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Unified Diff: cc/output/gl_renderer.cc

Issue 1951193002: cc: Add mailbox support to ResourceProvider write locks. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@worker_context_stream
Patch Set: compile error fix Created 4 years, 7 months ago
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Index: cc/output/gl_renderer.cc
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
index 12cac6e81e5816016178251d3469e59f212f217b..4b50ac057c4460a1b478fd9025b5a49eefee0770 100644
--- a/cc/output/gl_renderer.cc
+++ b/cc/output/gl_renderer.cc
@@ -596,8 +596,8 @@ static sk_sp<SkImage> WrapTexture(
GrGLTextureInfo texture_info;
texture_info.fTarget = lock.target();
texture_info.fID = lock.texture_id();
- backend_texture_description.fWidth = lock.texture_size().width();
- backend_texture_description.fHeight = lock.texture_size().height();
+ backend_texture_description.fWidth = lock.size().width();
+ backend_texture_description.fHeight = lock.size().height();
backend_texture_description.fConfig = kSkia8888_GrPixelConfig;
backend_texture_description.fTextureHandle =
skia::GrGLTextureInfoToGrBackendObject(texture_info);
@@ -827,8 +827,8 @@ std::unique_ptr<ScopedResource> GLRenderer::GetBackdropTexture(
bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT,
resource_provider_->best_texture_format());
{
- ResourceProvider::ScopedWriteLockGL lock(resource_provider_,
- device_background_texture->id());
+ ResourceProvider::ScopedWriteLockGL lock(
+ resource_provider_, device_background_texture->id(), false);
GetFramebufferTexture(lock.texture_id(), RGBA_8888, bounding_rect);
}
return device_background_texture;
@@ -2460,7 +2460,7 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
uv_transform = UVTransform(quad);
if (sampler == SAMPLER_TYPE_2D_RECT) {
// Un-normalize the texture coordiantes for rectangle targets.
- gfx::Size texture_size = lock.texture_size();
+ gfx::Size texture_size = lock.size();
uv_transform.data[0] *= texture_size.width();
uv_transform.data[2] *= texture_size.width();
uv_transform.data[1] *= texture_size.height();
@@ -2970,7 +2970,7 @@ bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame,
gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_);
current_framebuffer_lock_ =
base::WrapUnique(new ResourceProvider::ScopedWriteLockGL(
- resource_provider_, texture->id()));
+ resource_provider_, texture->id(), false));
unsigned texture_id = current_framebuffer_lock_->texture_id();
gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
texture_id, 0);

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