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Side by Side Diff: gpu/command_buffer/client/gl_in_process_context.h

Issue 19522006: GLInProcessContext: support async flushes and dedicated GPU thread (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ 6 #define GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_
7 7
8 #include "base/callback.h" 8 #include "base/callback.h"
9 #include "base/compiler_specific.h" 9 #include "base/compiler_specific.h"
10 #include "gles2_impl_export.h" 10 #include "gles2_impl_export.h"
(...skipping 12 matching lines...) Expand all
23 23
24 class GpuMemoryBufferFactory; 24 class GpuMemoryBufferFactory;
25 25
26 class GLES2_IMPL_EXPORT GLInProcessContext { 26 class GLES2_IMPL_EXPORT GLInProcessContext {
27 public: 27 public:
28 virtual ~GLInProcessContext() {} 28 virtual ~GLInProcessContext() {}
29 29
30 // Must be called before any GLInProcessContext instances are created. 30 // Must be called before any GLInProcessContext instances are created.
31 static void SetGpuMemoryBufferFactory(GpuMemoryBufferFactory* factory); 31 static void SetGpuMemoryBufferFactory(GpuMemoryBufferFactory* factory);
32 32
33 // Must be called before any GLInProcessContext instances are created.
34 // Default value is false.
35 static void EnableVirtualizedContext();
36
37 // GLInProcessContext configuration attributes. These are the same as used by 33 // GLInProcessContext configuration attributes. These are the same as used by
38 // EGL. Attributes are matched using a closest fit algorithm. 34 // EGL. Attributes are matched using a closest fit algorithm.
39 enum Attribute { 35 enum Attribute {
40 ALPHA_SIZE = 0x3021, 36 ALPHA_SIZE = 0x3021,
41 BLUE_SIZE = 0x3022, 37 BLUE_SIZE = 0x3022,
42 GREEN_SIZE = 0x3023, 38 GREEN_SIZE = 0x3023,
43 RED_SIZE = 0x3024, 39 RED_SIZE = 0x3024,
44 DEPTH_SIZE = 0x3025, 40 DEPTH_SIZE = 0x3025,
45 STENCIL_SIZE = 0x3026, 41 STENCIL_SIZE = 0x3026,
46 SAMPLES = 0x3031, 42 SAMPLES = 0x3031,
(...skipping 20 matching lines...) Expand all
67 virtual void SignalQuery(unsigned query, const base::Closure& callback) = 0; 63 virtual void SignalQuery(unsigned query, const base::Closure& callback) = 0;
68 64
69 // Allows direct access to the GLES2 implementation so a GLInProcessContext 65 // Allows direct access to the GLES2 implementation so a GLInProcessContext
70 // can be used without making it current. 66 // can be used without making it current.
71 virtual gles2::GLES2Implementation* GetImplementation() = 0; 67 virtual gles2::GLES2Implementation* GetImplementation() = 0;
72 }; 68 };
73 69
74 } // namespace gpu 70 } // namespace gpu
75 71
76 #endif // GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ 72 #endif // GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_
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