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Issue 1950243005: Communicate MT changes to impl-only scroll offset animations (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: address review comments Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/animation/animation_host.h" 5 #include "cc/animation/animation_host.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/macros.h" 9 #include "base/macros.h"
10 #include "base/memory/ptr_util.h" 10 #include "base/memory/ptr_util.h"
11 #include "base/trace_event/trace_event.h" 11 #include "base/trace_event/trace_event.h"
12 #include "base/trace_event/trace_event_argument.h" 12 #include "base/trace_event/trace_event_argument.h"
13 #include "cc/animation/animation_delegate.h" 13 #include "cc/animation/animation_delegate.h"
14 #include "cc/animation/animation_events.h" 14 #include "cc/animation/animation_events.h"
15 #include "cc/animation/animation_id_provider.h" 15 #include "cc/animation/animation_id_provider.h"
16 #include "cc/animation/animation_player.h" 16 #include "cc/animation/animation_player.h"
17 #include "cc/animation/animation_timeline.h" 17 #include "cc/animation/animation_timeline.h"
18 #include "cc/animation/element_animations.h" 18 #include "cc/animation/element_animations.h"
19 #include "cc/animation/scroll_offset_animation_curve.h" 19 #include "cc/animation/scroll_offset_animation_curve.h"
20 #include "cc/animation/scroll_offset_animations.h"
21 #include "cc/animation/scroll_offset_animations_impl.h"
20 #include "cc/animation/timing_function.h" 22 #include "cc/animation/timing_function.h"
21 #include "ui/gfx/geometry/box_f.h" 23 #include "ui/gfx/geometry/box_f.h"
22 #include "ui/gfx/geometry/scroll_offset.h" 24 #include "ui/gfx/geometry/scroll_offset.h"
23 25
24 namespace cc { 26 namespace cc {
25 27
26 std::unique_ptr<AnimationHost> AnimationHost::Create( 28 std::unique_ptr<AnimationHost> AnimationHost::Create(
27 ThreadInstance thread_instance) { 29 ThreadInstance thread_instance) {
28 return base::WrapUnique(new AnimationHost(thread_instance)); 30 return base::WrapUnique(new AnimationHost(thread_instance));
29 } 31 }
30 32
31 AnimationHost::AnimationHost(ThreadInstance thread_instance) 33 AnimationHost::AnimationHost(ThreadInstance thread_instance)
32 : mutator_host_client_(nullptr), 34 : mutator_host_client_(nullptr),
33 thread_instance_(thread_instance), 35 thread_instance_(thread_instance),
34 supports_scroll_animations_(false), 36 supports_scroll_animations_(false),
35 animation_waiting_for_deletion_(false) { 37 animation_waiting_for_deletion_(false) {
36 if (thread_instance_ == ThreadInstance::IMPL) 38 if (thread_instance_ == ThreadInstance::IMPL) {
37 scroll_offset_animations_impl_ = 39 scroll_offset_animations_impl_ =
38 base::WrapUnique(new ScrollOffsetAnimationsImpl(this)); 40 base::WrapUnique(new ScrollOffsetAnimationsImpl(this));
41 } else {
42 scroll_offset_animations_ =
43 base::WrapUnique(new ScrollOffsetAnimations(this));
44 }
39 } 45 }
40 46
41 AnimationHost::~AnimationHost() { 47 AnimationHost::~AnimationHost() {
42 scroll_offset_animations_impl_ = nullptr; 48 scroll_offset_animations_impl_ = nullptr;
43 49
44 ClearTimelines(); 50 ClearTimelines();
45 DCHECK(!mutator_host_client()); 51 DCHECK(!mutator_host_client());
46 DCHECK(element_to_animations_map_.empty()); 52 DCHECK(element_to_animations_map_.empty());
47 } 53 }
48 54
(...skipping 92 matching lines...) Expand 10 before | Expand all | Expand 10 after
141 void AnimationHost::SetNeedsCommit() { 147 void AnimationHost::SetNeedsCommit() {
142 DCHECK(mutator_host_client_); 148 DCHECK(mutator_host_client_);
143 mutator_host_client_->SetMutatorsNeedCommit(); 149 mutator_host_client_->SetMutatorsNeedCommit();
144 } 150 }
145 151
146 void AnimationHost::SetNeedsRebuildPropertyTrees() { 152 void AnimationHost::SetNeedsRebuildPropertyTrees() {
147 DCHECK(mutator_host_client_); 153 DCHECK(mutator_host_client_);
148 mutator_host_client_->SetMutatorsNeedRebuildPropertyTrees(); 154 mutator_host_client_->SetMutatorsNeedRebuildPropertyTrees();
149 } 155 }
150 156
151 void AnimationHost::PushPropertiesTo(AnimationHost* host_impl) { 157 void AnimationHost::PushPropertiesTo(AnimationHost* host_impl,
158 base::TimeTicks frame_monotonic_time) {
152 PushTimelinesToImplThread(host_impl); 159 PushTimelinesToImplThread(host_impl);
153 RemoveTimelinesFromImplThread(host_impl); 160 RemoveTimelinesFromImplThread(host_impl);
154 PushPropertiesToImplThread(host_impl); 161 PushPropertiesToImplThread(host_impl, frame_monotonic_time);
155 animation_waiting_for_deletion_ = false; 162 animation_waiting_for_deletion_ = false;
156 } 163 }
157 164
158 void AnimationHost::PushTimelinesToImplThread(AnimationHost* host_impl) const { 165 void AnimationHost::PushTimelinesToImplThread(AnimationHost* host_impl) const {
159 for (auto& kv : id_to_timeline_map_) { 166 for (auto& kv : id_to_timeline_map_) {
160 auto& timeline = kv.second; 167 auto& timeline = kv.second;
161 AnimationTimeline* timeline_impl = 168 AnimationTimeline* timeline_impl =
162 host_impl->GetTimelineById(timeline->id()); 169 host_impl->GetTimelineById(timeline->id());
163 if (timeline_impl) 170 if (timeline_impl)
164 continue; 171 continue;
(...skipping 12 matching lines...) Expand all
177 auto& timeline_impl = it->second; 184 auto& timeline_impl = it->second;
178 if (timeline_impl->is_impl_only() || GetTimelineById(timeline_impl->id())) { 185 if (timeline_impl->is_impl_only() || GetTimelineById(timeline_impl->id())) {
179 ++it; 186 ++it;
180 } else { 187 } else {
181 host_impl->EraseTimeline(it->second); 188 host_impl->EraseTimeline(it->second);
182 it = timelines_impl.erase(it); 189 it = timelines_impl.erase(it);
183 } 190 }
184 } 191 }
185 } 192 }
186 193
187 void AnimationHost::PushPropertiesToImplThread(AnimationHost* host_impl) { 194 void AnimationHost::PushPropertiesToImplThread(
188 // Firstly, sync all players with impl thread to create ElementAnimations. 195 AnimationHost* host_impl,
196 base::TimeTicks frame_monotonic_time) {
197 // Sync all players with impl thread to create ElementAnimations. This needs
198 // to happen before the element animations are synced below.
189 for (auto& kv : id_to_timeline_map_) { 199 for (auto& kv : id_to_timeline_map_) {
190 AnimationTimeline* timeline = kv.second.get(); 200 AnimationTimeline* timeline = kv.second.get();
191 AnimationTimeline* timeline_impl = 201 AnimationTimeline* timeline_impl =
192 host_impl->GetTimelineById(timeline->id()); 202 host_impl->GetTimelineById(timeline->id());
193 if (timeline_impl) 203 if (timeline_impl)
194 timeline->PushPropertiesTo(timeline_impl); 204 timeline->PushPropertiesTo(timeline_impl);
195 } 205 }
196 206
197 // Secondly, sync properties for created ElementAnimations. 207 // Update the impl-only scroll offset animations. This needs to happen
208 // before the sync below because it may add new animations that will need to
209 // be pushed to the impl thread.
loyso (OOO) 2016/05/13 01:14:19 "it may add new animations that will need to be pu
ymalik 2016/05/13 03:11:03 You're absolutely right. This doesn't need to happ
210 scroll_offset_animations_->PushPropertiesTo(
211 host_impl->scroll_offset_animations_impl_.get(), frame_monotonic_time);
212
213 // Sync properties for created ElementAnimations.
198 for (auto& kv : element_to_animations_map_) { 214 for (auto& kv : element_to_animations_map_) {
199 const auto& element_animations = kv.second; 215 const auto& element_animations = kv.second;
200 auto element_animations_impl = 216 auto element_animations_impl =
201 host_impl->GetElementAnimationsForElementId(kv.first); 217 host_impl->GetElementAnimationsForElementId(kv.first);
202 if (element_animations_impl) 218 if (element_animations_impl)
203 element_animations->PushPropertiesTo(std::move(element_animations_impl)); 219 element_animations->PushPropertiesTo(std::move(element_animations_impl));
204 } 220 }
205 } 221 }
206 222
207 scoped_refptr<ElementAnimations> 223 scoped_refptr<ElementAnimations>
(...skipping 318 matching lines...) Expand 10 before | Expand all | Expand 10 after
526 bool AnimationHost::ImplOnlyScrollAnimationUpdateTarget( 542 bool AnimationHost::ImplOnlyScrollAnimationUpdateTarget(
527 ElementId element_id, 543 ElementId element_id,
528 const gfx::Vector2dF& scroll_delta, 544 const gfx::Vector2dF& scroll_delta,
529 const gfx::ScrollOffset& max_scroll_offset, 545 const gfx::ScrollOffset& max_scroll_offset,
530 base::TimeTicks frame_monotonic_time) { 546 base::TimeTicks frame_monotonic_time) {
531 DCHECK(scroll_offset_animations_impl_); 547 DCHECK(scroll_offset_animations_impl_);
532 return scroll_offset_animations_impl_->ScrollAnimationUpdateTarget( 548 return scroll_offset_animations_impl_->ScrollAnimationUpdateTarget(
533 element_id, scroll_delta, max_scroll_offset, frame_monotonic_time); 549 element_id, scroll_delta, max_scroll_offset, frame_monotonic_time);
534 } 550 }
535 551
552 ScrollOffsetAnimations& AnimationHost::scroll_offset_animations() const {
553 DCHECK(scroll_offset_animations_);
554 return *scroll_offset_animations_.get();
555 }
556
536 void AnimationHost::ScrollAnimationAbort(bool needs_completion) { 557 void AnimationHost::ScrollAnimationAbort(bool needs_completion) {
537 DCHECK(scroll_offset_animations_impl_); 558 DCHECK(scroll_offset_animations_impl_);
538 return scroll_offset_animations_impl_->ScrollAnimationAbort(needs_completion); 559 return scroll_offset_animations_impl_->ScrollAnimationAbort(needs_completion);
539 } 560 }
540 561
541 void AnimationHost::DidActivateElementAnimations( 562 void AnimationHost::DidActivateElementAnimations(
542 ElementAnimations* element_animations) { 563 ElementAnimations* element_animations) {
543 DCHECK(element_animations->element_id()); 564 DCHECK(element_animations->element_id());
544 active_element_to_animations_map_[element_animations->element_id()] = 565 active_element_to_animations_map_[element_animations->element_id()] =
545 element_animations; 566 element_animations;
(...skipping 27 matching lines...) Expand all
573 const AnimationHost::ElementToAnimationsMap& 594 const AnimationHost::ElementToAnimationsMap&
574 AnimationHost::all_element_animations_for_testing() const { 595 AnimationHost::all_element_animations_for_testing() const {
575 return element_to_animations_map_; 596 return element_to_animations_map_;
576 } 597 }
577 598
578 void AnimationHost::OnAnimationWaitingForDeletion() { 599 void AnimationHost::OnAnimationWaitingForDeletion() {
579 animation_waiting_for_deletion_ = true; 600 animation_waiting_for_deletion_ = true;
580 } 601 }
581 602
582 } // namespace cc 603 } // namespace cc
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