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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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588 } | 588 } |
589 | 589 |
590 static sk_sp<SkImage> WrapTexture( | 590 static sk_sp<SkImage> WrapTexture( |
591 const ResourceProvider::ScopedReadLockGL& lock, | 591 const ResourceProvider::ScopedReadLockGL& lock, |
592 GrContext* context) { | 592 GrContext* context) { |
593 // Wrap a given texture in a Ganesh platform texture. | 593 // Wrap a given texture in a Ganesh platform texture. |
594 GrBackendTextureDesc backend_texture_description; | 594 GrBackendTextureDesc backend_texture_description; |
595 GrGLTextureInfo texture_info; | 595 GrGLTextureInfo texture_info; |
596 texture_info.fTarget = lock.target(); | 596 texture_info.fTarget = lock.target(); |
597 texture_info.fID = lock.texture_id(); | 597 texture_info.fID = lock.texture_id(); |
598 backend_texture_description.fWidth = lock.texture_size().width(); | 598 backend_texture_description.fWidth = lock.size().width(); |
599 backend_texture_description.fHeight = lock.texture_size().height(); | 599 backend_texture_description.fHeight = lock.size().height(); |
600 backend_texture_description.fConfig = kSkia8888_GrPixelConfig; | 600 backend_texture_description.fConfig = kSkia8888_GrPixelConfig; |
601 backend_texture_description.fTextureHandle = | 601 backend_texture_description.fTextureHandle = |
602 skia::GrGLTextureInfoToGrBackendObject(texture_info); | 602 skia::GrGLTextureInfoToGrBackendObject(texture_info); |
603 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; | 603 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; |
604 | 604 |
605 return SkImage::MakeFromTexture(context, backend_texture_description); | 605 return SkImage::MakeFromTexture(context, backend_texture_description); |
606 } | 606 } |
607 | 607 |
608 static sk_sp<SkImage> ApplyImageFilter( | 608 static sk_sp<SkImage> ApplyImageFilter( |
609 std::unique_ptr<GLRenderer::ScopedUseGrContext> use_gr_context, | 609 std::unique_ptr<GLRenderer::ScopedUseGrContext> use_gr_context, |
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819 | 819 |
820 std::unique_ptr<ScopedResource> GLRenderer::GetBackdropTexture( | 820 std::unique_ptr<ScopedResource> GLRenderer::GetBackdropTexture( |
821 const gfx::Rect& bounding_rect) { | 821 const gfx::Rect& bounding_rect) { |
822 std::unique_ptr<ScopedResource> device_background_texture = | 822 std::unique_ptr<ScopedResource> device_background_texture = |
823 ScopedResource::Create(resource_provider_); | 823 ScopedResource::Create(resource_provider_); |
824 // CopyTexImage2D fails when called on a texture having immutable storage. | 824 // CopyTexImage2D fails when called on a texture having immutable storage. |
825 device_background_texture->Allocate( | 825 device_background_texture->Allocate( |
826 bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT, | 826 bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT, |
827 resource_provider_->best_texture_format()); | 827 resource_provider_->best_texture_format()); |
828 { | 828 { |
829 ResourceProvider::ScopedWriteLockGL lock(resource_provider_, | 829 ResourceProvider::ScopedWriteLockGL lock( |
830 device_background_texture->id()); | 830 resource_provider_, device_background_texture->id(), false); |
831 GetFramebufferTexture(lock.texture_id(), RGBA_8888, bounding_rect); | 831 GetFramebufferTexture(lock.texture_id(), RGBA_8888, bounding_rect); |
832 } | 832 } |
833 return device_background_texture; | 833 return device_background_texture; |
834 } | 834 } |
835 | 835 |
836 sk_sp<SkImage> GLRenderer::ApplyBackgroundFilters( | 836 sk_sp<SkImage> GLRenderer::ApplyBackgroundFilters( |
837 DrawingFrame* frame, | 837 DrawingFrame* frame, |
838 const RenderPassDrawQuad* quad, | 838 const RenderPassDrawQuad* quad, |
839 ScopedResource* background_texture, | 839 ScopedResource* background_texture, |
840 const gfx::RectF& rect) { | 840 const gfx::RectF& rect) { |
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2452 draw_cache_.matrix_location = binding.matrix_location; | 2452 draw_cache_.matrix_location = binding.matrix_location; |
2453 draw_cache_.sampler_location = binding.sampler_location; | 2453 draw_cache_.sampler_location = binding.sampler_location; |
2454 } | 2454 } |
2455 | 2455 |
2456 // Generate the uv-transform | 2456 // Generate the uv-transform |
2457 Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}}; | 2457 Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}}; |
2458 if (!clip_region) | 2458 if (!clip_region) |
2459 uv_transform = UVTransform(quad); | 2459 uv_transform = UVTransform(quad); |
2460 if (sampler == SAMPLER_TYPE_2D_RECT) { | 2460 if (sampler == SAMPLER_TYPE_2D_RECT) { |
2461 // Un-normalize the texture coordiantes for rectangle targets. | 2461 // Un-normalize the texture coordiantes for rectangle targets. |
2462 gfx::Size texture_size = lock.texture_size(); | 2462 gfx::Size texture_size = lock.size(); |
2463 uv_transform.data[0] *= texture_size.width(); | 2463 uv_transform.data[0] *= texture_size.width(); |
2464 uv_transform.data[2] *= texture_size.width(); | 2464 uv_transform.data[2] *= texture_size.width(); |
2465 uv_transform.data[1] *= texture_size.height(); | 2465 uv_transform.data[1] *= texture_size.height(); |
2466 uv_transform.data[3] *= texture_size.height(); | 2466 uv_transform.data[3] *= texture_size.height(); |
2467 } | 2467 } |
2468 draw_cache_.uv_xform_data.push_back(uv_transform); | 2468 draw_cache_.uv_xform_data.push_back(uv_transform); |
2469 | 2469 |
2470 // Generate the vertex opacity | 2470 // Generate the vertex opacity |
2471 const float opacity = quad->shared_quad_state->opacity; | 2471 const float opacity = quad->shared_quad_state->opacity; |
2472 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity); | 2472 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity); |
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2716 // |swapped_and_acked_overlay_resources_|, and then erases resources from | 2716 // |swapped_and_acked_overlay_resources_|, and then erases resources from |
2717 // |swapped_and_acked_overlay_resources_| that are no longer in use by the | 2717 // |swapped_and_acked_overlay_resources_| that are no longer in use by the |
2718 // Window Server. On other platforms, since resources are never in use by the | 2718 // Window Server. On other platforms, since resources are never in use by the |
2719 // Window Server, this is equivalent to just erasing all resources from the | 2719 // Window Server, this is equivalent to just erasing all resources from the |
2720 // first element of |swapping_overlay_resources_|. | 2720 // first element of |swapping_overlay_resources_|. |
2721 if (settings_->release_overlay_resources_on_swap_complete) { | 2721 if (settings_->release_overlay_resources_on_swap_complete) { |
2722 // Move resources known to be acked into | 2722 // Move resources known to be acked into |
2723 // |swapped_and_acked_overlay_resources_|. | 2723 // |swapped_and_acked_overlay_resources_|. |
2724 if (!swapping_overlay_resources_.empty()) { | 2724 if (!swapping_overlay_resources_.empty()) { |
2725 for (OverlayResourceLock& lock : swapping_overlay_resources_.front()) { | 2725 for (OverlayResourceLock& lock : swapping_overlay_resources_.front()) { |
2726 swapped_and_acked_overlay_resources_[lock->GetResourceId()] = | 2726 swapped_and_acked_overlay_resources_[lock->resource_id()] = |
2727 std::move(lock); | 2727 std::move(lock); |
2728 } | 2728 } |
2729 swapping_overlay_resources_.pop_front(); | 2729 swapping_overlay_resources_.pop_front(); |
2730 } | 2730 } |
2731 | 2731 |
2732 // Release resources that are no longer in use by the Window Server. | 2732 // Release resources that are no longer in use by the Window Server. |
2733 auto it = swapped_and_acked_overlay_resources_.begin(); | 2733 auto it = swapped_and_acked_overlay_resources_.begin(); |
2734 while (it != swapped_and_acked_overlay_resources_.end()) { | 2734 while (it != swapped_and_acked_overlay_resources_.end()) { |
2735 if (it->second->GetGpuMemoryBuffer() && | 2735 if (it->second->gpu_memory_buffer() && |
2736 it->second->GetGpuMemoryBuffer()->IsInUseByMacOSWindowServer()) { | 2736 it->second->gpu_memory_buffer()->IsInUseByMacOSWindowServer()) { |
2737 ++it; | 2737 ++it; |
2738 continue; | 2738 continue; |
2739 } | 2739 } |
2740 | 2740 |
2741 it = swapped_and_acked_overlay_resources_.erase(it); | 2741 it = swapped_and_acked_overlay_resources_.erase(it); |
2742 } | 2742 } |
2743 } | 2743 } |
2744 } | 2744 } |
2745 | 2745 |
2746 void GLRenderer::EnforceMemoryPolicy() { | 2746 void GLRenderer::EnforceMemoryPolicy() { |
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2990 DCHECK(texture->id()); | 2990 DCHECK(texture->id()); |
2991 | 2991 |
2992 // Explicitly release lock, otherwise we can crash when try to lock | 2992 // Explicitly release lock, otherwise we can crash when try to lock |
2993 // same texture again. | 2993 // same texture again. |
2994 current_framebuffer_lock_ = nullptr; | 2994 current_framebuffer_lock_ = nullptr; |
2995 | 2995 |
2996 SetStencilEnabled(false); | 2996 SetStencilEnabled(false); |
2997 gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_); | 2997 gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_); |
2998 current_framebuffer_lock_ = | 2998 current_framebuffer_lock_ = |
2999 base::WrapUnique(new ResourceProvider::ScopedWriteLockGL( | 2999 base::WrapUnique(new ResourceProvider::ScopedWriteLockGL( |
3000 resource_provider_, texture->id())); | 3000 resource_provider_, texture->id(), false)); |
3001 unsigned texture_id = current_framebuffer_lock_->texture_id(); | 3001 unsigned texture_id = current_framebuffer_lock_->texture_id(); |
3002 gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 3002 gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
3003 texture_id, 0); | 3003 texture_id, 0); |
3004 | 3004 |
3005 DCHECK(gl_->CheckFramebufferStatus(GL_FRAMEBUFFER) == | 3005 DCHECK(gl_->CheckFramebufferStatus(GL_FRAMEBUFFER) == |
3006 GL_FRAMEBUFFER_COMPLETE || | 3006 GL_FRAMEBUFFER_COMPLETE || |
3007 IsContextLost()); | 3007 IsContextLost()); |
3008 return true; | 3008 return true; |
3009 } | 3009 } |
3010 | 3010 |
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3591 return gl_->GetGraphicsResetStatusKHR() != GL_NO_ERROR; | 3591 return gl_->GetGraphicsResetStatusKHR() != GL_NO_ERROR; |
3592 } | 3592 } |
3593 | 3593 |
3594 void GLRenderer::ScheduleCALayers(DrawingFrame* frame) { | 3594 void GLRenderer::ScheduleCALayers(DrawingFrame* frame) { |
3595 for (const CALayerOverlay& ca_layer_overlay : frame->ca_layer_overlay_list) { | 3595 for (const CALayerOverlay& ca_layer_overlay : frame->ca_layer_overlay_list) { |
3596 unsigned texture_id = 0; | 3596 unsigned texture_id = 0; |
3597 if (ca_layer_overlay.contents_resource_id) { | 3597 if (ca_layer_overlay.contents_resource_id) { |
3598 pending_overlay_resources_.push_back( | 3598 pending_overlay_resources_.push_back( |
3599 base::WrapUnique(new ResourceProvider::ScopedReadLockGpuMemoryBuffer( | 3599 base::WrapUnique(new ResourceProvider::ScopedReadLockGpuMemoryBuffer( |
3600 resource_provider_, ca_layer_overlay.contents_resource_id))); | 3600 resource_provider_, ca_layer_overlay.contents_resource_id))); |
3601 texture_id = pending_overlay_resources_.back()->GetTextureId(); | 3601 texture_id = pending_overlay_resources_.back()->texture_id(); |
3602 } | 3602 } |
3603 GLfloat contents_rect[4] = { | 3603 GLfloat contents_rect[4] = { |
3604 ca_layer_overlay.contents_rect.x(), ca_layer_overlay.contents_rect.y(), | 3604 ca_layer_overlay.contents_rect.x(), ca_layer_overlay.contents_rect.y(), |
3605 ca_layer_overlay.contents_rect.width(), | 3605 ca_layer_overlay.contents_rect.width(), |
3606 ca_layer_overlay.contents_rect.height(), | 3606 ca_layer_overlay.contents_rect.height(), |
3607 }; | 3607 }; |
3608 GLfloat bounds_rect[4] = { | 3608 GLfloat bounds_rect[4] = { |
3609 ca_layer_overlay.bounds_rect.x(), ca_layer_overlay.bounds_rect.y(), | 3609 ca_layer_overlay.bounds_rect.x(), ca_layer_overlay.bounds_rect.y(), |
3610 ca_layer_overlay.bounds_rect.width(), | 3610 ca_layer_overlay.bounds_rect.width(), |
3611 ca_layer_overlay.bounds_rect.height(), | 3611 ca_layer_overlay.bounds_rect.height(), |
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3634 OverlayCandidateList& overlays = frame->overlay_list; | 3634 OverlayCandidateList& overlays = frame->overlay_list; |
3635 for (const OverlayCandidate& overlay : overlays) { | 3635 for (const OverlayCandidate& overlay : overlays) { |
3636 unsigned texture_id = 0; | 3636 unsigned texture_id = 0; |
3637 if (overlay.use_output_surface_for_resource) { | 3637 if (overlay.use_output_surface_for_resource) { |
3638 texture_id = output_surface_->GetOverlayTextureId(); | 3638 texture_id = output_surface_->GetOverlayTextureId(); |
3639 DCHECK(texture_id || IsContextLost()); | 3639 DCHECK(texture_id || IsContextLost()); |
3640 } else { | 3640 } else { |
3641 pending_overlay_resources_.push_back( | 3641 pending_overlay_resources_.push_back( |
3642 base::WrapUnique(new ResourceProvider::ScopedReadLockGpuMemoryBuffer( | 3642 base::WrapUnique(new ResourceProvider::ScopedReadLockGpuMemoryBuffer( |
3643 resource_provider_, overlay.resource_id))); | 3643 resource_provider_, overlay.resource_id))); |
3644 texture_id = pending_overlay_resources_.back()->GetTextureId(); | 3644 texture_id = pending_overlay_resources_.back()->texture_id(); |
3645 } | 3645 } |
3646 | 3646 |
3647 context_support_->ScheduleOverlayPlane( | 3647 context_support_->ScheduleOverlayPlane( |
3648 overlay.plane_z_order, overlay.transform, texture_id, | 3648 overlay.plane_z_order, overlay.transform, texture_id, |
3649 ToNearestRect(overlay.display_rect), overlay.uv_rect); | 3649 ToNearestRect(overlay.display_rect), overlay.uv_rect); |
3650 } | 3650 } |
3651 } | 3651 } |
3652 | 3652 |
3653 } // namespace cc | 3653 } // namespace cc |
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