerWindow* target, | 166 void DispatchInputEventToWindow(ServerWindow* target, |
| 162 bool in_nonclient_area, | 167 bool in_nonclient_area, |
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| 188 | 193 |
| 189 EventDispatcher event_dispatcher_; | 194 EventDispatcher event_dispatcher_; |
| 190 | 195 |
| 191 DISALLOW_COPY_AND_ASSIGN(WindowManagerState); | 196 DISALLOW_COPY_AND_ASSIGN(WindowManagerState); |
| 192 }; | 197 }; |
| 193 | 198 |
| 194 } // namespace ws | 199 } // namespace ws |
| 195 } // namespace mus | 200 } // namespace mus |
| 196 | 201 |
| 197 #endif // COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ | 202 #endif // COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ |
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