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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "SkPDFShader.h" | 10 #include "SkPDFShader.h" |
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437 SkTDArray<SkPDFObject*> fResources; | 437 SkTDArray<SkPDFObject*> fResources; |
438 SkAutoTDelete<const SkPDFShader::State> fState; | 438 SkAutoTDelete<const SkPDFShader::State> fState; |
439 | 439 |
440 SkPDFStream* makePSFunction(const SkString& psCode, SkPDFArray* domain); | 440 SkPDFStream* makePSFunction(const SkString& psCode, SkPDFArray* domain); |
441 }; | 441 }; |
442 | 442 |
443 class SkPDFImageShader : public SkPDFStream, public SkPDFShader { | 443 class SkPDFImageShader : public SkPDFStream, public SkPDFShader { |
444 public: | 444 public: |
445 explicit SkPDFImageShader(SkPDFShader::State* state); | 445 explicit SkPDFImageShader(SkPDFShader::State* state); |
446 virtual ~SkPDFImageShader() { | 446 virtual ~SkPDFImageShader() { |
447 RemoveShader(this); | 447 if (!fFailedConstructor) { |
448 fResources.unrefAll(); | 448 RemoveShader(this); |
449 fResources.unrefAll(); | |
450 } | |
449 } | 451 } |
450 | 452 |
451 virtual bool isValid() { return size() > 0; } | 453 virtual bool isValid() { return !fFailedConstructor && size() > 0; } |
452 | 454 |
453 void getResources(const SkTSet<SkPDFObject*>& knownResourceObjects, | 455 void getResources(const SkTSet<SkPDFObject*>& knownResourceObjects, |
454 SkTSet<SkPDFObject*>* newResourceObjects) { | 456 SkTSet<SkPDFObject*>* newResourceObjects) { |
455 GetResourcesHelper(&fResources.toArray(), | 457 GetResourcesHelper(&fResources.toArray(), |
456 knownResourceObjects, | 458 knownResourceObjects, |
457 newResourceObjects); | 459 newResourceObjects); |
458 } | 460 } |
459 | 461 |
460 private: | 462 private: |
461 SkTSet<SkPDFObject*> fResources; | 463 SkTSet<SkPDFObject*> fResources; |
462 SkAutoTDelete<const SkPDFShader::State> fState; | 464 SkAutoTDelete<const SkPDFShader::State> fState; |
465 bool fFailedConstructor; | |
vandebo (ex-Chrome)
2013/07/23 15:09:50
I don't think you need this field. Just adding th
edisonn
2013/07/23 15:34:18
Done.
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463 }; | 466 }; |
464 | 467 |
465 SkPDFShader::SkPDFShader() {} | 468 SkPDFShader::SkPDFShader() {} |
466 | 469 |
467 // static | 470 // static |
468 void SkPDFShader::RemoveShader(SkPDFObject* shader) { | 471 void SkPDFShader::RemoveShader(SkPDFObject* shader) { |
469 SkAutoMutexAcquire lock(CanonicalShadersMutex()); | 472 SkAutoMutexAcquire lock(CanonicalShadersMutex()); |
vandebo (ex-Chrome)
2013/07/23 15:09:50
Instead of dropping the lock in the factory method
edisonn
2013/07/23 15:34:18
I personally don't think so. We already have an as
vandebo (ex-Chrome)
2013/07/23 15:41:27
I didn't notice that - that's even a better reason
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470 ShaderCanonicalEntry entry(shader, NULL); | 473 ShaderCanonicalEntry entry(shader, NULL); |
471 int index = CanonicalShaders().find(entry); | 474 int index = CanonicalShaders().find(entry); |
472 SkASSERT(index >= 0); | 475 SkASSERT(index >= 0); |
473 CanonicalShaders().removeShuffle(index); | 476 CanonicalShaders().removeShuffle(index); |
474 } | 477 } |
475 | 478 |
476 // static | 479 // static |
477 SkPDFObject* SkPDFShader::GetPDFShader(const SkShader& shader, | 480 SkPDFObject* SkPDFShader::GetPDFShader(const SkShader& shader, |
478 const SkMatrix& matrix, | 481 const SkMatrix& matrix, |
479 const SkIRect& surfaceBBox) { | 482 const SkIRect& surfaceBBox) { |
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504 new SkPDFImageShader(shaderState.detach()); | 507 new SkPDFImageShader(shaderState.detach()); |
505 valid = imageShader->isValid(); | 508 valid = imageShader->isValid(); |
506 result = imageShader; | 509 result = imageShader; |
507 } else { | 510 } else { |
508 SkPDFFunctionShader* functionShader = | 511 SkPDFFunctionShader* functionShader = |
509 new SkPDFFunctionShader(shaderState.detach()); | 512 new SkPDFFunctionShader(shaderState.detach()); |
510 valid = functionShader->isValid(); | 513 valid = functionShader->isValid(); |
511 result = functionShader; | 514 result = functionShader; |
512 } | 515 } |
513 if (!valid) { | 516 if (!valid) { |
517 // Release the lock, otherwise we end up calling RemoveShader that locks again, | |
vandebo (ex-Chrome)
2013/07/23 15:09:50
nit: please wrap at 80 cols; the rest of the file
edisonn
2013/07/23 15:34:18
Done.
| |
518 // and we end up with a freeze. | |
519 lock.release(); | |
514 delete result; | 520 delete result; |
515 return NULL; | 521 return NULL; |
516 } | 522 } |
517 entry.fPDFShader = result; | 523 entry.fPDFShader = result; |
518 CanonicalShaders().push(entry); | 524 CanonicalShaders().push(entry); |
519 return result; // return the reference that came from new. | 525 return result; // return the reference that came from new. |
520 } | 526 } |
521 | 527 |
522 // static | 528 // static |
523 SkTDArray<SkPDFShader::ShaderCanonicalEntry>& SkPDFShader::CanonicalShaders() { | 529 SkTDArray<SkPDFShader::ShaderCanonicalEntry>& SkPDFShader::CanonicalShaders() { |
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652 | 658 |
653 SkPDFStream* function = makePSFunction(functionCode, domain.get()); | 659 SkPDFStream* function = makePSFunction(functionCode, domain.get()); |
654 pdfShader->insert("Function", new SkPDFObjRef(function))->unref(); | 660 pdfShader->insert("Function", new SkPDFObjRef(function))->unref(); |
655 fResources.push(function); // Pass ownership to resource list. | 661 fResources.push(function); // Pass ownership to resource list. |
656 | 662 |
657 insertInt("PatternType", 2); | 663 insertInt("PatternType", 2); |
658 insert("Matrix", SkPDFUtils::MatrixToArray(finalMatrix))->unref(); | 664 insert("Matrix", SkPDFUtils::MatrixToArray(finalMatrix))->unref(); |
659 insert("Shading", pdfShader.get()); | 665 insert("Shading", pdfShader.get()); |
660 } | 666 } |
661 | 667 |
662 SkPDFImageShader::SkPDFImageShader(SkPDFShader::State* state) : fState(state) { | 668 SkPDFImageShader::SkPDFImageShader(SkPDFShader::State* state) : fState(state) |
669 , fFailedConstruct or(false) { | |
663 fState.get()->fImage.lockPixels(); | 670 fState.get()->fImage.lockPixels(); |
664 | 671 |
665 SkMatrix finalMatrix = fState.get()->fCanvasTransform; | 672 SkMatrix finalMatrix = fState.get()->fCanvasTransform; |
666 finalMatrix.preConcat(fState.get()->fShaderTransform); | 673 finalMatrix.preConcat(fState.get()->fShaderTransform); |
667 SkRect surfaceBBox; | 674 SkRect surfaceBBox; |
668 surfaceBBox.set(fState.get()->fBBox); | 675 surfaceBBox.set(fState.get()->fBBox); |
669 if (!transformBBox(finalMatrix, &surfaceBBox)) { | 676 if (!transformBBox(finalMatrix, &surfaceBBox)) { |
677 fFailedConstructor = true; | |
670 return; | 678 return; |
671 } | 679 } |
672 | 680 |
673 SkMatrix unflip; | 681 SkMatrix unflip; |
674 unflip.setTranslate(0, SkScalarRoundToScalar(surfaceBBox.height())); | 682 unflip.setTranslate(0, SkScalarRoundToScalar(surfaceBBox.height())); |
675 unflip.preScale(SK_Scalar1, -SK_Scalar1); | 683 unflip.preScale(SK_Scalar1, -SK_Scalar1); |
676 SkISize size = SkISize::Make(SkScalarRound(surfaceBBox.width()), | 684 SkISize size = SkISize::Make(SkScalarRound(surfaceBBox.width()), |
677 SkScalarRound(surfaceBBox.height())); | 685 SkScalarRound(surfaceBBox.height())); |
678 SkPDFDevice pattern(size, size, unflip); | 686 SkPDFDevice pattern(size, size, unflip); |
679 SkCanvas canvas(&pattern); | 687 SkCanvas canvas(&pattern); |
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955 fPixelGeneration = fImage.getGenerationID(); | 963 fPixelGeneration = fImage.getGenerationID(); |
956 } else { | 964 } else { |
957 fColorData.set(sk_malloc_throw( | 965 fColorData.set(sk_malloc_throw( |
958 fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar)))); | 966 fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar)))); |
959 fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get()); | 967 fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get()); |
960 fInfo.fColorOffsets = | 968 fInfo.fColorOffsets = |
961 reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount); | 969 reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount); |
962 shader.asAGradient(&fInfo); | 970 shader.asAGradient(&fInfo); |
963 } | 971 } |
964 } | 972 } |
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