| Index: Source/core/svg/SVGTransformList.cpp
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| diff --git a/Source/core/svg/SVGTransformList.cpp b/Source/core/svg/SVGTransformList.cpp
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| index 90029880fc109afe10e1f39d2ba598df1ae53959..5e1698d88c16f3b56d27b4f005ffaaee5cd1b959 100644
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| --- a/Source/core/svg/SVGTransformList.cpp
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| +++ b/Source/core/svg/SVGTransformList.cpp
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| @@ -288,10 +288,10 @@ void SVGTransformList::add(PassRefPtr<NewSVGPropertyBase> other, SVGElement* con
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|          return;
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|  
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|      RefPtr<SVGTransformList> otherList = toSVGTransformList(other);
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| -    if (numberOfItems() != otherList->numberOfItems())
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| +    if (length() != otherList->length())
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|          return;
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|  
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| -    ASSERT(numberOfItems() == 1);
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| +    ASSERT(length() == 1);
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|      RefPtr<SVGTransform> fromTransform = at(0);
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|      RefPtr<SVGTransform> toTransform = otherList->at(0);
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|  
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| @@ -313,8 +313,8 @@ void SVGTransformList::calculateAnimatedValue(SVGAnimationElement* animationElem
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|      RefPtr<SVGTransformList> toList = toSVGTransformList(toValue);
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|      RefPtr<SVGTransformList> toAtEndOfDurationList = toSVGTransformList(toAtEndOfDurationValue);
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|  
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| -    size_t fromListSize = fromList->numberOfItems();
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| -    size_t toListSize = toList->numberOfItems();
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| +    size_t fromListSize = fromList->length();
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| +    size_t toListSize = toList->length();
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|  
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|      if (!toListSize)
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|          return;
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| @@ -340,10 +340,10 @@ float SVGTransformList::calculateDistance(PassRefPtr<NewSVGPropertyBase> toValue
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|      // is paced separately. To implement this we need to treat each component as individual animation everywhere.
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|  
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|      RefPtr<SVGTransformList> toList = toSVGTransformList(toValue);
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| -    if (isEmpty() || numberOfItems() != toList->numberOfItems())
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| +    if (isEmpty() || length() != toList->length())
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|          return -1;
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|  
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| -    ASSERT(numberOfItems() == 1);
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| +    ASSERT(length() == 1);
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|      if (at(0)->transformType() == toList->at(0)->transformType())
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|          return -1;
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|  
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| 
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