| Index: Source/core/svg/SVGAnimateMotionElement.cpp
|
| diff --git a/Source/core/svg/SVGAnimateMotionElement.cpp b/Source/core/svg/SVGAnimateMotionElement.cpp
|
| index 86fc66111512d3600d54f0a594a948a9bc31b335..15ab56c1fa243fa904fe23654c33107a6c087807 100644
|
| --- a/Source/core/svg/SVGAnimateMotionElement.cpp
|
| +++ b/Source/core/svg/SVGAnimateMotionElement.cpp
|
| @@ -231,18 +231,6 @@ bool SVGAnimateMotionElement::calculateFromAndByValues(const String& fromString,
|
| return true;
|
| }
|
|
|
| -void SVGAnimateMotionElement::buildTransformForProgress(AffineTransform* transform, float percentage)
|
| -{
|
| - ASSERT(!m_animationPath.isEmpty());
|
| -
|
| - bool ok = false;
|
| - float positionOnPath = m_animationPath.length() * percentage;
|
| - FloatPoint position = m_animationPath.pointAtLength(positionOnPath, ok);
|
| - if (!ok)
|
| - return;
|
| - transform->translate(position.x(), position.y());
|
| -}
|
| -
|
| void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement*)
|
| {
|
| SVGElement* targetElement = this->targetElement();
|
| @@ -273,19 +261,24 @@ void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned
|
| return;
|
| }
|
|
|
| - buildTransformForProgress(transform, percentage);
|
| -
|
| - // Handle accumulate="sum".
|
| - if (isAccumulated() && repeatCount) {
|
| - for (unsigned i = 0; i < repeatCount; ++i)
|
| - buildTransformForProgress(transform, 1);
|
| - }
|
| + ASSERT(!m_animationPath.isEmpty());
|
|
|
| bool ok = false;
|
| float positionOnPath = m_animationPath.length() * percentage;
|
| - float angle = m_animationPath.normalAngleAtLength(positionOnPath, ok);
|
| + FloatPoint position;
|
| + float angle;
|
| + ok = m_animationPath.pointAndNormalAtLength(positionOnPath, position, angle);
|
| if (!ok)
|
| return;
|
| +
|
| + // Handle accumulate="sum".
|
| + if (isAccumulated() && repeatCount) {
|
| + FloatPoint positionAtEndOfDuration = m_animationPath.pointAtLength(m_animationPath.length(), ok);
|
| + if (ok)
|
| + position.move(positionAtEndOfDuration.x() * repeatCount, positionAtEndOfDuration.y() * repeatCount);
|
| + }
|
| +
|
| + transform->translate(position.x(), position.y());
|
| RotateMode rotateMode = this->rotateMode();
|
| if (rotateMode != RotateAuto && rotateMode != RotateAutoReverse)
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| return;
|
|
|