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Side by Side Diff: src/code-stub-assembler.h

Issue 1948433002: [stubs] Convert InternalArrayNoArgumentsConstructor to a TurboFan stub (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2016 the V8 project authors. All rights reserved. 1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_CODE_STUB_ASSEMBLER_H_ 5 #ifndef V8_CODE_STUB_ASSEMBLER_H_
6 #define V8_CODE_STUB_ASSEMBLER_H_ 6 #define V8_CODE_STUB_ASSEMBLER_H_
7 7
8 #include "src/compiler/code-assembler.h" 8 #include "src/compiler/code-assembler.h"
9 #include "src/objects.h" 9 #include "src/objects.h"
10 10
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135 int additional_offset = 0); 135 int additional_offset = 0);
136 compiler::Node* LoadFixedArrayElementSmiIndex(compiler::Node* object, 136 compiler::Node* LoadFixedArrayElementSmiIndex(compiler::Node* object,
137 compiler::Node* smi_index, 137 compiler::Node* smi_index,
138 int additional_offset = 0); 138 int additional_offset = 0);
139 compiler::Node* LoadFixedArrayElementConstantIndex(compiler::Node* object, 139 compiler::Node* LoadFixedArrayElementConstantIndex(compiler::Node* object,
140 int index); 140 int index);
141 141
142 // Context manipulation 142 // Context manipulation
143 compiler::Node* LoadNativeContext(compiler::Node* context); 143 compiler::Node* LoadNativeContext(compiler::Node* context);
144 144
145 compiler::Node* LoadJSArrayElementsMap(ElementsKind kind,
146 compiler::Node* native_context);
147
145 // Store the floating point value of a HeapNumber. 148 // Store the floating point value of a HeapNumber.
146 compiler::Node* StoreHeapNumberValue(compiler::Node* object, 149 compiler::Node* StoreHeapNumberValue(compiler::Node* object,
147 compiler::Node* value); 150 compiler::Node* value);
148 // Store a field to an object on the heap. 151 // Store a field to an object on the heap.
149 compiler::Node* StoreObjectField( 152 compiler::Node* StoreObjectField(
150 compiler::Node* object, int offset, compiler::Node* value); 153 compiler::Node* object, int offset, compiler::Node* value);
151 compiler::Node* StoreObjectFieldNoWriteBarrier( 154 compiler::Node* StoreObjectFieldNoWriteBarrier(
152 compiler::Node* object, int offset, compiler::Node* value, 155 compiler::Node* object, int offset, compiler::Node* value,
153 MachineRepresentation rep = MachineRepresentation::kTagged); 156 MachineRepresentation rep = MachineRepresentation::kTagged);
154 // Store the Map of an HeapObject. 157 // Store the Map of an HeapObject.
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176 179
177 // Allocate a HeapNumber without initializing its value. 180 // Allocate a HeapNumber without initializing its value.
178 compiler::Node* AllocateHeapNumber(); 181 compiler::Node* AllocateHeapNumber();
179 // Allocate a HeapNumber with a specific value. 182 // Allocate a HeapNumber with a specific value.
180 compiler::Node* AllocateHeapNumberWithValue(compiler::Node* value); 183 compiler::Node* AllocateHeapNumberWithValue(compiler::Node* value);
181 // Allocate a SeqOneByteString with the given length. 184 // Allocate a SeqOneByteString with the given length.
182 compiler::Node* AllocateSeqOneByteString(int length); 185 compiler::Node* AllocateSeqOneByteString(int length);
183 // Allocate a SeqTwoByteString with the given length. 186 // Allocate a SeqTwoByteString with the given length.
184 compiler::Node* AllocateSeqTwoByteString(int length); 187 compiler::Node* AllocateSeqTwoByteString(int length);
185 // Allocated an JSArray 188 // Allocated an JSArray
186 compiler::Node* AllocateJSArray(ElementsKind kind, 189 compiler::Node* AllocateJSArray(ElementsKind kind, compiler::Node* array_map,
187 compiler::Node* native_context, int capacity, 190 int capacity, int length,
188 int length,
189 compiler::Node* allocation_site = nullptr); 191 compiler::Node* allocation_site = nullptr);
190 192
191 // Allocation site manipulation 193 // Allocation site manipulation
192 void InitializeAllocationMemento(compiler::Node* base_allocation, 194 void InitializeAllocationMemento(compiler::Node* base_allocation,
193 int base_allocation_size, 195 int base_allocation_size,
194 compiler::Node* allocation_site); 196 compiler::Node* allocation_site);
195 197
196 compiler::Node* TruncateTaggedToFloat64(compiler::Node* context, 198 compiler::Node* TruncateTaggedToFloat64(compiler::Node* context,
197 compiler::Node* value); 199 compiler::Node* value);
198 compiler::Node* TruncateTaggedToWord32(compiler::Node* context, 200 compiler::Node* TruncateTaggedToWord32(compiler::Node* context,
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237 compiler::Node* top_adddress, 239 compiler::Node* top_adddress,
238 compiler::Node* limit_address); 240 compiler::Node* limit_address);
239 241
240 static const int kElementLoopUnrollThreshold = 8; 242 static const int kElementLoopUnrollThreshold = 8;
241 }; 243 };
242 244
243 } // namespace internal 245 } // namespace internal
244 } // namespace v8 246 } // namespace v8
245 247
246 #endif // V8_CODE_STUB_ASSEMBLER_H_ 248 #endif // V8_CODE_STUB_ASSEMBLER_H_
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