Index: Source/core/svg/SVGTransformList.cpp |
diff --git a/Source/core/svg/SVGTransformList.cpp b/Source/core/svg/SVGTransformList.cpp |
index 90029880fc109afe10e1f39d2ba598df1ae53959..5e1698d88c16f3b56d27b4f005ffaaee5cd1b959 100644 |
--- a/Source/core/svg/SVGTransformList.cpp |
+++ b/Source/core/svg/SVGTransformList.cpp |
@@ -288,10 +288,10 @@ void SVGTransformList::add(PassRefPtr<NewSVGPropertyBase> other, SVGElement* con |
return; |
RefPtr<SVGTransformList> otherList = toSVGTransformList(other); |
- if (numberOfItems() != otherList->numberOfItems()) |
+ if (length() != otherList->length()) |
return; |
- ASSERT(numberOfItems() == 1); |
+ ASSERT(length() == 1); |
RefPtr<SVGTransform> fromTransform = at(0); |
RefPtr<SVGTransform> toTransform = otherList->at(0); |
@@ -313,8 +313,8 @@ void SVGTransformList::calculateAnimatedValue(SVGAnimationElement* animationElem |
RefPtr<SVGTransformList> toList = toSVGTransformList(toValue); |
RefPtr<SVGTransformList> toAtEndOfDurationList = toSVGTransformList(toAtEndOfDurationValue); |
- size_t fromListSize = fromList->numberOfItems(); |
- size_t toListSize = toList->numberOfItems(); |
+ size_t fromListSize = fromList->length(); |
+ size_t toListSize = toList->length(); |
if (!toListSize) |
return; |
@@ -340,10 +340,10 @@ float SVGTransformList::calculateDistance(PassRefPtr<NewSVGPropertyBase> toValue |
// is paced separately. To implement this we need to treat each component as individual animation everywhere. |
RefPtr<SVGTransformList> toList = toSVGTransformList(toValue); |
- if (isEmpty() || numberOfItems() != toList->numberOfItems()) |
+ if (isEmpty() || length() != toList->length()) |
return -1; |
- ASSERT(numberOfItems() == 1); |
+ ASSERT(length() == 1); |
if (at(0)->transformType() == toList->at(0)->transformType()) |
return -1; |