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Issue 1951193002: cc: Add mailbox support to ResourceProvider write locks. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@worker_context_stream
Patch Set: rebase Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/raster/gpu_raster_buffer_provider.h" 5 #include "cc/raster/gpu_raster_buffer_provider.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/ptr_util.h" 12 #include "base/memory/ptr_util.h"
13 #include "base/trace_event/trace_event.h" 13 #include "base/trace_event/trace_event.h"
14 #include "cc/playback/raster_source.h" 14 #include "cc/playback/raster_source.h"
15 #include "cc/raster/gpu_rasterizer.h"
16 #include "cc/raster/scoped_gpu_raster.h" 15 #include "cc/raster/scoped_gpu_raster.h"
17 #include "cc/resources/resource.h" 16 #include "cc/resources/resource.h"
18 #include "gpu/command_buffer/client/gles2_interface.h" 17 #include "gpu/command_buffer/client/gles2_interface.h"
19 #include "third_party/skia/include/core/SkMultiPictureDraw.h" 18 #include "third_party/skia/include/core/SkMultiPictureDraw.h"
20 #include "third_party/skia/include/core/SkPictureRecorder.h" 19 #include "third_party/skia/include/core/SkPictureRecorder.h"
21 #include "third_party/skia/include/core/SkSurface.h" 20 #include "third_party/skia/include/core/SkSurface.h"
22 #include "third_party/skia/include/gpu/GrContext.h" 21 #include "third_party/skia/include/gpu/GrContext.h"
23 22
24 namespace cc { 23 namespace cc {
25 namespace { 24 namespace {
26 25
27 class RasterBufferImpl : public RasterBuffer { 26 class RasterBufferImpl : public RasterBuffer {
28 public: 27 public:
29 RasterBufferImpl(GpuRasterizer* rasterizer, 28 RasterBufferImpl(GpuRasterBufferProvider* client,
30 const Resource* resource, 29 ResourceProvider* resource_provider,
31 uint64_t resource_content_id, 30 ResourceId resource_id,
32 uint64_t previous_content_id) 31 bool async_worker_context_enabled,
33 : rasterizer_(rasterizer), 32 bool resource_has_previous_content)
34 lock_(rasterizer->resource_provider(), resource->id()), 33 : client_(client),
35 resource_has_previous_content_( 34 lock_(resource_provider, resource_id, async_worker_context_enabled),
36 resource_content_id && resource_content_id == previous_content_id) { 35 resource_has_previous_content_(resource_has_previous_content) {}
37 }
38 36
39 // Overridden from RasterBuffer: 37 // Overridden from RasterBuffer:
40 void Playback( 38 void Playback(
41 const RasterSource* raster_source, 39 const RasterSource* raster_source,
42 const gfx::Rect& raster_full_rect, 40 const gfx::Rect& raster_full_rect,
43 const gfx::Rect& raster_dirty_rect, 41 const gfx::Rect& raster_dirty_rect,
44 uint64_t new_content_id, 42 uint64_t new_content_id,
45 float scale, 43 float scale,
46 const RasterSource::PlaybackSettings& playback_settings) override { 44 const RasterSource::PlaybackSettings& playback_settings) override {
47 TRACE_EVENT0("cc", "RasterBufferImpl::Playback"); 45 TRACE_EVENT0("cc", "RasterBufferImpl::Playback");
48 // GPU raster doesn't do low res tiles, so should always include images. 46 client_->PlaybackOnWorkerThread(
49 DCHECK(!playback_settings.skip_images); 47 &lock_, sync_token_, resource_has_previous_content_, raster_source,
48 raster_full_rect, raster_dirty_rect, new_content_id, scale,
49 playback_settings);
50 }
50 51
51 ContextProvider::ScopedContextLock scoped_context( 52 void SetSyncToken(const gpu::SyncToken& sync_token) override {
52 rasterizer_->worker_context_provider()); 53 sync_token_ = sync_token;
53
54 gfx::Rect playback_rect = raster_full_rect;
55 if (resource_has_previous_content_) {
56 playback_rect.Intersect(raster_dirty_rect);
57 }
58 DCHECK(!playback_rect.IsEmpty())
59 << "Why are we rastering a tile that's not dirty?";
60
61 // TODO(danakj): Implement partial raster with raster_dirty_rect.
62 // Rasterize source into resource.
63 rasterizer_->RasterizeSource(&lock_, raster_source, raster_full_rect,
64 playback_rect, scale, playback_settings);
65
66 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL();
67 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM();
68
69 // Barrier to sync worker context output to cc context.
70 gl->OrderingBarrierCHROMIUM();
71
72 // Generate sync token after the barrier for cross context synchronization.
73 gpu::SyncToken sync_token;
74 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
75 lock_.UpdateResourceSyncToken(sync_token);
76 } 54 }
77 55
78 private: 56 private:
79 GpuRasterizer* rasterizer_; 57 GpuRasterBufferProvider* const client_;
80 ResourceProvider::ScopedWriteLockGr lock_; 58 ResourceProvider::ScopedWriteLockGL lock_;
81 bool resource_has_previous_content_; 59 const bool resource_has_previous_content_;
60
61 gpu::SyncToken sync_token_;
82 62
83 DISALLOW_COPY_AND_ASSIGN(RasterBufferImpl); 63 DISALLOW_COPY_AND_ASSIGN(RasterBufferImpl);
84 }; 64 };
85 65
66 static sk_sp<SkPicture> PlaybackToPicture(
67 const RasterSource* raster_source,
68 bool resource_has_previous_content,
69 const gfx::Size& resource_size,
70 const gfx::Rect& raster_full_rect,
71 const gfx::Rect& raster_dirty_rect,
72 float scale,
73 const RasterSource::PlaybackSettings& playback_settings) {
74 // GPU raster doesn't do low res tiles, so should always include images.
75 DCHECK(!playback_settings.skip_images);
76
77 gfx::Rect playback_rect = raster_full_rect;
78 if (resource_has_previous_content) {
79 playback_rect.Intersect(raster_dirty_rect);
80 }
81 DCHECK(!playback_rect.IsEmpty())
82 << "Why are we rastering a tile that's not dirty?";
83
84 // Play back raster_source into temp SkPicture.
85 SkPictureRecorder recorder;
86 const int flags = SkPictureRecorder::kComputeSaveLayerInfo_RecordFlag;
87 sk_sp<SkCanvas> canvas = sk_ref_sp(recorder.beginRecording(
88 resource_size.width(), resource_size.height(), NULL, flags));
89 canvas->save();
90 raster_source->PlaybackToCanvas(canvas.get(), raster_full_rect, playback_rect,
91 scale, playback_settings);
92 canvas->restore();
93 return recorder.finishRecordingAsPicture();
94 }
95
96 static void RasterizePicture(SkPicture* picture,
97 ContextProvider* context_provider,
98 ResourceProvider::ScopedWriteLockGL* resource_lock,
99 bool async_worker_context_enabled,
100 bool use_distance_field_text,
101 bool can_use_lcd_text,
102 int msaa_sample_count) {
103 ScopedGpuRaster gpu_raster(context_provider);
104
105 ResourceProvider::ScopedSkSurfaceProvider scoped_surface(
106 context_provider, resource_lock, async_worker_context_enabled,
107 use_distance_field_text, can_use_lcd_text, msaa_sample_count);
108 SkSurface* sk_surface = scoped_surface.sk_surface();
109 // Allocating an SkSurface will fail after a lost context. Pretend we
110 // rasterized, as the contents of the resource don't matter anymore.
111 if (!sk_surface)
112 return;
113
114 SkMultiPictureDraw multi_picture_draw;
115 multi_picture_draw.add(sk_surface->getCanvas(), picture);
116 multi_picture_draw.draw(false);
117 }
118
86 } // namespace 119 } // namespace
87 120
88 GpuRasterBufferProvider::GpuRasterBufferProvider( 121 GpuRasterBufferProvider::GpuRasterBufferProvider(
89 ContextProvider* compositor_context_provider, 122 ContextProvider* compositor_context_provider,
90 ContextProvider* worker_context_provider, 123 ContextProvider* worker_context_provider,
91 ResourceProvider* resource_provider, 124 ResourceProvider* resource_provider,
92 bool use_distance_field_text, 125 bool use_distance_field_text,
93 int gpu_rasterization_msaa_sample_count) 126 int gpu_rasterization_msaa_sample_count,
127 bool async_worker_context_enabled)
94 : compositor_context_provider_(compositor_context_provider), 128 : compositor_context_provider_(compositor_context_provider),
95 rasterizer_(new GpuRasterizer(worker_context_provider, 129 worker_context_provider_(worker_context_provider),
96 resource_provider, 130 resource_provider_(resource_provider),
97 use_distance_field_text, 131 use_distance_field_text_(use_distance_field_text),
98 gpu_rasterization_msaa_sample_count)) { 132 msaa_sample_count_(gpu_rasterization_msaa_sample_count),
99 DCHECK(compositor_context_provider_); 133 async_worker_context_enabled_(async_worker_context_enabled) {
134 DCHECK(compositor_context_provider);
135 DCHECK(worker_context_provider);
100 } 136 }
101 137
102 GpuRasterBufferProvider::~GpuRasterBufferProvider() {} 138 GpuRasterBufferProvider::~GpuRasterBufferProvider() {
139 DCHECK(pending_raster_buffers_.empty());
140 }
103 141
104 std::unique_ptr<RasterBuffer> GpuRasterBufferProvider::AcquireBufferForRaster( 142 std::unique_ptr<RasterBuffer> GpuRasterBufferProvider::AcquireBufferForRaster(
105 const Resource* resource, 143 const Resource* resource,
106 uint64_t resource_content_id, 144 uint64_t resource_content_id,
107 uint64_t previous_content_id) { 145 uint64_t previous_content_id) {
108 return std::unique_ptr<RasterBuffer>(new RasterBufferImpl( 146 bool resource_has_previous_content =
109 rasterizer_.get(), resource, resource_content_id, previous_content_id)); 147 resource_content_id && resource_content_id == previous_content_id;
148 std::unique_ptr<RasterBuffer> buffer(new RasterBufferImpl(
149 this, resource_provider_, resource->id(), async_worker_context_enabled_,
150 resource_has_previous_content));
151 pending_raster_buffers_.insert(buffer.get());
152 return buffer;
110 } 153 }
111 154
112 void GpuRasterBufferProvider::ReleaseBufferForRaster( 155 void GpuRasterBufferProvider::ReleaseBufferForRaster(
113 std::unique_ptr<RasterBuffer> buffer) { 156 std::unique_ptr<RasterBuffer> buffer) {
114 // Nothing to do here. RasterBufferImpl destructor cleans up after itself. 157 pending_raster_buffers_.erase(buffer.get());
115 } 158 }
116 159
117 void GpuRasterBufferProvider::OrderingBarrier() { 160 void GpuRasterBufferProvider::OrderingBarrier() {
118 TRACE_EVENT0("cc", "GpuRasterBufferProvider::OrderingBarrier"); 161 TRACE_EVENT0("cc", "GpuRasterBufferProvider::OrderingBarrier");
119 compositor_context_provider_->ContextGL()->OrderingBarrierCHROMIUM(); 162
163 gpu::gles2::GLES2Interface* gl = compositor_context_provider_->ContextGL();
164 GLuint64 fence = gl->InsertFenceSyncCHROMIUM();
165 gl->OrderingBarrierCHROMIUM();
166
167 gpu::SyncToken sync_token;
168 gl->GenUnverifiedSyncTokenCHROMIUM(fence, sync_token.GetData());
169
170 for (RasterBuffer* buffer : pending_raster_buffers_)
171 buffer->SetSyncToken(sync_token);
172 pending_raster_buffers_.clear();
120 } 173 }
121 174
122 ResourceFormat GpuRasterBufferProvider::GetResourceFormat( 175 ResourceFormat GpuRasterBufferProvider::GetResourceFormat(
123 bool must_support_alpha) const { 176 bool must_support_alpha) const {
124 return rasterizer_->resource_provider()->best_render_buffer_format(); 177 return resource_provider_->best_render_buffer_format();
125 } 178 }
126 179
127 bool GpuRasterBufferProvider::GetResourceRequiresSwizzle( 180 bool GpuRasterBufferProvider::GetResourceRequiresSwizzle(
128 bool must_support_alpha) const { 181 bool must_support_alpha) const {
129 // This doesn't require a swizzle because we rasterize to the correct format. 182 // This doesn't require a swizzle because we rasterize to the correct format.
130 return false; 183 return false;
131 } 184 }
132 185
133 void GpuRasterBufferProvider::Shutdown() {} 186 void GpuRasterBufferProvider::Shutdown() {
187 pending_raster_buffers_.clear();
188 }
189
190 void GpuRasterBufferProvider::PlaybackOnWorkerThread(
191 ResourceProvider::ScopedWriteLockGL* resource_lock,
192 const gpu::SyncToken& sync_token,
193 bool resource_has_previous_content,
194 const RasterSource* raster_source,
195 const gfx::Rect& raster_full_rect,
196 const gfx::Rect& raster_dirty_rect,
197 uint64_t new_content_id,
198 float scale,
199 const RasterSource::PlaybackSettings& playback_settings) {
200 ContextProvider::ScopedContextLock scoped_context(worker_context_provider_);
201 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL();
202
203 // Synchronize with compositor if worker context is async.
204 DCHECK(sync_token.HasData());
205 gl->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
206
207 sk_sp<SkPicture> picture = PlaybackToPicture(
208 raster_source, resource_has_previous_content, resource_lock->size(),
209 raster_full_rect, raster_dirty_rect, scale, playback_settings);
210
211 // Turn on distance fields for layers that have ever animated.
212 bool use_distance_field_text =
213 use_distance_field_text_ ||
214 raster_source->ShouldAttemptToUseDistanceFieldText();
215
216 RasterizePicture(picture.get(), worker_context_provider_, resource_lock,
217 async_worker_context_enabled_, use_distance_field_text,
218 raster_source->CanUseLCDText(), msaa_sample_count_);
219
220 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM();
221
222 // Barrier to sync worker context output to cc context.
223 gl->OrderingBarrierCHROMIUM();
224
225 // Generate sync token after the barrier for cross context synchronization.
226 gpu::SyncToken resource_sync_token;
227 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData());
228 resource_lock->set_sync_token(resource_sync_token);
229 }
134 230
135 } // namespace cc 231 } // namespace cc
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