Index: src/gpu/GrPipelineBuilder.h |
diff --git a/src/gpu/GrPipelineBuilder.h b/src/gpu/GrPipelineBuilder.h |
index 08ac5db8b7989bab8de8470e16319af2b8ac7e8f..2f78fc519862ca72f4cfbdabfabef3189868b81e 100644 |
--- a/src/gpu/GrPipelineBuilder.h |
+++ b/src/gpu/GrPipelineBuilder.h |
@@ -193,15 +193,6 @@ public: |
*/ |
void setRenderTarget(GrRenderTarget* target) { fRenderTarget.reset(SkSafeRef(target)); } |
- /** |
- * Returns whether the rasterizer and stencil test (if any) will run at a higher sample rate |
- * than the color buffer. In is scenario, the higher sample rate is resolved during blending. |
- */ |
- bool hasMixedSamples() const { |
- return fRenderTarget->hasMixedSamples() && |
- (this->isHWAntialias() || !fStencilSettings.isDisabled()); |
- } |
- |
/// @} |
/////////////////////////////////////////////////////////////////////////// |