| Index: src/gpu/GrPipelineBuilder.h
|
| diff --git a/src/gpu/GrPipelineBuilder.h b/src/gpu/GrPipelineBuilder.h
|
| index 08ac5db8b7989bab8de8470e16319af2b8ac7e8f..2f78fc519862ca72f4cfbdabfabef3189868b81e 100644
|
| --- a/src/gpu/GrPipelineBuilder.h
|
| +++ b/src/gpu/GrPipelineBuilder.h
|
| @@ -193,15 +193,6 @@ public:
|
| */
|
| void setRenderTarget(GrRenderTarget* target) { fRenderTarget.reset(SkSafeRef(target)); }
|
|
|
| - /**
|
| - * Returns whether the rasterizer and stencil test (if any) will run at a higher sample rate
|
| - * than the color buffer. In is scenario, the higher sample rate is resolved during blending.
|
| - */
|
| - bool hasMixedSamples() const {
|
| - return fRenderTarget->hasMixedSamples() &&
|
| - (this->isHWAntialias() || !fStencilSettings.isDisabled());
|
| - }
|
| -
|
| /// @}
|
|
|
| ///////////////////////////////////////////////////////////////////////////
|
|
|