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Issue 1951193002: cc: Add mailbox support to ResourceProvider write locks. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@worker_context_stream
Patch Set: compile error fix Created 4 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/raster/gpu_raster_buffer_provider.h" 5 #include "cc/raster/gpu_raster_buffer_provider.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/ptr_util.h" 12 #include "base/memory/ptr_util.h"
13 #include "base/trace_event/trace_event.h" 13 #include "base/trace_event/trace_event.h"
14 #include "cc/playback/raster_source.h" 14 #include "cc/playback/raster_source.h"
15 #include "cc/raster/gpu_rasterizer.h"
16 #include "cc/raster/scoped_gpu_raster.h" 15 #include "cc/raster/scoped_gpu_raster.h"
17 #include "cc/resources/resource.h" 16 #include "cc/resources/resource.h"
18 #include "gpu/command_buffer/client/gles2_interface.h" 17 #include "gpu/command_buffer/client/gles2_interface.h"
19 #include "third_party/skia/include/core/SkMultiPictureDraw.h" 18 #include "third_party/skia/include/core/SkMultiPictureDraw.h"
20 #include "third_party/skia/include/core/SkPictureRecorder.h" 19 #include "third_party/skia/include/core/SkPictureRecorder.h"
21 #include "third_party/skia/include/core/SkSurface.h" 20 #include "third_party/skia/include/core/SkSurface.h"
22 #include "third_party/skia/include/gpu/GrContext.h" 21 #include "third_party/skia/include/gpu/GrContext.h"
23 22
24 namespace cc { 23 namespace cc {
25 namespace { 24 namespace {
26 25
27 class RasterBufferImpl : public RasterBuffer { 26 class RasterBufferImpl : public RasterBuffer {
28 public: 27 public:
29 RasterBufferImpl(GpuRasterizer* rasterizer, 28 RasterBufferImpl(GpuRasterBufferProvider* client,
30 const Resource* resource, 29 ResourceProvider* resource_provider,
31 uint64_t resource_content_id, 30 ResourceId resource_id,
32 uint64_t previous_content_id) 31 bool async_worker_context_enabled,
33 : rasterizer_(rasterizer), 32 bool resource_has_previous_content)
34 lock_(rasterizer->resource_provider(), resource->id()), 33 : client_(client),
35 resource_has_previous_content_( 34 lock_(resource_provider, resource_id, async_worker_context_enabled),
36 resource_content_id && resource_content_id == previous_content_id) { 35 resource_has_previous_content_(resource_has_previous_content) {}
37 }
38 36
39 // Overridden from RasterBuffer: 37 // Overridden from RasterBuffer:
40 void Playback( 38 void Playback(
41 const RasterSource* raster_source, 39 const RasterSource* raster_source,
42 const gfx::Rect& raster_full_rect, 40 const gfx::Rect& raster_full_rect,
43 const gfx::Rect& raster_dirty_rect, 41 const gfx::Rect& raster_dirty_rect,
44 uint64_t new_content_id, 42 uint64_t new_content_id,
45 float scale, 43 float scale,
46 const RasterSource::PlaybackSettings& playback_settings) override { 44 const RasterSource::PlaybackSettings& playback_settings) override {
47 TRACE_EVENT0("cc", "RasterBufferImpl::Playback"); 45 TRACE_EVENT0("cc", "RasterBufferImpl::Playback");
48 // GPU raster doesn't do low res tiles, so should always include images. 46 client_->PlaybackOnWorkerThread(
49 DCHECK(!playback_settings.skip_images); 47 &lock_, resource_has_previous_content_, raster_source, raster_full_rect,
50 48 raster_dirty_rect, new_content_id, scale, playback_settings);
51 ContextProvider::ScopedContextLock scoped_context(
52 rasterizer_->worker_context_provider());
53
54 gfx::Rect playback_rect = raster_full_rect;
55 if (resource_has_previous_content_) {
56 playback_rect.Intersect(raster_dirty_rect);
57 }
58 DCHECK(!playback_rect.IsEmpty())
59 << "Why are we rastering a tile that's not dirty?";
60
61 // TODO(danakj): Implement partial raster with raster_dirty_rect.
62 // Rasterize source into resource.
63 rasterizer_->RasterizeSource(&lock_, raster_source, raster_full_rect,
64 playback_rect, scale, playback_settings);
65
66 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL();
67 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM();
68
69 // Barrier to sync worker context output to cc context.
70 gl->OrderingBarrierCHROMIUM();
71
72 // Generate sync token after the barrier for cross context synchronization.
73 gpu::SyncToken sync_token;
74 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
75 lock_.UpdateResourceSyncToken(sync_token);
76 } 49 }
77 50
78 private: 51 private:
79 GpuRasterizer* rasterizer_; 52 GpuRasterBufferProvider* client_;
80 ResourceProvider::ScopedWriteLockGr lock_; 53 ResourceProvider::ScopedWriteLockGL lock_;
81 bool resource_has_previous_content_; 54 bool resource_has_previous_content_;
82 55
83 DISALLOW_COPY_AND_ASSIGN(RasterBufferImpl); 56 DISALLOW_COPY_AND_ASSIGN(RasterBufferImpl);
84 }; 57 };
85 58
59 static sk_sp<SkPicture> PlaybackToPicture(
60 const RasterSource* raster_source,
61 bool resource_has_previous_content,
62 const gfx::Size& resource_size,
63 const gfx::Rect& raster_full_rect,
64 const gfx::Rect& raster_dirty_rect,
65 float scale,
66 const RasterSource::PlaybackSettings& playback_settings) {
67 // GPU raster doesn't do low res tiles, so should always include images.
68 DCHECK(!playback_settings.skip_images);
69
70 gfx::Rect playback_rect = raster_full_rect;
71 if (resource_has_previous_content) {
72 playback_rect.Intersect(raster_dirty_rect);
73 }
74 DCHECK(!playback_rect.IsEmpty())
75 << "Why are we rastering a tile that's not dirty?";
76
77 // Play back raster_source into temp SkPicture.
78 SkPictureRecorder recorder;
79 const int flags = SkPictureRecorder::kComputeSaveLayerInfo_RecordFlag;
80 sk_sp<SkCanvas> canvas = sk_ref_sp(recorder.beginRecording(
81 resource_size.width(), resource_size.height(), NULL, flags));
82 canvas->save();
83 raster_source->PlaybackToCanvas(canvas.get(), raster_full_rect, playback_rect,
84 scale, playback_settings);
85 canvas->restore();
86 return recorder.finishRecordingAsPicture();
87 }
88
89 static void RasterizePicture(SkPicture* picture,
90 ContextProvider* context_provider,
91 ResourceProvider::ScopedWriteLockGL* resource_lock,
92 bool async_worker_context_enabled,
93 bool use_distance_field_text,
94 bool can_use_lcd_text,
95 int msaa_sample_count) {
96 ScopedGpuRaster gpu_raster(context_provider);
97
98 ResourceProvider::ScopedSkSurfaceProvider scoped_surface(
99 context_provider, resource_lock, async_worker_context_enabled,
100 use_distance_field_text, can_use_lcd_text, msaa_sample_count);
101 SkSurface* sk_surface = scoped_surface.sk_surface();
102 // Allocating an SkSurface will fail after a lost context. Pretend we
103 // rasterized, as the contents of the resource don't matter anymore.
104 if (!sk_surface)
105 return;
106
107 SkMultiPictureDraw multi_picture_draw;
108 multi_picture_draw.add(sk_surface->getCanvas(), picture);
109 multi_picture_draw.draw(false);
110 }
111
86 } // namespace 112 } // namespace
87 113
88 GpuRasterBufferProvider::GpuRasterBufferProvider( 114 GpuRasterBufferProvider::GpuRasterBufferProvider(
89 ContextProvider* compositor_context_provider, 115 ContextProvider* compositor_context_provider,
90 ContextProvider* worker_context_provider, 116 ContextProvider* worker_context_provider,
91 ResourceProvider* resource_provider, 117 ResourceProvider* resource_provider,
92 bool use_distance_field_text, 118 bool use_distance_field_text,
93 int gpu_rasterization_msaa_sample_count) 119 int gpu_rasterization_msaa_sample_count,
120 bool async_worker_context_enabled)
94 : compositor_context_provider_(compositor_context_provider), 121 : compositor_context_provider_(compositor_context_provider),
95 rasterizer_(new GpuRasterizer(worker_context_provider, 122 worker_context_provider_(worker_context_provider),
96 resource_provider, 123 resource_provider_(resource_provider),
97 use_distance_field_text, 124 use_distance_field_text_(use_distance_field_text),
98 gpu_rasterization_msaa_sample_count)) { 125 msaa_sample_count_(gpu_rasterization_msaa_sample_count),
99 DCHECK(compositor_context_provider_); 126 async_worker_context_enabled_(async_worker_context_enabled) {
127 DCHECK(compositor_context_provider);
128 DCHECK(worker_context_provider);
100 } 129 }
101 130
102 GpuRasterBufferProvider::~GpuRasterBufferProvider() {} 131 GpuRasterBufferProvider::~GpuRasterBufferProvider() {}
103 132
104 std::unique_ptr<RasterBuffer> GpuRasterBufferProvider::AcquireBufferForRaster( 133 std::unique_ptr<RasterBuffer> GpuRasterBufferProvider::AcquireBufferForRaster(
105 const Resource* resource, 134 const Resource* resource,
106 uint64_t resource_content_id, 135 uint64_t resource_content_id,
107 uint64_t previous_content_id) { 136 uint64_t previous_content_id) {
137 bool resource_has_previous_content =
138 resource_content_id && resource_content_id == previous_content_id;
108 return std::unique_ptr<RasterBuffer>(new RasterBufferImpl( 139 return std::unique_ptr<RasterBuffer>(new RasterBufferImpl(
109 rasterizer_.get(), resource, resource_content_id, previous_content_id)); 140 this, resource_provider_, resource->id(), async_worker_context_enabled_,
141 resource_has_previous_content));
110 } 142 }
111 143
112 void GpuRasterBufferProvider::ReleaseBufferForRaster( 144 void GpuRasterBufferProvider::ReleaseBufferForRaster(
113 std::unique_ptr<RasterBuffer> buffer) { 145 std::unique_ptr<RasterBuffer> buffer) {
114 // Nothing to do here. RasterBufferImpl destructor cleans up after itself. 146 // Nothing to do here. RasterBufferImpl destructor cleans up after itself.
115 } 147 }
116 148
117 void GpuRasterBufferProvider::OrderingBarrier() { 149 void GpuRasterBufferProvider::OrderingBarrier() {
118 TRACE_EVENT0("cc", "GpuRasterBufferProvider::OrderingBarrier"); 150 TRACE_EVENT0("cc", "GpuRasterBufferProvider::OrderingBarrier");
119 compositor_context_provider_->ContextGL()->OrderingBarrierCHROMIUM(); 151 gpu::gles2::GLES2Interface* gl = compositor_context_provider_->ContextGL();
152 // Synchronize with compositor.
153 GLuint64 fence = gl->InsertFenceSyncCHROMIUM();
154 gl->OrderingBarrierCHROMIUM();
155 gl->GenUnverifiedSyncTokenCHROMIUM(fence, sync_token_.GetData());
120 } 156 }
121 157
122 ResourceFormat GpuRasterBufferProvider::GetResourceFormat( 158 ResourceFormat GpuRasterBufferProvider::GetResourceFormat(
123 bool must_support_alpha) const { 159 bool must_support_alpha) const {
124 return rasterizer_->resource_provider()->best_render_buffer_format(); 160 return resource_provider_->best_render_buffer_format();
125 } 161 }
126 162
127 bool GpuRasterBufferProvider::GetResourceRequiresSwizzle( 163 bool GpuRasterBufferProvider::GetResourceRequiresSwizzle(
128 bool must_support_alpha) const { 164 bool must_support_alpha) const {
129 // This doesn't require a swizzle because we rasterize to the correct format. 165 // This doesn't require a swizzle because we rasterize to the correct format.
130 return false; 166 return false;
131 } 167 }
132 168
133 void GpuRasterBufferProvider::Shutdown() {} 169 void GpuRasterBufferProvider::Shutdown() {}
134 170
171 void GpuRasterBufferProvider::PlaybackOnWorkerThread(
172 ResourceProvider::ScopedWriteLockGL* resource_lock,
173 bool resource_has_previous_content,
174 const RasterSource* raster_source,
175 const gfx::Rect& raster_full_rect,
176 const gfx::Rect& raster_dirty_rect,
177 uint64_t new_content_id,
178 float scale,
179 const RasterSource::PlaybackSettings& playback_settings) {
180 ContextProvider::ScopedContextLock scoped_context(worker_context_provider_);
181 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL();
182
183 // Synchronize with compositor if worker context is async.
184 DCHECK(sync_token_.HasData());
piman 2016/05/26 00:01:10 If I understand correctly, OrderingBarrier() is ca
sunnyps 2016/05/26 01:39:27 You're right. I overlooked the data race here. We
185 gl->WaitSyncTokenCHROMIUM(sync_token_.GetData());
186
187 sk_sp<SkPicture> picture = PlaybackToPicture(
188 raster_source, resource_has_previous_content, resource_lock->size(),
189 raster_full_rect, raster_dirty_rect, scale, playback_settings);
190
191 // Turn on distance fields for layers that have ever animated.
192 bool use_distance_field_text =
193 use_distance_field_text_ ||
194 raster_source->ShouldAttemptToUseDistanceFieldText();
195
196 RasterizePicture(picture.get(), worker_context_provider_, resource_lock,
197 async_worker_context_enabled_, use_distance_field_text,
198 raster_source->CanUseLCDText(), msaa_sample_count_);
199
200 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM();
201
202 // Barrier to sync worker context output to cc context.
203 gl->OrderingBarrierCHROMIUM();
204
205 // Generate sync token after the barrier for cross context synchronization.
206 gpu::SyncToken sync_token;
207 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
208 resource_lock->set_sync_token(sync_token);
209 }
210
135 } // namespace cc 211 } // namespace cc
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