OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/resource_provider.h" | 5 #include "cc/resources/resource_provider.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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809 DCHECK(resource->allocated); | 809 DCHECK(resource->allocated); |
810 DCHECK_EQ(RGBA_8888, resource->format); | 810 DCHECK_EQ(RGBA_8888, resource->format); |
811 SkImageInfo source_info = | 811 SkImageInfo source_info = |
812 SkImageInfo::MakeN32Premul(image_size.width(), image_size.height()); | 812 SkImageInfo::MakeN32Premul(image_size.width(), image_size.height()); |
813 size_t image_stride = image_size.width() * 4; | 813 size_t image_stride = image_size.width() * 4; |
814 | 814 |
815 ScopedWriteLockSoftware lock(this, id); | 815 ScopedWriteLockSoftware lock(this, id); |
816 SkCanvas dest(lock.sk_bitmap()); | 816 SkCanvas dest(lock.sk_bitmap()); |
817 dest.writePixels(source_info, image, image_stride, 0, 0); | 817 dest.writePixels(source_info, image, image_stride, 0, 0); |
818 } else { | 818 } else { |
819 ScopedWriteLockGL lock(this, id); | 819 ScopedWriteLockGL lock(this, id, false); |
820 DCHECK(lock.texture_id()); | 820 unsigned resource_texture_id = lock.texture_id(); |
| 821 DCHECK(resource_texture_id); |
821 GLES2Interface* gl = ContextGL(); | 822 GLES2Interface* gl = ContextGL(); |
822 DCHECK(gl); | 823 DCHECK(gl); |
823 gl->BindTexture(resource->target, lock.texture_id()); | 824 gl->BindTexture(resource->target, resource_texture_id); |
824 if (resource->format == ETC1) { | 825 if (resource->format == ETC1) { |
825 DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D)); | 826 DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D)); |
826 int image_bytes = ResourceUtil::CheckedSizeInBytes<int>(image_size, ETC1); | 827 int image_bytes = ResourceUtil::CheckedSizeInBytes<int>(image_size, ETC1); |
827 gl->CompressedTexImage2D(resource->target, 0, GLInternalFormat(ETC1), | 828 gl->CompressedTexImage2D(resource->target, 0, GLInternalFormat(ETC1), |
828 image_size.width(), image_size.height(), 0, | 829 image_size.width(), image_size.height(), 0, |
829 image_bytes, image); | 830 image_bytes, image); |
830 } else { | 831 } else { |
831 gl->TexSubImage2D(resource->target, 0, 0, 0, image_size.width(), | 832 gl->TexSubImage2D(resource->target, 0, 0, 0, image_size.width(), |
832 image_size.height(), GLDataFormat(resource->format), | 833 image_size.height(), GLDataFormat(resource->format), |
833 GLDataType(resource->format), image); | 834 GLDataType(resource->format), image); |
834 } | 835 } |
835 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM(); | 836 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM(); |
836 gl->OrderingBarrierCHROMIUM(); | 837 gl->OrderingBarrierCHROMIUM(); |
837 gpu::SyncToken sync_token; | 838 gpu::SyncToken sync_token; |
838 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); | 839 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); |
839 lock.UpdateResourceSyncToken(sync_token); | 840 lock.set_sync_token(sync_token); |
840 } | 841 } |
841 } | 842 } |
842 | 843 |
843 void ResourceProvider::GenerateSyncTokenForResource(ResourceId resource_id) { | 844 void ResourceProvider::GenerateSyncTokenForResource(ResourceId resource_id) { |
844 Resource* resource = GetResource(resource_id); | 845 Resource* resource = GetResource(resource_id); |
845 if (!resource->needs_sync_token()) | 846 if (!resource->needs_sync_token()) |
846 return; | 847 return; |
847 | 848 |
848 gpu::SyncToken sync_token; | 849 gpu::SyncToken sync_token; |
849 GLES2Interface* gl = ContextGL(); | 850 GLES2Interface* gl = ContextGL(); |
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993 return !resource->locked_for_write && !resource->lock_for_read_count && | 994 return !resource->locked_for_write && !resource->lock_for_read_count && |
994 !resource->exported_count && resource->origin == Resource::INTERNAL && | 995 !resource->exported_count && resource->origin == Resource::INTERNAL && |
995 !resource->lost && ReadLockFenceHasPassed(resource); | 996 !resource->lost && ReadLockFenceHasPassed(resource); |
996 } | 997 } |
997 | 998 |
998 bool ResourceProvider::IsOverlayCandidate(ResourceId id) { | 999 bool ResourceProvider::IsOverlayCandidate(ResourceId id) { |
999 Resource* resource = GetResource(id); | 1000 Resource* resource = GetResource(id); |
1000 return resource->is_overlay_candidate; | 1001 return resource->is_overlay_candidate; |
1001 } | 1002 } |
1002 | 1003 |
1003 void ResourceProvider::UnlockForWrite(ResourceProvider::Resource* resource) { | 1004 void ResourceProvider::UnlockForWrite(Resource* resource) { |
1004 DCHECK(resource->locked_for_write); | 1005 DCHECK(resource->locked_for_write); |
1005 DCHECK_EQ(resource->exported_count, 0); | 1006 DCHECK_EQ(resource->exported_count, 0); |
1006 DCHECK(resource->origin == Resource::INTERNAL); | 1007 DCHECK(resource->origin == Resource::INTERNAL); |
1007 resource->locked_for_write = false; | 1008 resource->locked_for_write = false; |
1008 resource->SetSynchronized(); | 1009 resource->SetSynchronized(); |
1009 } | 1010 } |
1010 | 1011 |
1011 void ResourceProvider::EnableReadLockFencesForTesting(ResourceId id) { | 1012 void ResourceProvider::EnableReadLockFencesForTesting(ResourceId id) { |
1012 Resource* resource = GetResource(id); | 1013 Resource* resource = GetResource(id); |
1013 DCHECK(resource); | 1014 DCHECK(resource); |
1014 resource->read_lock_fences_enabled = true; | 1015 resource->read_lock_fences_enabled = true; |
1015 } | 1016 } |
1016 | 1017 |
1017 ResourceProvider::ScopedReadLockGL::ScopedReadLockGL( | 1018 ResourceProvider::ScopedReadLockGL::ScopedReadLockGL( |
1018 ResourceProvider* resource_provider, | 1019 ResourceProvider* resource_provider, |
1019 ResourceId resource_id) | 1020 ResourceId resource_id) |
1020 : resource_provider_(resource_provider), | 1021 : resource_provider_(resource_provider), resource_id_(resource_id) { |
1021 resource_id_(resource_id), | 1022 const Resource* resource = resource_provider->LockForRead(resource_id, false); |
1022 resource_(resource_provider->LockForRead(resource_id, false)) { | 1023 texture_id_ = resource->gl_id; |
1023 DCHECK(resource_); | 1024 target_ = resource->target; |
| 1025 size_ = resource->size; |
1024 } | 1026 } |
1025 | 1027 |
1026 ResourceProvider::ScopedReadLockGL::~ScopedReadLockGL() { | 1028 ResourceProvider::ScopedReadLockGL::~ScopedReadLockGL() { |
1027 resource_provider_->UnlockForRead(resource_id_); | 1029 resource_provider_->UnlockForRead(resource_id_); |
1028 } | 1030 } |
1029 | 1031 |
1030 ResourceProvider::ScopedSamplerGL::ScopedSamplerGL( | 1032 ResourceProvider::ScopedSamplerGL::ScopedSamplerGL( |
1031 ResourceProvider* resource_provider, | 1033 ResourceProvider* resource_provider, |
1032 ResourceId resource_id, | 1034 ResourceId resource_id, |
1033 GLenum filter) | 1035 GLenum filter) |
1034 : ScopedReadLockGL(resource_provider, resource_id), | 1036 : resource_lock_(resource_provider, resource_id), |
1035 unit_(GL_TEXTURE0), | 1037 unit_(GL_TEXTURE0), |
1036 target_(resource_provider->BindForSampling(resource_id, unit_, filter)) { | 1038 target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {} |
1037 } | |
1038 | 1039 |
1039 ResourceProvider::ScopedSamplerGL::ScopedSamplerGL( | 1040 ResourceProvider::ScopedSamplerGL::ScopedSamplerGL( |
1040 ResourceProvider* resource_provider, | 1041 ResourceProvider* resource_provider, |
1041 ResourceId resource_id, | 1042 ResourceId resource_id, |
1042 GLenum unit, | 1043 GLenum unit, |
1043 GLenum filter) | 1044 GLenum filter) |
1044 : ScopedReadLockGL(resource_provider, resource_id), | 1045 : resource_lock_(resource_provider, resource_id), |
1045 unit_(unit), | 1046 unit_(unit), |
1046 target_(resource_provider->BindForSampling(resource_id, unit_, filter)) { | 1047 target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {} |
1047 } | |
1048 | 1048 |
1049 ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() { | 1049 ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() { |
1050 } | 1050 } |
1051 | 1051 |
1052 ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL( | 1052 ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL( |
1053 ResourceProvider* resource_provider, | 1053 ResourceProvider* resource_provider, |
1054 ResourceId resource_id) | 1054 ResourceId resource_id, |
1055 : resource_provider_(resource_provider), | 1055 bool create_mailbox) |
1056 resource_(resource_provider->LockForWrite(resource_id)), | 1056 : resource_provider_(resource_provider), resource_id_(resource_id) { |
1057 texture_id_(0), | 1057 DCHECK(thread_checker_.CalledOnValidThread()); |
1058 set_sync_token_(false) { | 1058 Resource* resource = resource_provider->LockForWrite(resource_id); |
1059 resource_provider_->LazyAllocate(resource_); | 1059 resource_provider_->LazyAllocate(resource); |
1060 texture_id_ = resource_->gl_id; | 1060 if (resource->image_id && resource->dirty_image) |
1061 DCHECK(texture_id_); | 1061 resource_provider_->BindImageForSampling(resource); |
1062 if (resource_->image_id && resource_->dirty_image) | 1062 if (create_mailbox) { |
1063 resource_provider_->BindImageForSampling(resource_); | 1063 resource_provider_->CreateMailboxAndBindResource( |
| 1064 resource_provider_->ContextGL(), resource); |
| 1065 } |
| 1066 texture_id_ = resource->gl_id; |
| 1067 target_ = resource->target; |
| 1068 format_ = resource->format; |
| 1069 size_ = resource->size; |
| 1070 mailbox_ = resource->mailbox(); |
1064 } | 1071 } |
1065 | 1072 |
1066 ResourceProvider::ScopedWriteLockGL::~ScopedWriteLockGL() { | 1073 ResourceProvider::ScopedWriteLockGL::~ScopedWriteLockGL() { |
1067 if (set_sync_token_) | 1074 DCHECK(thread_checker_.CalledOnValidThread()); |
1068 resource_->UpdateSyncToken(sync_token_); | 1075 Resource* resource = resource_provider_->GetResource(resource_id_); |
1069 resource_provider_->UnlockForWrite(resource_); | 1076 DCHECK(resource->locked_for_write); |
| 1077 if (sync_token_.HasData()) |
| 1078 resource->UpdateSyncToken(sync_token_); |
| 1079 resource_provider_->UnlockForWrite(resource); |
| 1080 } |
| 1081 |
| 1082 ResourceProvider::ScopedTextureProvider::ScopedTextureProvider( |
| 1083 gpu::gles2::GLES2Interface* gl, |
| 1084 ScopedWriteLockGL* resource_lock, |
| 1085 bool use_mailbox) |
| 1086 : gl_(gl), use_mailbox_(use_mailbox) { |
| 1087 if (use_mailbox_) { |
| 1088 texture_id_ = gl_->CreateAndConsumeTextureCHROMIUM( |
| 1089 resource_lock->target(), resource_lock->mailbox().name()); |
| 1090 } else { |
| 1091 texture_id_ = resource_lock->texture_id(); |
| 1092 } |
| 1093 DCHECK(texture_id_); |
| 1094 } |
| 1095 |
| 1096 ResourceProvider::ScopedTextureProvider::~ScopedTextureProvider() { |
| 1097 if (use_mailbox_) |
| 1098 gl_->DeleteTextures(1, &texture_id_); |
| 1099 } |
| 1100 |
| 1101 ResourceProvider::ScopedSkSurfaceProvider::ScopedSkSurfaceProvider( |
| 1102 ContextProvider* context_provider, |
| 1103 ScopedWriteLockGL* resource_lock, |
| 1104 bool use_mailbox, |
| 1105 bool use_distance_field_text, |
| 1106 bool can_use_lcd_text, |
| 1107 int msaa_sample_count) |
| 1108 : texture_provider_(context_provider->ContextGL(), |
| 1109 resource_lock, |
| 1110 use_mailbox) { |
| 1111 GrGLTextureInfo texture_info; |
| 1112 texture_info.fID = texture_provider_.texture_id(); |
| 1113 texture_info.fTarget = resource_lock->target(); |
| 1114 GrBackendTextureDesc desc; |
| 1115 desc.fFlags = kRenderTarget_GrBackendTextureFlag; |
| 1116 desc.fWidth = resource_lock->size().width(); |
| 1117 desc.fHeight = resource_lock->size().height(); |
| 1118 desc.fConfig = ToGrPixelConfig(resource_lock->format()); |
| 1119 desc.fOrigin = kTopLeft_GrSurfaceOrigin; |
| 1120 desc.fTextureHandle = skia::GrGLTextureInfoToGrBackendObject(texture_info); |
| 1121 desc.fSampleCnt = msaa_sample_count; |
| 1122 |
| 1123 uint32_t flags = |
| 1124 use_distance_field_text ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0; |
| 1125 // Use unknown pixel geometry to disable LCD text. |
| 1126 SkSurfaceProps surface_props(flags, kUnknown_SkPixelGeometry); |
| 1127 if (can_use_lcd_text) { |
| 1128 // LegacyFontHost will get LCD text and skia figures out what type to use. |
| 1129 surface_props = |
| 1130 SkSurfaceProps(flags, SkSurfaceProps::kLegacyFontHost_InitType); |
| 1131 } |
| 1132 sk_surface_ = SkSurface::MakeFromBackendTextureAsRenderTarget( |
| 1133 context_provider->GrContext(), desc, &surface_props); |
| 1134 } |
| 1135 |
| 1136 ResourceProvider::ScopedSkSurfaceProvider::~ScopedSkSurfaceProvider() { |
| 1137 if (sk_surface_.get()) { |
| 1138 sk_surface_->prepareForExternalIO(); |
| 1139 sk_surface_.reset(); |
| 1140 } |
1070 } | 1141 } |
1071 | 1142 |
1072 void ResourceProvider::PopulateSkBitmapWithResource( | 1143 void ResourceProvider::PopulateSkBitmapWithResource( |
1073 SkBitmap* sk_bitmap, const Resource* resource) { | 1144 SkBitmap* sk_bitmap, const Resource* resource) { |
1074 DCHECK_EQ(RGBA_8888, resource->format); | 1145 DCHECK_EQ(RGBA_8888, resource->format); |
1075 SkImageInfo info = SkImageInfo::MakeN32Premul(resource->size.width(), | 1146 SkImageInfo info = SkImageInfo::MakeN32Premul(resource->size.width(), |
1076 resource->size.height()); | 1147 resource->size.height()); |
1077 sk_bitmap->installPixels(info, resource->pixels, info.minRowBytes()); | 1148 sk_bitmap->installPixels(info, resource->pixels, info.minRowBytes()); |
1078 } | 1149 } |
1079 | 1150 |
1080 ResourceProvider::ScopedReadLockSoftware::ScopedReadLockSoftware( | 1151 ResourceProvider::ScopedReadLockSoftware::ScopedReadLockSoftware( |
1081 ResourceProvider* resource_provider, | 1152 ResourceProvider* resource_provider, |
1082 ResourceId resource_id) | 1153 ResourceId resource_id) |
1083 : resource_provider_(resource_provider), resource_id_(resource_id) { | 1154 : resource_provider_(resource_provider), resource_id_(resource_id) { |
1084 const Resource* resource = resource_provider->LockForRead(resource_id, false); | 1155 const Resource* resource = resource_provider->LockForRead(resource_id, false); |
1085 ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource); | 1156 ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource); |
1086 } | 1157 } |
1087 | 1158 |
1088 ResourceProvider::ScopedReadLockSoftware::~ScopedReadLockSoftware() { | 1159 ResourceProvider::ScopedReadLockSoftware::~ScopedReadLockSoftware() { |
1089 resource_provider_->UnlockForRead(resource_id_); | 1160 resource_provider_->UnlockForRead(resource_id_); |
1090 } | 1161 } |
1091 | 1162 |
1092 ResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware( | 1163 ResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware( |
1093 ResourceProvider* resource_provider, | 1164 ResourceProvider* resource_provider, |
1094 ResourceId resource_id) | 1165 ResourceId resource_id) |
1095 : resource_provider_(resource_provider), | 1166 : resource_provider_(resource_provider), resource_id_(resource_id) { |
1096 resource_(resource_provider->LockForWrite(resource_id)) { | 1167 ResourceProvider::PopulateSkBitmapWithResource( |
1097 ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource_); | 1168 &sk_bitmap_, resource_provider->LockForWrite(resource_id)); |
1098 DCHECK(valid()); | 1169 DCHECK(valid()); |
1099 } | 1170 } |
1100 | 1171 |
1101 ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() { | 1172 ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() { |
1102 DCHECK(thread_checker_.CalledOnValidThread()); | 1173 DCHECK(thread_checker_.CalledOnValidThread()); |
1103 resource_provider_->UnlockForWrite(resource_); | 1174 resource_provider_->UnlockForWrite( |
| 1175 resource_provider_->GetResource(resource_id_)); |
1104 } | 1176 } |
1105 | 1177 |
1106 ResourceProvider::ScopedWriteLockGpuMemoryBuffer:: | 1178 ResourceProvider::ScopedWriteLockGpuMemoryBuffer:: |
1107 ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider, | 1179 ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider, |
1108 ResourceId resource_id) | 1180 ResourceId resource_id) |
1109 : resource_provider_(resource_provider), | 1181 : resource_provider_(resource_provider), resource_id_(resource_id) { |
1110 resource_(resource_provider->LockForWrite(resource_id)) { | 1182 Resource* resource = resource_provider->LockForWrite(resource_id); |
1111 DCHECK(IsGpuResourceType(resource_->type)); | 1183 DCHECK(IsGpuResourceType(resource->type)); |
1112 gpu_memory_buffer_ = std::move(resource_->gpu_memory_buffer); | 1184 format_ = resource->format; |
1113 resource_->gpu_memory_buffer = nullptr; | 1185 size_ = resource->size; |
| 1186 gpu_memory_buffer_ = std::move(resource->gpu_memory_buffer); |
| 1187 resource->gpu_memory_buffer = nullptr; |
1114 } | 1188 } |
1115 | 1189 |
1116 ResourceProvider::ScopedWriteLockGpuMemoryBuffer:: | 1190 ResourceProvider::ScopedWriteLockGpuMemoryBuffer:: |
1117 ~ScopedWriteLockGpuMemoryBuffer() { | 1191 ~ScopedWriteLockGpuMemoryBuffer() { |
1118 DCHECK(thread_checker_.CalledOnValidThread()); | 1192 DCHECK(thread_checker_.CalledOnValidThread()); |
1119 resource_provider_->UnlockForWrite(resource_); | 1193 Resource* resource = resource_provider_->GetResource(resource_id_); |
1120 if (!gpu_memory_buffer_) | 1194 if (gpu_memory_buffer_) { |
1121 return; | 1195 DCHECK(!resource->gpu_memory_buffer); |
1122 | 1196 resource_provider_->LazyCreate(resource); |
1123 DCHECK(!resource_->gpu_memory_buffer); | 1197 resource->gpu_memory_buffer = std::move(gpu_memory_buffer_); |
1124 resource_provider_->LazyCreate(resource_); | 1198 if (resource->gpu_memory_buffer) |
1125 resource_->gpu_memory_buffer = std::move(gpu_memory_buffer_); | 1199 resource->gpu_memory_buffer_id = resource->gpu_memory_buffer->GetId(); |
1126 if (resource_->gpu_memory_buffer) | 1200 resource->allocated = true; |
1127 resource_->gpu_memory_buffer_id = resource_->gpu_memory_buffer->GetId(); | 1201 resource_provider_->LazyCreateImage(resource); |
1128 resource_->allocated = true; | 1202 resource->dirty_image = true; |
1129 resource_provider_->LazyCreateImage(resource_); | 1203 resource->is_overlay_candidate = true; |
1130 resource_->dirty_image = true; | 1204 // GpuMemoryBuffer provides direct access to the memory used by the GPU. |
1131 resource_->is_overlay_candidate = true; | 1205 // Read lock fences are required to ensure that we're not trying to map a |
1132 resource_->SetSynchronized(); | 1206 // buffer that is currently in-use by the GPU. |
1133 | 1207 resource->read_lock_fences_enabled = true; |
1134 // GpuMemoryBuffer provides direct access to the memory used by the GPU. | 1208 } |
1135 // Read lock fences are required to ensure that we're not trying to map a | 1209 resource_provider_->UnlockForWrite(resource); |
1136 // buffer that is currently in-use by the GPU. | |
1137 resource_->read_lock_fences_enabled = true; | |
1138 } | 1210 } |
1139 | 1211 |
1140 gfx::GpuMemoryBuffer* | 1212 gfx::GpuMemoryBuffer* |
1141 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() { | 1213 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() { |
1142 if (!gpu_memory_buffer_) { | 1214 if (!gpu_memory_buffer_) { |
1143 gpu_memory_buffer_ = | 1215 gpu_memory_buffer_ = |
1144 resource_provider_->gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( | 1216 resource_provider_->gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( |
1145 resource_->size, BufferFormat(resource_->format), | 1217 size_, BufferFormat(format_), |
1146 gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, gpu::kNullSurfaceHandle); | 1218 gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, gpu::kNullSurfaceHandle); |
1147 } | 1219 } |
1148 return gpu_memory_buffer_.get(); | 1220 return gpu_memory_buffer_.get(); |
1149 } | 1221 } |
1150 | 1222 |
1151 ResourceProvider::ScopedReadLockGpuMemoryBuffer::ScopedReadLockGpuMemoryBuffer( | 1223 ResourceProvider::ScopedReadLockGpuMemoryBuffer::ScopedReadLockGpuMemoryBuffer( |
1152 ResourceProvider* resource_provider, | 1224 ResourceProvider* resource_provider, |
1153 ResourceId resource_id) | 1225 ResourceId resource_id) |
1154 : resource_provider_(resource_provider), | 1226 : resource_provider_(resource_provider), resource_id_(resource_id) { |
1155 resource_id_(resource_id), | 1227 const Resource* resource = resource_provider->LockForRead(resource_id, true); |
1156 resource_(resource_provider->LockForRead(resource_id, true)) {} | 1228 gpu_memory_buffer_ = resource->gpu_memory_buffer.get(); |
| 1229 texture_id_ = resource->gl_id; |
| 1230 } |
1157 | 1231 |
1158 ResourceProvider::ScopedReadLockGpuMemoryBuffer:: | 1232 ResourceProvider::ScopedReadLockGpuMemoryBuffer:: |
1159 ~ScopedReadLockGpuMemoryBuffer() { | 1233 ~ScopedReadLockGpuMemoryBuffer() { |
1160 DCHECK(thread_checker_.CalledOnValidThread()); | 1234 DCHECK(thread_checker_.CalledOnValidThread()); |
1161 resource_provider_->UnlockForRead(resource_id_); | 1235 resource_provider_->UnlockForRead(resource_id_); |
1162 } | 1236 } |
1163 | 1237 |
1164 gfx::GpuMemoryBuffer* | |
1165 ResourceProvider::ScopedReadLockGpuMemoryBuffer::GetGpuMemoryBuffer() const { | |
1166 return resource_->gpu_memory_buffer.get(); | |
1167 } | |
1168 | |
1169 unsigned ResourceProvider::ScopedReadLockGpuMemoryBuffer::GetTextureId() const { | |
1170 return resource_->gl_id; | |
1171 } | |
1172 | |
1173 ResourceId ResourceProvider::ScopedReadLockGpuMemoryBuffer::GetResourceId() | |
1174 const { | |
1175 return resource_id_; | |
1176 } | |
1177 | |
1178 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr( | |
1179 ResourceProvider* resource_provider, | |
1180 ResourceId resource_id) | |
1181 : resource_provider_(resource_provider), | |
1182 resource_(resource_provider->LockForWrite(resource_id)), | |
1183 set_sync_token_(false) { | |
1184 DCHECK(thread_checker_.CalledOnValidThread()); | |
1185 resource_provider_->LazyAllocate(resource_); | |
1186 if (resource_->image_id && resource_->dirty_image) | |
1187 resource_provider_->BindImageForSampling(resource_); | |
1188 } | |
1189 | |
1190 ResourceProvider::ScopedWriteLockGr::~ScopedWriteLockGr() { | |
1191 DCHECK(thread_checker_.CalledOnValidThread()); | |
1192 DCHECK(resource_->locked_for_write); | |
1193 if (set_sync_token_) | |
1194 resource_->UpdateSyncToken(sync_token_); | |
1195 | |
1196 resource_provider_->UnlockForWrite(resource_); | |
1197 } | |
1198 | |
1199 void ResourceProvider::ScopedWriteLockGr::InitSkSurface( | |
1200 GrContext* gr_context, | |
1201 bool use_distance_field_text, | |
1202 bool can_use_lcd_text, | |
1203 int msaa_sample_count) { | |
1204 DCHECK(resource_->locked_for_write); | |
1205 | |
1206 GrGLTextureInfo texture_info; | |
1207 texture_info.fID = resource_->gl_id; | |
1208 texture_info.fTarget = resource_->target; | |
1209 GrBackendTextureDesc desc; | |
1210 desc.fFlags = kRenderTarget_GrBackendTextureFlag; | |
1211 desc.fWidth = resource_->size.width(); | |
1212 desc.fHeight = resource_->size.height(); | |
1213 desc.fConfig = ToGrPixelConfig(resource_->format); | |
1214 desc.fOrigin = kTopLeft_GrSurfaceOrigin; | |
1215 desc.fTextureHandle = skia::GrGLTextureInfoToGrBackendObject(texture_info); | |
1216 desc.fSampleCnt = msaa_sample_count; | |
1217 | |
1218 uint32_t flags = | |
1219 use_distance_field_text ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0; | |
1220 // Use unknown pixel geometry to disable LCD text. | |
1221 SkSurfaceProps surface_props(flags, kUnknown_SkPixelGeometry); | |
1222 if (can_use_lcd_text) { | |
1223 // LegacyFontHost will get LCD text and skia figures out what type to use. | |
1224 surface_props = | |
1225 SkSurfaceProps(flags, SkSurfaceProps::kLegacyFontHost_InitType); | |
1226 } | |
1227 sk_surface_ = SkSurface::MakeFromBackendTextureAsRenderTarget( | |
1228 gr_context, desc, &surface_props); | |
1229 } | |
1230 | |
1231 void ResourceProvider::ScopedWriteLockGr::ReleaseSkSurface() { | |
1232 DCHECK(sk_surface_); | |
1233 sk_surface_->prepareForExternalIO(); | |
1234 sk_surface_.reset(); | |
1235 } | |
1236 | |
1237 ResourceProvider::SynchronousFence::SynchronousFence( | 1238 ResourceProvider::SynchronousFence::SynchronousFence( |
1238 gpu::gles2::GLES2Interface* gl) | 1239 gpu::gles2::GLES2Interface* gl) |
1239 : gl_(gl), has_synchronized_(true) { | 1240 : gl_(gl), has_synchronized_(true) { |
1240 } | 1241 } |
1241 | 1242 |
1242 ResourceProvider::SynchronousFence::~SynchronousFence() { | 1243 ResourceProvider::SynchronousFence::~SynchronousFence() { |
1243 } | 1244 } |
1244 | 1245 |
1245 void ResourceProvider::SynchronousFence::Set() { | 1246 void ResourceProvider::SynchronousFence::Set() { |
1246 has_synchronized_ = false; | 1247 has_synchronized_ = false; |
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1783 if (resource->type == RESOURCE_TYPE_GPU_MEMORY_BUFFER) { | 1784 if (resource->type == RESOURCE_TYPE_GPU_MEMORY_BUFFER) { |
1784 resource->gpu_memory_buffer = | 1785 resource->gpu_memory_buffer = |
1785 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( | 1786 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( |
1786 size, BufferFormat(format), | 1787 size, BufferFormat(format), |
1787 gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, gpu::kNullSurfaceHandle); | 1788 gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, gpu::kNullSurfaceHandle); |
1788 if (resource->gpu_memory_buffer) | 1789 if (resource->gpu_memory_buffer) |
1789 resource->gpu_memory_buffer_id = resource->gpu_memory_buffer->GetId(); | 1790 resource->gpu_memory_buffer_id = resource->gpu_memory_buffer->GetId(); |
1790 LazyCreateImage(resource); | 1791 LazyCreateImage(resource); |
1791 resource->dirty_image = true; | 1792 resource->dirty_image = true; |
1792 resource->is_overlay_candidate = true; | 1793 resource->is_overlay_candidate = true; |
| 1794 // GpuMemoryBuffer provides direct access to the memory used by the GPU. |
| 1795 // Read lock fences are required to ensure that we're not trying to map a |
| 1796 // buffer that is currently in-use by the GPU. |
| 1797 resource->read_lock_fences_enabled = true; |
1793 } else if (use_texture_storage_ext_ && | 1798 } else if (use_texture_storage_ext_ && |
1794 IsFormatSupportedForStorage(format, use_texture_format_bgra_) && | 1799 IsFormatSupportedForStorage(format, use_texture_format_bgra_) && |
1795 (resource->hint & TEXTURE_HINT_IMMUTABLE)) { | 1800 (resource->hint & TEXTURE_HINT_IMMUTABLE)) { |
1796 GLenum storage_format = TextureToStorageFormat(format); | 1801 GLenum storage_format = TextureToStorageFormat(format); |
1797 gl->TexStorage2DEXT(resource->target, 1, storage_format, size.width(), | 1802 gl->TexStorage2DEXT(resource->target, 1, storage_format, size.width(), |
1798 size.height()); | 1803 size.height()); |
1799 } else { | 1804 } else { |
1800 // ETC1 does not support preallocation. | 1805 // ETC1 does not support preallocation. |
1801 if (format != ETC1) { | 1806 if (format != ETC1) { |
1802 gl->TexImage2D(resource->target, 0, GLInternalFormat(format), | 1807 gl->TexImage2D(resource->target, 0, GLInternalFormat(format), |
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1959 | 1964 |
1960 const int kImportance = 2; | 1965 const int kImportance = 2; |
1961 pmd->CreateSharedGlobalAllocatorDump(guid); | 1966 pmd->CreateSharedGlobalAllocatorDump(guid); |
1962 pmd->AddOwnershipEdge(dump->guid(), guid, kImportance); | 1967 pmd->AddOwnershipEdge(dump->guid(), guid, kImportance); |
1963 } | 1968 } |
1964 | 1969 |
1965 return true; | 1970 return true; |
1966 } | 1971 } |
1967 | 1972 |
1968 } // namespace cc | 1973 } // namespace cc |
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