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Side by Side Diff: src/pdf/SkPDFShader.cpp

Issue 19509005: If we fail to contruct the Pdf Image Shader, mark the object as busted, and dn't try to remove it f… (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "SkPDFShader.h" 10 #include "SkPDFShader.h"
(...skipping 426 matching lines...) Expand 10 before | Expand all | Expand 10 after
437 SkTDArray<SkPDFObject*> fResources; 437 SkTDArray<SkPDFObject*> fResources;
438 SkAutoTDelete<const SkPDFShader::State> fState; 438 SkAutoTDelete<const SkPDFShader::State> fState;
439 439
440 SkPDFStream* makePSFunction(const SkString& psCode, SkPDFArray* domain); 440 SkPDFStream* makePSFunction(const SkString& psCode, SkPDFArray* domain);
441 }; 441 };
442 442
443 class SkPDFImageShader : public SkPDFStream, public SkPDFShader { 443 class SkPDFImageShader : public SkPDFStream, public SkPDFShader {
444 public: 444 public:
445 explicit SkPDFImageShader(SkPDFShader::State* state); 445 explicit SkPDFImageShader(SkPDFShader::State* state);
446 virtual ~SkPDFImageShader() { 446 virtual ~SkPDFImageShader() {
447 RemoveShader(this); 447 if (!fFailedConstructor) {
448 fResources.unrefAll(); 448 RemoveShader(this);
449 fResources.unrefAll();
450 }
449 } 451 }
450 452
451 virtual bool isValid() { return size() > 0; } 453 virtual bool isValid() { return !fFailedConstructor && size() > 0; }
452 454
453 void getResources(const SkTSet<SkPDFObject*>& knownResourceObjects, 455 void getResources(const SkTSet<SkPDFObject*>& knownResourceObjects,
454 SkTSet<SkPDFObject*>* newResourceObjects) { 456 SkTSet<SkPDFObject*>* newResourceObjects) {
455 GetResourcesHelper(&fResources.toArray(), 457 GetResourcesHelper(&fResources.toArray(),
456 knownResourceObjects, 458 knownResourceObjects,
457 newResourceObjects); 459 newResourceObjects);
458 } 460 }
459 461
460 private: 462 private:
461 SkTSet<SkPDFObject*> fResources; 463 SkTSet<SkPDFObject*> fResources;
462 SkAutoTDelete<const SkPDFShader::State> fState; 464 SkAutoTDelete<const SkPDFShader::State> fState;
465 bool fFailedConstructor;
vandebo (ex-Chrome) 2013/07/23 15:09:50 I don't think you need this field. Just adding th
edisonn 2013/07/23 15:34:18 Done.
463 }; 466 };
464 467
465 SkPDFShader::SkPDFShader() {} 468 SkPDFShader::SkPDFShader() {}
466 469
467 // static 470 // static
468 void SkPDFShader::RemoveShader(SkPDFObject* shader) { 471 void SkPDFShader::RemoveShader(SkPDFObject* shader) {
469 SkAutoMutexAcquire lock(CanonicalShadersMutex()); 472 SkAutoMutexAcquire lock(CanonicalShadersMutex());
vandebo (ex-Chrome) 2013/07/23 15:09:50 Instead of dropping the lock in the factory method
edisonn 2013/07/23 15:34:18 I personally don't think so. We already have an as
vandebo (ex-Chrome) 2013/07/23 15:41:27 I didn't notice that - that's even a better reason
470 ShaderCanonicalEntry entry(shader, NULL); 473 ShaderCanonicalEntry entry(shader, NULL);
471 int index = CanonicalShaders().find(entry); 474 int index = CanonicalShaders().find(entry);
472 SkASSERT(index >= 0); 475 SkASSERT(index >= 0);
473 CanonicalShaders().removeShuffle(index); 476 CanonicalShaders().removeShuffle(index);
474 } 477 }
475 478
476 // static 479 // static
477 SkPDFObject* SkPDFShader::GetPDFShader(const SkShader& shader, 480 SkPDFObject* SkPDFShader::GetPDFShader(const SkShader& shader,
478 const SkMatrix& matrix, 481 const SkMatrix& matrix,
479 const SkIRect& surfaceBBox) { 482 const SkIRect& surfaceBBox) {
(...skipping 24 matching lines...) Expand all
504 new SkPDFImageShader(shaderState.detach()); 507 new SkPDFImageShader(shaderState.detach());
505 valid = imageShader->isValid(); 508 valid = imageShader->isValid();
506 result = imageShader; 509 result = imageShader;
507 } else { 510 } else {
508 SkPDFFunctionShader* functionShader = 511 SkPDFFunctionShader* functionShader =
509 new SkPDFFunctionShader(shaderState.detach()); 512 new SkPDFFunctionShader(shaderState.detach());
510 valid = functionShader->isValid(); 513 valid = functionShader->isValid();
511 result = functionShader; 514 result = functionShader;
512 } 515 }
513 if (!valid) { 516 if (!valid) {
517 // Release the lock, otherwise we end up calling RemoveShader that locks again,
vandebo (ex-Chrome) 2013/07/23 15:09:50 nit: please wrap at 80 cols; the rest of the file
edisonn 2013/07/23 15:34:18 Done.
518 // and we end up with a freeze.
519 lock.release();
514 delete result; 520 delete result;
515 return NULL; 521 return NULL;
516 } 522 }
517 entry.fPDFShader = result; 523 entry.fPDFShader = result;
518 CanonicalShaders().push(entry); 524 CanonicalShaders().push(entry);
519 return result; // return the reference that came from new. 525 return result; // return the reference that came from new.
520 } 526 }
521 527
522 // static 528 // static
523 SkTDArray<SkPDFShader::ShaderCanonicalEntry>& SkPDFShader::CanonicalShaders() { 529 SkTDArray<SkPDFShader::ShaderCanonicalEntry>& SkPDFShader::CanonicalShaders() {
(...skipping 128 matching lines...) Expand 10 before | Expand all | Expand 10 after
652 658
653 SkPDFStream* function = makePSFunction(functionCode, domain.get()); 659 SkPDFStream* function = makePSFunction(functionCode, domain.get());
654 pdfShader->insert("Function", new SkPDFObjRef(function))->unref(); 660 pdfShader->insert("Function", new SkPDFObjRef(function))->unref();
655 fResources.push(function); // Pass ownership to resource list. 661 fResources.push(function); // Pass ownership to resource list.
656 662
657 insertInt("PatternType", 2); 663 insertInt("PatternType", 2);
658 insert("Matrix", SkPDFUtils::MatrixToArray(finalMatrix))->unref(); 664 insert("Matrix", SkPDFUtils::MatrixToArray(finalMatrix))->unref();
659 insert("Shading", pdfShader.get()); 665 insert("Shading", pdfShader.get());
660 } 666 }
661 667
662 SkPDFImageShader::SkPDFImageShader(SkPDFShader::State* state) : fState(state) { 668 SkPDFImageShader::SkPDFImageShader(SkPDFShader::State* state) : fState(state)
669 , fFailedConstruct or(false) {
663 fState.get()->fImage.lockPixels(); 670 fState.get()->fImage.lockPixels();
664 671
665 SkMatrix finalMatrix = fState.get()->fCanvasTransform; 672 SkMatrix finalMatrix = fState.get()->fCanvasTransform;
666 finalMatrix.preConcat(fState.get()->fShaderTransform); 673 finalMatrix.preConcat(fState.get()->fShaderTransform);
667 SkRect surfaceBBox; 674 SkRect surfaceBBox;
668 surfaceBBox.set(fState.get()->fBBox); 675 surfaceBBox.set(fState.get()->fBBox);
669 if (!transformBBox(finalMatrix, &surfaceBBox)) { 676 if (!transformBBox(finalMatrix, &surfaceBBox)) {
677 fFailedConstructor = true;
670 return; 678 return;
671 } 679 }
672 680
673 SkMatrix unflip; 681 SkMatrix unflip;
674 unflip.setTranslate(0, SkScalarRoundToScalar(surfaceBBox.height())); 682 unflip.setTranslate(0, SkScalarRoundToScalar(surfaceBBox.height()));
675 unflip.preScale(SK_Scalar1, -SK_Scalar1); 683 unflip.preScale(SK_Scalar1, -SK_Scalar1);
676 SkISize size = SkISize::Make(SkScalarRound(surfaceBBox.width()), 684 SkISize size = SkISize::Make(SkScalarRound(surfaceBBox.width()),
677 SkScalarRound(surfaceBBox.height())); 685 SkScalarRound(surfaceBBox.height()));
678 SkPDFDevice pattern(size, size, unflip); 686 SkPDFDevice pattern(size, size, unflip);
679 SkCanvas canvas(&pattern); 687 SkCanvas canvas(&pattern);
(...skipping 275 matching lines...) Expand 10 before | Expand all | Expand 10 after
955 fPixelGeneration = fImage.getGenerationID(); 963 fPixelGeneration = fImage.getGenerationID();
956 } else { 964 } else {
957 fColorData.set(sk_malloc_throw( 965 fColorData.set(sk_malloc_throw(
958 fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar)))); 966 fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar))));
959 fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get()); 967 fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get());
960 fInfo.fColorOffsets = 968 fInfo.fColorOffsets =
961 reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount); 969 reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount);
962 shader.asAGradient(&fInfo); 970 shader.asAGradient(&fInfo);
963 } 971 }
964 } 972 }
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