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Side by Side Diff: src/pdf/SkPDFShader.cpp

Issue 19509005: If we fail to contruct the Pdf Image Shader, mark the object as busted, and dn't try to remove it f… (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "SkPDFShader.h" 10 #include "SkPDFShader.h"
(...skipping 426 matching lines...) Expand 10 before | Expand all | Expand 10 after
437 SkTDArray<SkPDFObject*> fResources; 437 SkTDArray<SkPDFObject*> fResources;
438 SkAutoTDelete<const SkPDFShader::State> fState; 438 SkAutoTDelete<const SkPDFShader::State> fState;
439 439
440 SkPDFStream* makePSFunction(const SkString& psCode, SkPDFArray* domain); 440 SkPDFStream* makePSFunction(const SkString& psCode, SkPDFArray* domain);
441 }; 441 };
442 442
443 class SkPDFImageShader : public SkPDFStream, public SkPDFShader { 443 class SkPDFImageShader : public SkPDFStream, public SkPDFShader {
444 public: 444 public:
445 explicit SkPDFImageShader(SkPDFShader::State* state); 445 explicit SkPDFImageShader(SkPDFShader::State* state);
446 virtual ~SkPDFImageShader() { 446 virtual ~SkPDFImageShader() {
447 RemoveShader(this); 447 if (isValid()) {
448 fResources.unrefAll(); 448 RemoveShader(this);
449 fResources.unrefAll();
vandebo (ex-Chrome) 2013/07/23 17:29:00 If it isn't valid, fResources should be empty, but
edisonn 2013/07/23 17:35:39 Done.
450 }
449 } 451 }
450 452
451 virtual bool isValid() { return size() > 0; } 453 virtual bool isValid() { return size() > 0; }
452 454
453 void getResources(const SkTSet<SkPDFObject*>& knownResourceObjects, 455 void getResources(const SkTSet<SkPDFObject*>& knownResourceObjects,
454 SkTSet<SkPDFObject*>* newResourceObjects) { 456 SkTSet<SkPDFObject*>* newResourceObjects) {
455 GetResourcesHelper(&fResources.toArray(), 457 GetResourcesHelper(&fResources.toArray(),
456 knownResourceObjects, 458 knownResourceObjects,
457 newResourceObjects); 459 newResourceObjects);
458 } 460 }
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
504 new SkPDFImageShader(shaderState.detach()); 506 new SkPDFImageShader(shaderState.detach());
505 valid = imageShader->isValid(); 507 valid = imageShader->isValid();
506 result = imageShader; 508 result = imageShader;
507 } else { 509 } else {
508 SkPDFFunctionShader* functionShader = 510 SkPDFFunctionShader* functionShader =
509 new SkPDFFunctionShader(shaderState.detach()); 511 new SkPDFFunctionShader(shaderState.detach());
510 valid = functionShader->isValid(); 512 valid = functionShader->isValid();
511 result = functionShader; 513 result = functionShader;
512 } 514 }
513 if (!valid) { 515 if (!valid) {
516 // Release the lock, otherwise we end up calling RemoveShader that
vandebo (ex-Chrome) 2013/07/23 17:29:00 With the isValid() check in the destructor, you do
edisonn 2013/07/23 17:35:39 true for image shader, but I am not 100% for funct
vandebo (ex-Chrome) 2013/07/23 17:47:33 All the early exits are before fResources is popul
edisonn 2013/07/23 17:54:13 done (function shader already has the valid check
517 // locks again, and we end up with a freeze.
518 lock.release();
514 delete result; 519 delete result;
515 return NULL; 520 return NULL;
516 } 521 }
517 entry.fPDFShader = result; 522 entry.fPDFShader = result;
518 CanonicalShaders().push(entry); 523 CanonicalShaders().push(entry);
519 return result; // return the reference that came from new. 524 return result; // return the reference that came from new.
520 } 525 }
521 526
522 // static 527 // static
523 SkTDArray<SkPDFShader::ShaderCanonicalEntry>& SkPDFShader::CanonicalShaders() { 528 SkTDArray<SkPDFShader::ShaderCanonicalEntry>& SkPDFShader::CanonicalShaders() {
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955 fPixelGeneration = fImage.getGenerationID(); 960 fPixelGeneration = fImage.getGenerationID();
956 } else { 961 } else {
957 fColorData.set(sk_malloc_throw( 962 fColorData.set(sk_malloc_throw(
958 fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar)))); 963 fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar))));
959 fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get()); 964 fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get());
960 fInfo.fColorOffsets = 965 fInfo.fColorOffsets =
961 reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount); 966 reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount);
962 shader.asAGradient(&fInfo); 967 shader.asAGradient(&fInfo);
963 } 968 }
964 } 969 }
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