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Unified Diff: content/renderer/render_widget.cc

Issue 1950723002: Remove WebGraphicsContext3D reason from the CauseForGpuLaunch enum (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: launch-reasons: fix-software Created 4 years, 8 months ago
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Index: content/renderer/render_widget.cc
diff --git a/content/renderer/render_widget.cc b/content/renderer/render_widget.cc
index b19ec84ded378cc7deee754a0db3ad0198122991..7ffd9680688e4d61a0b85f222e89649d9e64133f 100644
--- a/content/renderer/render_widget.cc
+++ b/content/renderer/render_widget.cc
@@ -715,12 +715,24 @@ std::unique_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(
}
#endif
+ uint32_t output_surface_id = next_output_surface_id_++;
+
+ if (command_line.HasSwitch(switches::kEnableVulkan)) {
+ scoped_refptr<cc::VulkanContextProvider> vulkan_context_provider =
+ cc::VulkanInProcessContextProvider::Create();
+ if (vulkan_context_provider) {
+ return base::WrapUnique(new DelegatedCompositorOutputSurface(
+ routing_id(), output_surface_id, nullptr, nullptr,
+ vulkan_context_provider, frame_swap_message_queue_));
+ }
+ }
+
+ // Create a gpu process channel and verify we want to use GPU compositing
+ // before creating any context providers.
scoped_refptr<gpu::GpuChannelHost> gpu_channel_host;
if (!use_software) {
- CauseForGpuLaunch cause =
- CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
- gpu_channel_host =
- RenderThreadImpl::current()->EstablishGpuChannelSync(cause);
+ gpu_channel_host = RenderThreadImpl::current()->EstablishGpuChannelSync(
+ CAUSE_FOR_GPU_LAUNCH_RENDERER_VERIFY_GPU_COMPOSITING);
if (!gpu_channel_host) {
// Cause the compositor to wait and try again.
return nullptr;
@@ -731,96 +743,71 @@ std::unique_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(
use_software = true;
}
- scoped_refptr<cc::VulkanContextProvider> vulkan_context_provider;
- scoped_refptr<ContextProviderCommandBuffer> context_provider;
- scoped_refptr<ContextProviderCommandBuffer> worker_context_provider;
- if (!use_software) {
- if (command_line.HasSwitch(switches::kEnableVulkan)) {
- vulkan_context_provider = cc::VulkanInProcessContextProvider::Create();
- if (vulkan_context_provider) {
- uint32_t output_surface_id = next_output_surface_id_++;
- return base::WrapUnique(new DelegatedCompositorOutputSurface(
- routing_id(), output_surface_id, context_provider,
- worker_context_provider, vulkan_context_provider,
- frame_swap_message_queue_));
- }
- }
+ if (use_software) {
danakj 2016/05/04 01:16:01 This branch didn't exist before, we'd skip down to
+ return base::WrapUnique(new DelegatedCompositorOutputSurface(
+ routing_id(), output_surface_id, nullptr, nullptr, nullptr,
+ frame_swap_message_queue_));
+ }
- gpu::SharedMemoryLimits limits;
- // The renderer compositor context doesn't do a lot of stuff, so we don't
- // expect it to need a lot of space for commands or transfer. Raster and
- // uploads happen on the worker context instead.
- limits.command_buffer_size = 64 * 1024;
- limits.start_transfer_buffer_size = 64 * 1024;
- limits.min_transfer_buffer_size = 64 * 1024;
-
- worker_context_provider =
- RenderThreadImpl::current()->SharedWorkerContextProvider();
- if (!worker_context_provider) {
- // Cause the compositor to wait and try again.
- return nullptr;
- }
+ scoped_refptr<ContextProviderCommandBuffer> worker_context_provider =
+ RenderThreadImpl::current()->SharedWorkerContextProvider();
+ if (!worker_context_provider) {
+ // Cause the compositor to wait and try again.
+ return nullptr;
+ }
- // This is for an offscreen context for the compositor. So the default
- // framebuffer doesn't need alpha, depth, stencil, antialiasing.
- gpu::gles2::ContextCreationAttribHelper attributes;
- attributes.alpha_size = -1;
- attributes.depth_size = 0;
- attributes.stencil_size = 0;
- attributes.samples = 0;
- attributes.sample_buffers = 0;
- attributes.bind_generates_resource = false;
- attributes.lose_context_when_out_of_memory = true;
-
- bool automatic_flushes = false;
-
- // The compositor context shares resources with the worker context.
- context_provider = new ContextProviderCommandBuffer(
- std::move(gpu_channel_host), gpu::kNullSurfaceHandle,
- GetURLForGraphicsContext3D(), gfx::PreferIntegratedGpu,
- automatic_flushes, limits, attributes, worker_context_provider.get(),
- command_buffer_metrics::RENDER_COMPOSITOR_CONTEXT);
+ gpu::SharedMemoryLimits limits;
+ // The renderer compositor context doesn't do a lot of stuff, so we don't
+ // expect it to need a lot of space for commands or transfer. Raster and
+ // uploads happen on the worker context instead.
+ limits.command_buffer_size = 64 * 1024;
+ limits.start_transfer_buffer_size = 64 * 1024;
+ limits.min_transfer_buffer_size = 64 * 1024;
+
+ // This is for an offscreen context for the compositor. So the default
+ // framebuffer doesn't need alpha, depth, stencil, antialiasing.
+ gpu::gles2::ContextCreationAttribHelper attributes;
+ attributes.alpha_size = -1;
+ attributes.depth_size = 0;
+ attributes.stencil_size = 0;
+ attributes.samples = 0;
+ attributes.sample_buffers = 0;
+ attributes.bind_generates_resource = false;
+ attributes.lose_context_when_out_of_memory = true;
+
+ constexpr bool automatic_flushes = false;
+
+ // The compositor context shares resources with the worker context.
+ scoped_refptr<ContextProviderCommandBuffer> context_provider(
+ new ContextProviderCommandBuffer(
+ std::move(gpu_channel_host), gpu::kNullSurfaceHandle,
+ GetURLForGraphicsContext3D(), gfx::PreferIntegratedGpu,
+ automatic_flushes, limits, attributes, worker_context_provider.get(),
+ command_buffer_metrics::RENDER_COMPOSITOR_CONTEXT));
#if defined(OS_ANDROID)
- if (RenderThreadImpl::current() &&
- RenderThreadImpl::current()->sync_compositor_message_filter()) {
- uint32_t output_surface_id = next_output_surface_id_++;
- return base::WrapUnique(new SynchronousCompositorOutputSurface(
- context_provider, worker_context_provider, routing_id(),
- output_surface_id,
- RenderThreadImpl::current()->sync_compositor_message_filter(),
- frame_swap_message_queue_));
- }
-#endif
+ if (RenderThreadImpl::current()->sync_compositor_message_filter()) {
+ return base::WrapUnique(new SynchronousCompositorOutputSurface(
+ context_provider, worker_context_provider, routing_id(),
+ output_surface_id,
+ RenderThreadImpl::current()->sync_compositor_message_filter(),
+ frame_swap_message_queue_));
}
+#endif
- uint32_t output_surface_id = next_output_surface_id_++;
// Composite-to-mailbox is currently used for layout tests in order to cause
// them to draw inside in the renderer to do the readback there. This should
// no longer be the case when crbug.com/311404 is fixed.
- if (!RenderThreadImpl::current() ||
- !RenderThreadImpl::current()->layout_test_mode()) {
- DCHECK(compositor_deps_->GetCompositorImplThreadTaskRunner());
- return base::WrapUnique(new DelegatedCompositorOutputSurface(
+ if (RenderThreadImpl::current()->layout_test_mode()) {
+ return base::WrapUnique(new MailboxOutputSurface(
routing_id(), output_surface_id, std::move(context_provider),
- std::move(worker_context_provider),
- vulkan_context_provider,
- frame_swap_message_queue_));
- }
-
- if (!context_provider) {
danakj 2016/05/04 01:16:01 Turns out this branch is only for layout tests in
- std::unique_ptr<cc::SoftwareOutputDevice> software_device(
- new cc::SoftwareOutputDevice());
-
- return base::WrapUnique(new CompositorOutputSurface(
- routing_id(), output_surface_id, nullptr, nullptr, nullptr,
- std::move(software_device), frame_swap_message_queue_, true));
+ std::move(worker_context_provider), frame_swap_message_queue_,
+ cc::RGBA_8888));
}
- return base::WrapUnique(new MailboxOutputSurface(
+ return base::WrapUnique(new DelegatedCompositorOutputSurface(
routing_id(), output_surface_id, std::move(context_provider),
- std::move(worker_context_provider), frame_swap_message_queue_,
- cc::RGBA_8888));
+ std::move(worker_context_provider), nullptr, frame_swap_message_queue_));
}
std::unique_ptr<cc::BeginFrameSource>
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