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Side by Side Diff: cc/animation/animation_host.h

Issue 1950243005: Communicate MT changes to impl-only scroll offset animations (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: address review comments Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ANIMATION_HOST_H_ 5 #ifndef CC_ANIMATION_ANIMATION_HOST_H_
6 #define CC_ANIMATION_ANIMATION_HOST_H_ 6 #define CC_ANIMATION_ANIMATION_HOST_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <unordered_map> 9 #include <unordered_map>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/ptr_util.h" 12 #include "base/memory/ptr_util.h"
13 #include "base/memory/ref_counted.h" 13 #include "base/memory/ref_counted.h"
14 #include "base/time/time.h" 14 #include "base/time/time.h"
15 #include "cc/animation/animation.h" 15 #include "cc/animation/animation.h"
16 #include "cc/animation/scroll_offset_animations_impl.h"
17 #include "cc/base/cc_export.h" 16 #include "cc/base/cc_export.h"
18 #include "cc/trees/mutator_host_client.h" 17 #include "cc/trees/mutator_host_client.h"
19 #include "ui/gfx/geometry/box_f.h" 18 #include "ui/gfx/geometry/box_f.h"
20 #include "ui/gfx/geometry/vector2d_f.h" 19 #include "ui/gfx/geometry/vector2d_f.h"
21 20
22 namespace gfx { 21 namespace gfx {
23 class ScrollOffset; 22 class ScrollOffset;
24 } 23 }
25 24
26 namespace cc { 25 namespace cc {
27 26
28 class AnimationEvents; 27 class AnimationEvents;
29 class AnimationPlayer; 28 class AnimationPlayer;
30 class AnimationTimeline; 29 class AnimationTimeline;
31 class ElementAnimations; 30 class ElementAnimations;
32 class LayerTreeHost; 31 class LayerTreeHost;
32 class ScrollOffsetAnimations;
33 class ScrollOffsetAnimationsImpl;
33 34
34 enum class ThreadInstance { MAIN, IMPL }; 35 enum class ThreadInstance { MAIN, IMPL };
35 36
36 // An AnimationHost contains all the state required to play animations. 37 // An AnimationHost contains all the state required to play animations.
37 // Specifically, it owns all the AnimationTimelines objects. 38 // Specifically, it owns all the AnimationTimelines objects.
38 // There is just one AnimationHost for LayerTreeHost on main renderer thread 39 // There is just one AnimationHost for LayerTreeHost on main renderer thread
39 // and just one AnimationHost for LayerTreeHostImpl on impl thread. 40 // and just one AnimationHost for LayerTreeHostImpl on impl thread.
40 // We synchronize them during the commit process in a one-way data flow process 41 // We synchronize them during the commit process in a one-way data flow process
41 // (PushPropertiesTo). 42 // (PushPropertiesTo).
42 // An AnimationHost talks to its correspondent LayerTreeHost via 43 // An AnimationHost talks to its correspondent LayerTreeHost via
(...skipping 25 matching lines...) Expand all
68 // Parent LayerTreeHost or LayerTreeHostImpl. 69 // Parent LayerTreeHost or LayerTreeHostImpl.
69 MutatorHostClient* mutator_host_client() { return mutator_host_client_; } 70 MutatorHostClient* mutator_host_client() { return mutator_host_client_; }
70 const MutatorHostClient* mutator_host_client() const { 71 const MutatorHostClient* mutator_host_client() const {
71 return mutator_host_client_; 72 return mutator_host_client_;
72 } 73 }
73 void SetMutatorHostClient(MutatorHostClient* client); 74 void SetMutatorHostClient(MutatorHostClient* client);
74 75
75 void SetNeedsCommit(); 76 void SetNeedsCommit();
76 void SetNeedsRebuildPropertyTrees(); 77 void SetNeedsRebuildPropertyTrees();
77 78
78 void PushPropertiesTo(AnimationHost* host_impl); 79 void PushPropertiesTo(AnimationHost* host_impl,
80 base::TimeTicks frame_monotonic_time);
79 81
80 void SetSupportsScrollAnimations(bool supports_scroll_animations); 82 void SetSupportsScrollAnimations(bool supports_scroll_animations);
81 bool SupportsScrollAnimations() const; 83 bool SupportsScrollAnimations() const;
82 bool NeedsAnimateLayers() const; 84 bool NeedsAnimateLayers() const;
83 85
84 bool ActivateAnimations(); 86 bool ActivateAnimations();
85 bool AnimateLayers(base::TimeTicks monotonic_time); 87 bool AnimateLayers(base::TimeTicks monotonic_time);
86 bool UpdateAnimationState(bool start_ready_animations, 88 bool UpdateAnimationState(bool start_ready_animations,
87 AnimationEvents* events); 89 AnimationEvents* events);
88 90
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
142 const gfx::ScrollOffset& target_offset, 144 const gfx::ScrollOffset& target_offset,
143 const gfx::ScrollOffset& current_offset); 145 const gfx::ScrollOffset& current_offset);
144 bool ImplOnlyScrollAnimationUpdateTarget( 146 bool ImplOnlyScrollAnimationUpdateTarget(
145 ElementId element_id, 147 ElementId element_id,
146 const gfx::Vector2dF& scroll_delta, 148 const gfx::Vector2dF& scroll_delta,
147 const gfx::ScrollOffset& max_scroll_offset, 149 const gfx::ScrollOffset& max_scroll_offset,
148 base::TimeTicks frame_monotonic_time); 150 base::TimeTicks frame_monotonic_time);
149 151
150 void ScrollAnimationAbort(bool needs_completion); 152 void ScrollAnimationAbort(bool needs_completion);
151 153
154 // This should only be called from the main thread.
155 ScrollOffsetAnimations& scroll_offset_animations() const;
156
152 // Registers the given element animations as active. An active element 157 // Registers the given element animations as active. An active element
153 // animations is one that has a running animation that needs to be ticked. 158 // animations is one that has a running animation that needs to be ticked.
154 void DidActivateElementAnimations(ElementAnimations* element_animations); 159 void DidActivateElementAnimations(ElementAnimations* element_animations);
155 160
156 // Unregisters the given element animations. When this happens, the 161 // Unregisters the given element animations. When this happens, the
157 // element animations will no longer be ticked (since it's not active). 162 // element animations will no longer be ticked (since it's not active).
158 void DidDeactivateElementAnimations(ElementAnimations* element_animations); 163 void DidDeactivateElementAnimations(ElementAnimations* element_animations);
159 164
160 // Registers the given ElementAnimations as alive. 165 // Registers the given ElementAnimations as alive.
161 void RegisterElementAnimations(ElementAnimations* element_animations); 166 void RegisterElementAnimations(ElementAnimations* element_animations);
162 // Unregisters the given ElementAnimations as alive. 167 // Unregisters the given ElementAnimations as alive.
163 void UnregisterElementAnimations(ElementAnimations* element_animations); 168 void UnregisterElementAnimations(ElementAnimations* element_animations);
164 169
165 const ElementToAnimationsMap& active_element_animations_for_testing() const; 170 const ElementToAnimationsMap& active_element_animations_for_testing() const;
166 const ElementToAnimationsMap& all_element_animations_for_testing() const; 171 const ElementToAnimationsMap& all_element_animations_for_testing() const;
167 172
168 bool animation_waiting_for_deletion() const { 173 bool animation_waiting_for_deletion() const {
169 return animation_waiting_for_deletion_; 174 return animation_waiting_for_deletion_;
170 } 175 }
171 void OnAnimationWaitingForDeletion(); 176 void OnAnimationWaitingForDeletion();
172 177
173 private: 178 private:
174 explicit AnimationHost(ThreadInstance thread_instance); 179 explicit AnimationHost(ThreadInstance thread_instance);
175 180
176 void PushTimelinesToImplThread(AnimationHost* host_impl) const; 181 void PushTimelinesToImplThread(AnimationHost* host_impl) const;
177 void RemoveTimelinesFromImplThread(AnimationHost* host_impl) const; 182 void RemoveTimelinesFromImplThread(AnimationHost* host_impl) const;
178 void PushPropertiesToImplThread(AnimationHost* host_impl); 183 void PushPropertiesToImplThread(AnimationHost* host_impl,
184 base::TimeTicks frame_monotonic_time);
179 185
180 void EraseTimeline(scoped_refptr<AnimationTimeline> timeline); 186 void EraseTimeline(scoped_refptr<AnimationTimeline> timeline);
181 187
182 ElementToAnimationsMap element_to_animations_map_; 188 ElementToAnimationsMap element_to_animations_map_;
183 ElementToAnimationsMap active_element_to_animations_map_; 189 ElementToAnimationsMap active_element_to_animations_map_;
184 190
185 // A list of all timelines which this host owns. 191 // A list of all timelines which this host owns.
186 using IdToTimelineMap = 192 using IdToTimelineMap =
187 std::unordered_map<int, scoped_refptr<AnimationTimeline>>; 193 std::unordered_map<int, scoped_refptr<AnimationTimeline>>;
188 IdToTimelineMap id_to_timeline_map_; 194 IdToTimelineMap id_to_timeline_map_;
189 195
190 MutatorHostClient* mutator_host_client_; 196 MutatorHostClient* mutator_host_client_;
191 197
198 std::unique_ptr<ScrollOffsetAnimations> scroll_offset_animations_;
192 std::unique_ptr<ScrollOffsetAnimationsImpl> scroll_offset_animations_impl_; 199 std::unique_ptr<ScrollOffsetAnimationsImpl> scroll_offset_animations_impl_;
193 200
194 const ThreadInstance thread_instance_; 201 const ThreadInstance thread_instance_;
195 202
196 bool supports_scroll_animations_; 203 bool supports_scroll_animations_;
197 bool animation_waiting_for_deletion_; 204 bool animation_waiting_for_deletion_;
198 205
199 DISALLOW_COPY_AND_ASSIGN(AnimationHost); 206 DISALLOW_COPY_AND_ASSIGN(AnimationHost);
200 }; 207 };
201 208
202 } // namespace cc 209 } // namespace cc
203 210
204 #endif // CC_ANIMATION_ANIMATION_HOST_H_ 211 #endif // CC_ANIMATION_ANIMATION_HOST_H_
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