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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ | 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ |
6 #define GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ | 6 #define GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ |
7 | 7 |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
10 #include "gles2_impl_export.h" | 10 #include "gles2_impl_export.h" |
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23 | 23 |
24 class GpuMemoryBufferFactory; | 24 class GpuMemoryBufferFactory; |
25 | 25 |
26 class GLES2_IMPL_EXPORT GLInProcessContext { | 26 class GLES2_IMPL_EXPORT GLInProcessContext { |
27 public: | 27 public: |
28 virtual ~GLInProcessContext() {} | 28 virtual ~GLInProcessContext() {} |
29 | 29 |
30 // Must be called before any GLInProcessContext instances are created. | 30 // Must be called before any GLInProcessContext instances are created. |
31 static void SetGpuMemoryBufferFactory(GpuMemoryBufferFactory* factory); | 31 static void SetGpuMemoryBufferFactory(GpuMemoryBufferFactory* factory); |
32 | 32 |
33 // Must be called before any GLInProcessContext instances are created. | |
34 // Default value is false. | |
35 static void EnableVirtualizedContext(); | |
36 | |
37 // GLInProcessContext configuration attributes. These are the same as used by | 33 // GLInProcessContext configuration attributes. These are the same as used by |
38 // EGL. Attributes are matched using a closest fit algorithm. | 34 // EGL. Attributes are matched using a closest fit algorithm. |
39 enum Attribute { | 35 enum Attribute { |
40 ALPHA_SIZE = 0x3021, | 36 ALPHA_SIZE = 0x3021, |
41 BLUE_SIZE = 0x3022, | 37 BLUE_SIZE = 0x3022, |
42 GREEN_SIZE = 0x3023, | 38 GREEN_SIZE = 0x3023, |
43 RED_SIZE = 0x3024, | 39 RED_SIZE = 0x3024, |
44 DEPTH_SIZE = 0x3025, | 40 DEPTH_SIZE = 0x3025, |
45 STENCIL_SIZE = 0x3026, | 41 STENCIL_SIZE = 0x3026, |
46 SAMPLES = 0x3031, | 42 SAMPLES = 0x3031, |
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67 virtual void SignalQuery(unsigned query, const base::Closure& callback) = 0; | 63 virtual void SignalQuery(unsigned query, const base::Closure& callback) = 0; |
68 | 64 |
69 // Allows direct access to the GLES2 implementation so a GLInProcessContext | 65 // Allows direct access to the GLES2 implementation so a GLInProcessContext |
70 // can be used without making it current. | 66 // can be used without making it current. |
71 virtual gles2::GLES2Implementation* GetImplementation() = 0; | 67 virtual gles2::GLES2Implementation* GetImplementation() = 0; |
72 }; | 68 }; |
73 | 69 |
74 } // namespace gpu | 70 } // namespace gpu |
75 | 71 |
76 #endif // GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ | 72 #endif // GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ |
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