| Index: Source/core/html/HTMLSelectElement.h
|
| diff --git a/Source/core/html/HTMLSelectElement.h b/Source/core/html/HTMLSelectElement.h
|
| index 39a5cc3c80382cda3be13781fe874dd1786f05f0..150dfa1c6439bfb5e1eb0c9c1efc501948290b23 100644
|
| --- a/Source/core/html/HTMLSelectElement.h
|
| +++ b/Source/core/html/HTMLSelectElement.h
|
| @@ -38,7 +38,7 @@ class HTMLOptionElement;
|
|
|
| class HTMLSelectElement : public HTMLFormControlElementWithState, public TypeAheadDataSource {
|
| public:
|
| - static PassRefPtr<HTMLSelectElement> create(const QualifiedName&, Document*, HTMLFormElement*);
|
| + static Result<HTMLSelectElement> create(const QualifiedName&, Document*, HTMLFormElement*);
|
|
|
| int selectedIndex() const;
|
| void setSelectedIndex(int);
|
| @@ -105,6 +105,8 @@ public:
|
| // For use in the implementation of HTMLOptionElement.
|
| void optionSelectionStateChanged(HTMLOptionElement*, bool optionIsSelected);
|
|
|
| + virtual void acceptHeapVisitor(Visitor*) const OVERRIDE;
|
| +
|
| protected:
|
| HTMLSelectElement(const QualifiedName&, Document*, HTMLFormElement*);
|
|
|
| @@ -207,16 +209,16 @@ inline bool isHTMLSelectElement(const Node* node)
|
| return node->hasTagName(HTMLNames::selectTag);
|
| }
|
|
|
| -inline HTMLSelectElement* toHTMLSelectElement(Node* node)
|
| +inline Result<HTMLSelectElement> toHTMLSelectElement(Node* node)
|
| {
|
| ASSERT_WITH_SECURITY_IMPLICATION(!node || isHTMLSelectElement(node));
|
| - return static_cast<HTMLSelectElement*>(node);
|
| + return Handle<HTMLSelectElement>(static_cast<HTMLSelectElement*>(node));
|
| }
|
|
|
| -inline const HTMLSelectElement* toHTMLSelectElement(const Node* node)
|
| +inline Result<const HTMLSelectElement> toHTMLSelectElement(const Node* node)
|
| {
|
| ASSERT_WITH_SECURITY_IMPLICATION(!node || isHTMLSelectElement(node));
|
| - return static_cast<const HTMLSelectElement*>(node);
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| + return Handle<const HTMLSelectElement>(static_cast<const HTMLSelectElement*>(node));
|
| }
|
|
|
| void toHTMLSelectElement(const HTMLSelectElement*); // This overload will catch anyone doing an unnecessary cast.
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|
|