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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLVertexArrayObjectBase.h

Issue 1950763002: Remove abstractions around GLuint and GL constants. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGLVertexArrayObjectBase_h 5 #ifndef WebGLVertexArrayObjectBase_h
6 #define WebGLVertexArrayObjectBase_h 6 #define WebGLVertexArrayObjectBase_h
7 7
8 #include "modules/webgl/WebGLBuffer.h" 8 #include "modules/webgl/WebGLBuffer.h"
9 #include "modules/webgl/WebGLContextObject.h" 9 #include "modules/webgl/WebGLContextObject.h"
10 #include "platform/heap/Handle.h" 10 #include "platform/heap/Handle.h"
11 11
12 namespace blink { 12 namespace blink {
13 13
14 class WebGLVertexArrayObjectBase : public WebGLContextObject { 14 class WebGLVertexArrayObjectBase : public WebGLContextObject {
15 public: 15 public:
16 enum VaoType { 16 enum VaoType {
17 VaoTypeDefault, 17 VaoTypeDefault,
18 VaoTypeUser, 18 VaoTypeUser,
19 }; 19 };
20 20
21 ~WebGLVertexArrayObjectBase() override; 21 ~WebGLVertexArrayObjectBase() override;
22 22
23 Platform3DObject object() const { return m_object; } 23 GLuint object() const { return m_object; }
24 24
25 bool isDefaultObject() const { return m_type == VaoTypeDefault; } 25 bool isDefaultObject() const { return m_type == VaoTypeDefault; }
26 26
27 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } 27 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
28 void setHasEverBeenBound() { m_hasEverBeenBound = true; } 28 void setHasEverBeenBound() { m_hasEverBeenBound = true; }
29 29
30 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf fer; } 30 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf fer; }
31 void setElementArrayBuffer(WebGLBuffer*); 31 void setElementArrayBuffer(WebGLBuffer*);
32 32
33 WebGLBuffer* getArrayBufferForAttrib(size_t); 33 WebGLBuffer* getArrayBufferForAttrib(size_t);
34 void setArrayBufferForAttrib(GLuint, WebGLBuffer*); 34 void setArrayBufferForAttrib(GLuint, WebGLBuffer*);
35 void unbindBuffer(WebGLBuffer*); 35 void unbindBuffer(WebGLBuffer*);
36 36
37 DECLARE_VIRTUAL_TRACE(); 37 DECLARE_VIRTUAL_TRACE();
38 38
39 protected: 39 protected:
40 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); 40 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType);
41 41
42 private: 42 private:
43 void dispatchDetached(gpu::gles2::GLES2Interface*); 43 void dispatchDetached(gpu::gles2::GLES2Interface*);
44 bool hasObject() const override { return m_object != 0; } 44 bool hasObject() const override { return m_object != 0; }
45 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; 45 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override;
46 46
47 Platform3DObject m_object; 47 GLuint m_object;
48 48
49 VaoType m_type; 49 VaoType m_type;
50 bool m_hasEverBeenBound; 50 bool m_hasEverBeenBound;
51 bool m_destructionInProgress; 51 bool m_destructionInProgress;
52 Member<WebGLBuffer> m_boundElementArrayBuffer; 52 Member<WebGLBuffer> m_boundElementArrayBuffer;
53 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; 53 HeapVector<Member<WebGLBuffer>> m_arrayBufferList;
54 }; 54 };
55 55
56 } // namespace blink 56 } // namespace blink
57 57
58 #endif // WebGLVertexArrayObjectBase_h 58 #endif // WebGLVertexArrayObjectBase_h
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