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Issue 1951193002: cc: Add mailbox support to ResourceProvider write locks. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@worker_context_stream
Patch Set: compile error fix Created 4 years, 7 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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589 } 589 }
590 590
591 static sk_sp<SkImage> WrapTexture( 591 static sk_sp<SkImage> WrapTexture(
592 const ResourceProvider::ScopedReadLockGL& lock, 592 const ResourceProvider::ScopedReadLockGL& lock,
593 GrContext* context) { 593 GrContext* context) {
594 // Wrap a given texture in a Ganesh platform texture. 594 // Wrap a given texture in a Ganesh platform texture.
595 GrBackendTextureDesc backend_texture_description; 595 GrBackendTextureDesc backend_texture_description;
596 GrGLTextureInfo texture_info; 596 GrGLTextureInfo texture_info;
597 texture_info.fTarget = lock.target(); 597 texture_info.fTarget = lock.target();
598 texture_info.fID = lock.texture_id(); 598 texture_info.fID = lock.texture_id();
599 backend_texture_description.fWidth = lock.texture_size().width(); 599 backend_texture_description.fWidth = lock.size().width();
600 backend_texture_description.fHeight = lock.texture_size().height(); 600 backend_texture_description.fHeight = lock.size().height();
601 backend_texture_description.fConfig = kSkia8888_GrPixelConfig; 601 backend_texture_description.fConfig = kSkia8888_GrPixelConfig;
602 backend_texture_description.fTextureHandle = 602 backend_texture_description.fTextureHandle =
603 skia::GrGLTextureInfoToGrBackendObject(texture_info); 603 skia::GrGLTextureInfoToGrBackendObject(texture_info);
604 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; 604 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin;
605 605
606 return SkImage::MakeFromTexture(context, backend_texture_description); 606 return SkImage::MakeFromTexture(context, backend_texture_description);
607 } 607 }
608 608
609 static sk_sp<SkImage> ApplyImageFilter( 609 static sk_sp<SkImage> ApplyImageFilter(
610 std::unique_ptr<GLRenderer::ScopedUseGrContext> use_gr_context, 610 std::unique_ptr<GLRenderer::ScopedUseGrContext> use_gr_context,
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820 820
821 std::unique_ptr<ScopedResource> GLRenderer::GetBackdropTexture( 821 std::unique_ptr<ScopedResource> GLRenderer::GetBackdropTexture(
822 const gfx::Rect& bounding_rect) { 822 const gfx::Rect& bounding_rect) {
823 std::unique_ptr<ScopedResource> device_background_texture = 823 std::unique_ptr<ScopedResource> device_background_texture =
824 ScopedResource::Create(resource_provider_); 824 ScopedResource::Create(resource_provider_);
825 // CopyTexImage2D fails when called on a texture having immutable storage. 825 // CopyTexImage2D fails when called on a texture having immutable storage.
826 device_background_texture->Allocate( 826 device_background_texture->Allocate(
827 bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT, 827 bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT,
828 resource_provider_->best_texture_format()); 828 resource_provider_->best_texture_format());
829 { 829 {
830 ResourceProvider::ScopedWriteLockGL lock(resource_provider_, 830 ResourceProvider::ScopedWriteLockGL lock(
831 device_background_texture->id()); 831 resource_provider_, device_background_texture->id(), false);
832 GetFramebufferTexture(lock.texture_id(), RGBA_8888, bounding_rect); 832 GetFramebufferTexture(lock.texture_id(), RGBA_8888, bounding_rect);
833 } 833 }
834 return device_background_texture; 834 return device_background_texture;
835 } 835 }
836 836
837 sk_sp<SkImage> GLRenderer::ApplyBackgroundFilters( 837 sk_sp<SkImage> GLRenderer::ApplyBackgroundFilters(
838 DrawingFrame* frame, 838 DrawingFrame* frame,
839 const RenderPassDrawQuad* quad, 839 const RenderPassDrawQuad* quad,
840 ScopedResource* background_texture, 840 ScopedResource* background_texture,
841 const gfx::RectF& rect) { 841 const gfx::RectF& rect) {
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2453 draw_cache_.matrix_location = binding.matrix_location; 2453 draw_cache_.matrix_location = binding.matrix_location;
2454 draw_cache_.sampler_location = binding.sampler_location; 2454 draw_cache_.sampler_location = binding.sampler_location;
2455 } 2455 }
2456 2456
2457 // Generate the uv-transform 2457 // Generate the uv-transform
2458 Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}}; 2458 Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}};
2459 if (!clip_region) 2459 if (!clip_region)
2460 uv_transform = UVTransform(quad); 2460 uv_transform = UVTransform(quad);
2461 if (sampler == SAMPLER_TYPE_2D_RECT) { 2461 if (sampler == SAMPLER_TYPE_2D_RECT) {
2462 // Un-normalize the texture coordiantes for rectangle targets. 2462 // Un-normalize the texture coordiantes for rectangle targets.
2463 gfx::Size texture_size = lock.texture_size(); 2463 gfx::Size texture_size = lock.size();
2464 uv_transform.data[0] *= texture_size.width(); 2464 uv_transform.data[0] *= texture_size.width();
2465 uv_transform.data[2] *= texture_size.width(); 2465 uv_transform.data[2] *= texture_size.width();
2466 uv_transform.data[1] *= texture_size.height(); 2466 uv_transform.data[1] *= texture_size.height();
2467 uv_transform.data[3] *= texture_size.height(); 2467 uv_transform.data[3] *= texture_size.height();
2468 } 2468 }
2469 draw_cache_.uv_xform_data.push_back(uv_transform); 2469 draw_cache_.uv_xform_data.push_back(uv_transform);
2470 2470
2471 // Generate the vertex opacity 2471 // Generate the vertex opacity
2472 const float opacity = quad->shared_quad_state->opacity; 2472 const float opacity = quad->shared_quad_state->opacity;
2473 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity); 2473 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity);
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2963 DCHECK(texture->id()); 2963 DCHECK(texture->id());
2964 2964
2965 // Explicitly release lock, otherwise we can crash when try to lock 2965 // Explicitly release lock, otherwise we can crash when try to lock
2966 // same texture again. 2966 // same texture again.
2967 current_framebuffer_lock_ = nullptr; 2967 current_framebuffer_lock_ = nullptr;
2968 2968
2969 SetStencilEnabled(false); 2969 SetStencilEnabled(false);
2970 gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_); 2970 gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_);
2971 current_framebuffer_lock_ = 2971 current_framebuffer_lock_ =
2972 base::WrapUnique(new ResourceProvider::ScopedWriteLockGL( 2972 base::WrapUnique(new ResourceProvider::ScopedWriteLockGL(
2973 resource_provider_, texture->id())); 2973 resource_provider_, texture->id(), false));
2974 unsigned texture_id = current_framebuffer_lock_->texture_id(); 2974 unsigned texture_id = current_framebuffer_lock_->texture_id();
2975 gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 2975 gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
2976 texture_id, 0); 2976 texture_id, 0);
2977 2977
2978 DCHECK(gl_->CheckFramebufferStatus(GL_FRAMEBUFFER) == 2978 DCHECK(gl_->CheckFramebufferStatus(GL_FRAMEBUFFER) ==
2979 GL_FRAMEBUFFER_COMPLETE || 2979 GL_FRAMEBUFFER_COMPLETE ||
2980 IsContextLost()); 2980 IsContextLost());
2981 return true; 2981 return true;
2982 } 2982 }
2983 2983
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3617 texture_id = pending_overlay_resources_.back()->texture_id(); 3617 texture_id = pending_overlay_resources_.back()->texture_id();
3618 } 3618 }
3619 3619
3620 context_support_->ScheduleOverlayPlane( 3620 context_support_->ScheduleOverlayPlane(
3621 overlay.plane_z_order, overlay.transform, texture_id, 3621 overlay.plane_z_order, overlay.transform, texture_id,
3622 ToNearestRect(overlay.display_rect), overlay.uv_rect); 3622 ToNearestRect(overlay.display_rect), overlay.uv_rect);
3623 } 3623 }
3624 } 3624 }
3625 3625
3626 } // namespace cc 3626 } // namespace cc
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