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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/memory/scoped_ptr.h" | 5 #include "base/memory/scoped_ptr.h" |
6 #include "base/memory/weak_ptr.h" | 6 #include "base/memory/weak_ptr.h" |
7 #include "base/process_util.h" | |
8 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 7 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
9 #include "content/browser/gamepad/gamepad_provider.h" | 8 #include "content/browser/gamepad/gamepad_provider.h" |
10 #include "content/browser/gamepad/gamepad_test_helpers.h" | 9 #include "content/browser/gamepad/gamepad_test_helpers.h" |
11 #include "content/common/gamepad_hardware_buffer.h" | 10 #include "content/common/gamepad_hardware_buffer.h" |
12 #include "content/common/gamepad_messages.h" | 11 #include "content/common/gamepad_messages.h" |
13 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
14 | 13 |
15 namespace content { | 14 namespace content { |
16 | 15 |
17 namespace { | 16 namespace { |
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150 mock_data_fetcher_->WaitForDataRead(); | 149 mock_data_fetcher_->WaitForDataRead(); |
151 | 150 |
152 // It should have issued our callback. | 151 // It should have issued our callback. |
153 message_loop().RunUntilIdle(); | 152 message_loop().RunUntilIdle(); |
154 EXPECT_TRUE(listener.has_user_gesture()); | 153 EXPECT_TRUE(listener.has_user_gesture()); |
155 } | 154 } |
156 | 155 |
157 } // namespace | 156 } // namespace |
158 | 157 |
159 } // namespace content | 158 } // namespace content |
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