Chromium Code Reviews| Index: cc/animation/animation_host.cc |
| diff --git a/cc/animation/animation_host.cc b/cc/animation/animation_host.cc |
| index 66ebaa482f038abfe391f0a740c934022f1587b3..3f811d42c826946b31877503b64ea0d9b5a3d80c 100644 |
| --- a/cc/animation/animation_host.cc |
| +++ b/cc/animation/animation_host.cc |
| @@ -17,6 +17,8 @@ |
| #include "cc/animation/animation_timeline.h" |
| #include "cc/animation/element_animations.h" |
| #include "cc/animation/scroll_offset_animation_curve.h" |
| +#include "cc/animation/scroll_offset_animations.h" |
| +#include "cc/animation/scroll_offset_animations_impl.h" |
| #include "cc/animation/timing_function.h" |
| #include "ui/gfx/geometry/box_f.h" |
| #include "ui/gfx/geometry/scroll_offset.h" |
| @@ -36,6 +38,9 @@ AnimationHost::AnimationHost(ThreadInstance thread_instance) |
| if (thread_instance_ == ThreadInstance::IMPL) |
| scroll_offset_animations_impl_ = |
| base::WrapUnique(new ScrollOffsetAnimationsImpl(this)); |
| + else |
|
loyso (OOO)
2016/05/11 06:25:44
Code style: Brackets on multiline if else blocks,
ymalik
2016/05/12 22:31:25
Done.
|
| + scroll_offset_animations_ = |
| + base::WrapUnique(new ScrollOffsetAnimations(this)); |
| } |
| AnimationHost::~AnimationHost() { |
| @@ -148,10 +153,11 @@ void AnimationHost::SetNeedsRebuildPropertyTrees() { |
| mutator_host_client_->SetMutatorsNeedRebuildPropertyTrees(); |
| } |
| -void AnimationHost::PushPropertiesTo(AnimationHost* host_impl) { |
| +void AnimationHost::PushPropertiesTo(AnimationHost* host_impl, |
| + base::TimeTicks frame_monotonic_time) { |
| PushTimelinesToImplThread(host_impl); |
| RemoveTimelinesFromImplThread(host_impl); |
| - PushPropertiesToImplThread(host_impl); |
| + PushPropertiesToImplThread(host_impl, frame_monotonic_time); |
| animation_waiting_for_deletion_ = false; |
| } |
| @@ -184,8 +190,10 @@ void AnimationHost::RemoveTimelinesFromImplThread( |
| } |
| } |
| -void AnimationHost::PushPropertiesToImplThread(AnimationHost* host_impl) { |
| - // Firstly, sync all players with impl thread to create ElementAnimations. |
|
loyso (OOO)
2016/05/11 06:25:44
Firstly, secondly - it meant the constraint on the
ymalik
2016/05/12 22:31:25
I only see value in extracting things out if they'
|
| +void AnimationHost::PushPropertiesToImplThread( |
| + AnimationHost* host_impl, |
| + base::TimeTicks frame_monotonic_time) { |
| + // Sync all players with impl thread to create ElementAnimations. |
| for (auto& kv : id_to_timeline_map_) { |
| AnimationTimeline* timeline = kv.second.get(); |
| AnimationTimeline* timeline_impl = |
| @@ -194,7 +202,13 @@ void AnimationHost::PushPropertiesToImplThread(AnimationHost* host_impl) { |
| timeline->PushPropertiesTo(timeline_impl); |
| } |
| - // Secondly, sync properties for created ElementAnimations. |
| + // Update the impl-only scroll offset animations. This needs to happen |
| + // before the sync below because it may add new animations that will need to |
| + // be pushed to the impl thread. |
| + scroll_offset_animations_->PushPropertiesTo( |
| + host_impl->scroll_offset_animations_impl_.get(), frame_monotonic_time); |
| + |
| + // Sync properties for created ElementAnimations. |
| for (auto& kv : element_to_animations_map_) { |
| const auto& element_animations = kv.second; |
| auto element_animations_impl = |
| @@ -533,6 +547,11 @@ bool AnimationHost::ImplOnlyScrollAnimationUpdateTarget( |
| element_id, scroll_delta, max_scroll_offset, frame_monotonic_time); |
| } |
| +ScrollOffsetAnimations& AnimationHost::scroll_offset_animations() const { |
| + DCHECK(scroll_offset_animations_); |
| + return *scroll_offset_animations_.get(); |
| +} |
| + |
| void AnimationHost::ScrollAnimationAbort(bool needs_completion) { |
| DCHECK(scroll_offset_animations_impl_); |
| return scroll_offset_animations_impl_->ScrollAnimationAbort(needs_completion); |