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Side by Side Diff: components/mus/ws/window_manager_state.h

Issue 1953193002: mus: Add debug key to print the server window hierarchy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ 5 #ifndef COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_
6 #define COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ 6 #define COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <memory> 10 #include <memory>
(...skipping 135 matching lines...) Expand 10 before | Expand all | Expand 10 after
146 // been processed it is dispatched, otherwise the event is passed to the 146 // been processed it is dispatched, otherwise the event is passed to the
147 // EventDispatcher for processing. 147 // EventDispatcher for processing.
148 void ProcessNextEventFromQueue(); 148 void ProcessNextEventFromQueue();
149 149
150 // Dispatches the event to the appropriate client and starts the ack timer. 150 // Dispatches the event to the appropriate client and starts the ack timer.
151 void DispatchInputEventToWindowImpl(ServerWindow* target, 151 void DispatchInputEventToWindowImpl(ServerWindow* target,
152 bool in_nonclient_area, 152 bool in_nonclient_area,
153 const ui::Event& event, 153 const ui::Event& event,
154 base::WeakPtr<Accelerator> accelerator); 154 base::WeakPtr<Accelerator> accelerator);
155 155
156 // Handles debugging shortcuts in debug builds. The events are not consumed.
157 void RunDebugShortcuts(const ui::Event& event);
158
156 // EventDispatcherDelegate: 159 // EventDispatcherDelegate:
157 void OnAccelerator(uint32_t accelerator_id, const ui::Event& event) override; 160 void OnAccelerator(uint32_t accelerator_id, const ui::Event& event) override;
158 void SetFocusedWindowFromEventDispatcher(ServerWindow* window) override; 161 void SetFocusedWindowFromEventDispatcher(ServerWindow* window) override;
159 ServerWindow* GetFocusedWindowForEventDispatcher() override; 162 ServerWindow* GetFocusedWindowForEventDispatcher() override;
160 void SetNativeCapture() override; 163 void SetNativeCapture() override;
161 void ReleaseNativeCapture() override; 164 void ReleaseNativeCapture() override;
162 void OnServerWindowCaptureLost(ServerWindow* window) override; 165 void OnServerWindowCaptureLost(ServerWindow* window) override;
163 void OnMouseCursorLocationChanged(const gfx::Point& point) override; 166 void OnMouseCursorLocationChanged(const gfx::Point& point) override;
164 void DispatchInputEventToWindow(ServerWindow* target, 167 void DispatchInputEventToWindow(ServerWindow* target,
165 bool in_nonclient_area, 168 bool in_nonclient_area,
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191 194
192 EventDispatcher event_dispatcher_; 195 EventDispatcher event_dispatcher_;
193 196
194 DISALLOW_COPY_AND_ASSIGN(WindowManagerState); 197 DISALLOW_COPY_AND_ASSIGN(WindowManagerState);
195 }; 198 };
196 199
197 } // namespace ws 200 } // namespace ws
198 } // namespace mus 201 } // namespace mus
199 202
200 #endif // COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ 203 #endif // COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_
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