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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
| 6 | 6 |
| 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
| 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
| 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
| 11 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget
target, GLuint index, GLidBindBuffer buffer); | 11 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget
target, GLuint index, GLidBindBuffer buffer); |
| 12 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget
target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsize
iptr size); | 12 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget
target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsize
iptr size); |
| 13 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t
arget, GLidBindFramebuffer framebuffer); | 13 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t
arget, GLidBindFramebuffer framebuffer); |
| 14 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget
target, GLidBindRenderbuffer renderbuffer); | 14 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget
target, GLidBindRenderbuffer renderbuffer); |
| 15 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler
sampler); | 15 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler
sampler); |
| 16 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe
t, GLidBindTexture texture); | 16 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe
t, GLidBindTexture texture); |
| 17 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeed
backBindTarget target, GLidBindTransformFeedback transformfeedback); | 17 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeed
backBindTarget target, GLidBindTransformFeedback transformfeedback); |
| 18 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 18 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
| 19 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); | 19 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); |
| 20 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode
RGB, GLenumEquation modeAlpha); | 20 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode
RGB, GLenumEquation modeAlpha); |
| 21 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
LenumDstBlendFactor dfactor); | 21 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
LenumDstBlendFactor dfactor); |
| 22 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr
cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend
Factor dstAlpha); | 22 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr
cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend
Factor dstAlpha); |
| 23 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs
izeiptr size, const void* data, GLenumBufferUsage usage); | 23 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs
izeiptr size, const void* data, GLenumBufferUsage usage); |
| 24 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); | 24 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); |
| 25 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); | 25 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); |
| 26 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 26 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
| 27 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfv buffer, GLin
t drawbuffers, GLfloat depth, GLint stencil); | 27 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfi buffer, GLin
t drawbuffers, GLfloat depth, GLint stencil); |
| 28 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLin
t drawbuffers, const GLfloat* value); | 28 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLin
t drawbuffers, const GLfloat* value); |
| 29 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLin
t drawbuffers, const GLint* value); | 29 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLin
t drawbuffers, const GLint* value); |
| 30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL
int drawbuffers, const GLuint* value); | 30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL
int drawbuffers, const GLuint* value); |
| 31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
| 32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | 32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
| 33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
| 34 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfieldSyn
cFlushFlags flags, GLuint64 timeout); | 34 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfieldSyn
cFlushFlags flags, GLuint64 timeout); |
| 35 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | 35 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); |
| 36 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); | 36 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); |
| 37 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); | 37 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); |
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| 349 // Extension GL_CHROMIUM_screen_space_antialiasing | 349 // Extension GL_CHROMIUM_screen_space_antialiasing |
| 350 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); | 350 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); |
| 351 | 351 |
| 352 // Extension EXT_blend_func_extended | 352 // Extension EXT_blend_func_extended |
| 353 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra
m program, GLuint colorNumber, GLuint index, const char* name); | 353 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra
m program, GLuint colorNumber, GLuint index, const char* name); |
| 354 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr
am, GLuint colorNumber, const char* name); | 354 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr
am, GLuint colorNumber, const char* name); |
| 355 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program,
const char* name); | 355 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program,
const char* name); |
| 356 | 356 |
| 357 // Extension CHROMIUM_stream_texture_matrix | 357 // Extension CHROMIUM_stream_texture_matrix |
| 358 GL_APICALL void GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIU
M (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* d
efault_value); | 358 GL_APICALL void GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIU
M (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* d
efault_value); |
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